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Fixed crash with damage calculation.
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@ -3552,9 +3552,10 @@ ui32 BattleInfo::calculateSpellBonus(ui32 baseDamage, const CSpell * sp, const C
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ret *= (100.0f + caster->valOfBonuses(Bonus::WATER_SPELL_DMG_PREMY)) / 100.0f;
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else if(sp->earth)
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ret *= (100.0f + caster->valOfBonuses(Bonus::EARTH_SPELL_DMG_PREMY)) / 100.0f;
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if (affectedCreature) //Hero specials like Solmyr, Deemer
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ret *= (100.f + ((caster->valOfBonuses(Bonus::SPECIAL_SPELL_LEV, sp->id) * caster->level) / affectedCreature->type->level)) / 100.0f;
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}
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if (caster) //Hero specials like Solmyr, Deemer
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ret *= (100.f + ((caster->valOfBonuses(Bonus::SPECIAL_SPELL_LEV, sp->id) * caster->level) / affectedCreature->type->level)) / 100.0f;
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return ret;
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}
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