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https://github.com/vcmi/vcmi.git
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add sort for changedate
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@@ -110,6 +110,8 @@ bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::sh
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return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
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case _fileName: //by filename
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return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
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case _changeDate: //by changedate
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return aaa->lastWrite < bbb->lastWrite;
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default:
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return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
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}
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@@ -149,9 +151,11 @@ SelectionTab::SelectionTab(ESelectionScreen Type)
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: CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), currentMapSizeFilter(0), showRandom(false)
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{
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OBJ_CONSTRUCTION;
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generalSortingBy = getSortBySelectionScreen(tabType);
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bool enableUiEnhancements = settings["general"]["enableUiEnhancements"].Bool();
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if(tabType != ESelectionScreen::campaignList)
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{
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sortingBy = _format;
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@@ -208,6 +212,12 @@ SelectionTab::SelectionTab(ESelectionScreen Type)
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break;
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}
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if(enableUiEnhancements)
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{
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buttonsSortBy.push_back(std::make_shared<CButton>(Point(371, 85), AnimationPath::builtin("lobby/selectionTabSortDate"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.sortDate")), std::bind(&SelectionTab::sortBy, this, ESortBy::_changeDate)));
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buttonsSortBy.back()->setAnimateLonelyFrame(true);
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}
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iconsMapFormats = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCSELC.DEF"));
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iconsVictoryCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRVICT.DEF"));
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iconsLossCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRLOSS.DEF"));
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@@ -215,7 +225,7 @@ SelectionTab::SelectionTab(ESelectionScreen Type)
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listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
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labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
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slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
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slider = std::make_shared<CSlider>(Point(372, 86 + (enableUiEnhancements ? 30 : 0)), (tabType != ESelectionScreen::saveGame ? 480 : 430) - (enableUiEnhancements ? 30 : 0), std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
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slider->setPanningStep(24);
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// create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
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