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fix asset failures
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@@ -325,7 +325,6 @@ void CHighScoreInputScreen::deactivate()
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{
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CCS->videoh->close();
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CCS->soundh->stopSound(videoSoundHandle);
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CIntObject::deactivate();
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}
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void CHighScoreInputScreen::clickPressed(const Point & cursorPosition)
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@@ -361,7 +360,7 @@ void CHighScoreInputScreen::keyPressed(EShortcut key)
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}
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CHighScoreInput::CHighScoreInput(std::string playerName, std::function<void(std::string text)> readyCB)
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: CWindowObject(0, ImagePath::builtin("HIGHNAME")), ready(readyCB)
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: CWindowObject(NEEDS_ANIMATED_BACKGROUND, ImagePath::builtin("HIGHNAME")), ready(readyCB)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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@@ -39,6 +39,7 @@ CWindowObject::CWindowObject(int options_, const ImagePath & imageName, Point ce
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options(options_),
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background(createBg(imageName, options & PLAYER_COLORED))
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{
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if(!(options & NEEDS_ANIMATED_BACKGROUND)) //currently workaround for highscores (currently uses window as normal control, because otherwise videos are not played in background yet)
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assert(parent == nullptr); //Safe to remove, but windows should not have parent
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defActions = 255-DISPOSE;
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@@ -60,6 +61,7 @@ CWindowObject::CWindowObject(int options_, const ImagePath & imageName):
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options(options_),
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background(createBg(imageName, options_ & PLAYER_COLORED))
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{
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if(!(options & NEEDS_ANIMATED_BACKGROUND)) //currently workaround for highscores (currently uses window as normal control, because otherwise videos are not played in background yet)
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assert(parent == nullptr); //Safe to remove, but windows should not have parent
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defActions = 255-DISPOSE;
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@@ -38,7 +38,8 @@ public:
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PLAYER_COLORED=1, //background will be player-colored
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RCLICK_POPUP=2, // window will behave as right-click popup
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BORDERED=4, // window will have border if current resolution is bigger than size of window
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SHADOW_DISABLED=8 //this window won't display any shadow
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SHADOW_DISABLED=8, //this window won't display any shadow
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NEEDS_ANIMATED_BACKGROUND=16 //there are videos in the background that have to be played
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};
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/*
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