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Removed Redundant Info Window
Removed redundant warning when a human player loses the last town. #4418
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@ -1409,18 +1409,6 @@ void CGameHandler::setOwner(const CGObjectInstance * obj, const PlayerColor owne
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if (town->hasBuilt(BuildingSubID::PORTAL_OF_SUMMONING))
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setPortalDwelling(town, true, false);
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}
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if (oldOwner.isValidPlayer()) //old owner is real player
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{
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if (getPlayerState(oldOwner)->towns.empty() && getPlayerState(oldOwner)->status != EPlayerStatus::LOSER) //previous player lost last town
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{
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InfoWindow iw;
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iw.player = oldOwner;
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iw.text.appendLocalString(EMetaText::GENERAL_TXT, 6); //%s, you have lost your last town. If you do not conquer another town in the next week, you will be eliminated.
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iw.text.replaceName(oldOwner);
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sendAndApply(&iw);
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}
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}
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}
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const PlayerState * p = getPlayerState(owner);
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