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Fix: ID-collisions when processing large mods collections
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parent
4063ab5894
commit
8b08973283
@ -261,6 +261,28 @@ bool JsonNode::isCompact() const
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}
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}
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bool JsonNode::TryBoolFromString(bool & success) const
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{
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success = true;
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if(type == JsonNode::JsonType::DATA_BOOL)
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return Bool();
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success = type == JsonNode::JsonType::DATA_STRING;
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if(success)
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{
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auto boolParamStr = String();
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boost::algorithm::trim(boolParamStr);
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boost::algorithm::to_lower(boolParamStr);
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success = boolParamStr == "true";
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if(success)
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return true;
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success = boolParamStr == "false";
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}
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return false;
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}
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void JsonNode::clear()
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{
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setType(JsonType::DATA_NULL);
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@ -623,7 +645,17 @@ std::shared_ptr<ILimiter> JsonUtils::parseLimiter(const JsonNode & limiter)
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{
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creatureLimiter->setCreature(CreatureID(creature));
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});
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creatureLimiter->includeUpgrades = parameters.size() > 1 ? parameters[1].Bool() : false;
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auto includeUpgrades = false;
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if(parameters.size() > 1)
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{
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bool success = true;
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includeUpgrades = parameters[1].TryBoolFromString(success);
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if(!success)
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logMod->error("Second parameter of '%s' limiter should be Bool", limiterType);
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}
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creatureLimiter->includeUpgrades = includeUpgrades;
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return creatureLimiter;
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}
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else if(limiterType == "HAS_ANOTHER_BONUS_LIMITER")
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@ -87,6 +87,9 @@ public:
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/// removes all data from node and sets type to null
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void clear();
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/// returns bool or bool equivalent of string value if 'success' is true, or false otherwise
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bool TryBoolFromString(bool & success) const;
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/// non-const accessors, node will change type on type mismatch
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bool & Bool();
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double & Float();
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@ -148,30 +148,43 @@ std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
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/// selects preferred ID (or subID) for new object
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template<typename Map>
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si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
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si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 fixedObjectsBound)
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{
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if (!fixedID.isNull() && (si32)fixedID.Float() < defaultID)
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return static_cast<si32>(fixedID.Float()); // H3M object with fixed ID
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assert(fixedObjectsBound > 0);
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if(fixedID.isNull())
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{
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auto lastID = map.empty() ? 0 : map.rbegin()->first;
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return lastID < fixedObjectsBound ? fixedObjectsBound : lastID + 1;
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}
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auto id = static_cast<si32>(fixedID.Float());
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if(id >= fixedObjectsBound)
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logGlobal->error("Getting next ID overflowed: %d >= %d", id, fixedObjectsBound);
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if (map.empty())
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return defaultID; // no objects loaded, keep gap for H3M objects
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if (map.rbegin()->first >= defaultID)
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return map.rbegin()->first + 1; // some modded objects loaded, return next available
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return defaultID; // some H3M objects loaded, first modded found
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return id;
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}
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void CObjectClassesHandler::loadObjectEntry(const std::string & identifier, const JsonNode & entry, ObjectContainter * obj)
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void CObjectClassesHandler::loadObjectEntry(const std::string & identifier, const JsonNode & entry, ObjectContainter * obj, bool isSubobject)
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{
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static const si32 fixedObjectsBound = 1000; // legacy value for backward compatibilitty
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static const si32 fixedSubobjectsBound = 10000000; // large enough arbitrary value to avoid ID-collisions
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si32 usedBound = fixedObjectsBound;
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if(!handlerConstructors.count(obj->handlerName))
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{
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logGlobal->error("Handler with name %s was not found!", obj->handlerName);
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return;
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}
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const auto convertedId = VLC->modh->normalizeIdentifier(entry.meta, "core", identifier);
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const auto & entryIndex = entry["index"];
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bool useSelectNextID = !isSubobject || entryIndex.isNull();
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std::string convertedId = VLC->modh->normalizeIdentifier(entry.meta, "core", identifier);
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si32 id = selectNextID(entry["index"], obj->subObjects, 1000);
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if(useSelectNextID && isSubobject)
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{
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usedBound = fixedSubobjectsBound;
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logGlobal->error("Subobject index is Null. convertedId = '%s' obj->id = %d", convertedId, obj->id);
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}
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si32 id = useSelectNextID ? selectNextID(entryIndex, obj->subObjects, usedBound)
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: (si32)entryIndex.Float();
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auto handler = handlerConstructors.at(obj->handlerName)();
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handler->setType(obj->id, id);
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@ -196,46 +209,54 @@ void CObjectClassesHandler::loadObjectEntry(const std::string & identifier, cons
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//some mods redefine content handlers in the decoration.json in such way:
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//"core:sign" : { "types" : { "forgeSign" : { ...
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static const std::vector<std::string> knownProblemObjects
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static const std::vector<std::string> breakersRMG
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{
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"hota.hota decorations:hotaPandoraBox"
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, "hota.hota decorations:hotaSubterreanGate"
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};
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bool overrideForce = !obj->subObjects.count(id) ||
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std::any_of(knownProblemObjects.begin(), knownProblemObjects.end(), [obj, id](const std::string & str)
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const bool isExistingKey = obj->subObjects.count(id) > 0;
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const bool isBreaker = std::any_of(breakersRMG.begin(), breakersRMG.end(),
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[&handler](const std::string & str)
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{
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return str.compare(obj->subObjects[id]->subTypeName) == 0;
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return str.compare(handler->subTypeName) == 0;
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});
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const bool passedHandler = !isExistingKey && !isBreaker;
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if (overrideForce) // DO NOT override mod handlers by default
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if(passedHandler)
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{
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obj->subObjects[id] = handler;
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obj->subIds[convertedId] = id;
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}
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else if(isExistingKey) //It's supposed that fan mods handlers are not overridden by default handlers
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{
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logGlobal->trace("Handler '%s' has not been overridden with handler '%s' in object %s(%d)::%s(%d)",
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obj->subObjects[id]->subTypeName, obj->handlerName, obj->identifier, obj->id, convertedId, id);
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}
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else
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{
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logGlobal->warn("Don't override handler %s in object %s(%d)::%s(%d) subTypeName : %s"
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, obj->handlerName, obj->identifier, obj->id, convertedId, id, obj->subObjects[id]->subTypeName);
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logGlobal->warn("Handler '%s' for object %s(%d)::%s(%d) has not been activated as RMG breaker",
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obj->handlerName, obj->identifier, obj->id, convertedId, id);
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}
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}
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CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json, const std::string & name)
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{
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auto obj = new ObjectContainter();
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static const si32 fixedObjectsBound = 256; //Legacy value for backward compatibility
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obj->identifier = name;
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obj->name = json["name"].String();
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obj->handlerName = json["handler"].String();
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obj->base = json["base"];
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obj->id = selectNextID(json["index"], objects, 256);
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obj->id = selectNextID(json["index"], objects, fixedObjectsBound);
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if(json["defaultAiValue"].isNull())
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obj->groupDefaultAiValue = boost::none;
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else
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obj->groupDefaultAiValue = static_cast<boost::optional<si32>>(json["defaultAiValue"].Integer());
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for (auto entry : json["types"].Struct())
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{
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loadObjectEntry(entry.first, entry.second, obj);
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}
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return obj;
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}
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@ -257,6 +278,8 @@ void CObjectClassesHandler::loadObject(std::string scope, std::string name, cons
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void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, boost::optional<si32> subID)
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{
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static const bool isSubObject = true;
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config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
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assert(objects.count(ID));
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if (subID)
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@ -265,10 +288,8 @@ void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNo
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assert(config["index"].isNull());
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config["index"].Float() = subID.get();
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}
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inheritNodeWithMeta(config, objects.at(ID)->base);
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loadObjectEntry(identifier, config, objects[ID]);
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loadObjectEntry(identifier, config, objects[ID], isSubObject);
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}
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void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
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@ -283,8 +283,9 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
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/// format: customNames[primaryID][secondaryID] -> name
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std::map<si32, std::vector<std::string>> customNames;
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void loadObjectEntry(const std::string & identifier, const JsonNode & entry, ObjectContainter * obj);
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void loadObjectEntry(const std::string & identifier, const JsonNode & entry, ObjectContainter * obj, bool isSubobject = false);
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ObjectContainter * loadFromJson(const JsonNode & json, const std::string & name);
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public:
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CObjectClassesHandler();
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~CObjectClassesHandler();
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@ -144,21 +144,24 @@ CDwellingInstanceConstructor::CDwellingInstanceConstructor()
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void CDwellingInstanceConstructor::initTypeData(const JsonNode & input)
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{
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const JsonVector & levels = input["creatures"].Vector();
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availableCreatures.resize(levels.size());
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for (size_t i=0; i<levels.size(); i++)
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const auto totalLevels = levels.size();
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availableCreatures.resize(totalLevels);
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for(auto currentLevel = 0; currentLevel < totalLevels; currentLevel++)
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{
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const JsonVector & creatures = levels[i].Vector();
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availableCreatures[i].resize(creatures.size());
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for (size_t j=0; j<creatures.size(); j++)
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const JsonVector & creaturesOnLevel = levels[currentLevel].Vector();
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const auto creaturesNumber = creaturesOnLevel.size();
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availableCreatures[currentLevel].resize(creaturesNumber);
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for(auto currentCreature = 0; currentCreature < creaturesNumber; currentCreature++)
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{
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VLC->modh->identifiers.requestIdentifier("creature", creatures[j], [=] (si32 index)
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VLC->modh->identifiers.requestIdentifier("creature", creaturesOnLevel[currentCreature], [=] (si32 index)
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{
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availableCreatures[i][j] = VLC->creh->creatures[index];
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availableCreatures[currentLevel][currentCreature] = VLC->creh->creatures[index];
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});
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}
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assert(!availableCreatures[i].empty());
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assert(!availableCreatures[currentLevel].empty());
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}
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guards = input["guards"];
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}
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