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* fix for 444

This commit is contained in:
mateuszb 2010-03-26 19:14:39 +00:00
parent 4be483cacd
commit 8b561ca00c

View File

@ -402,7 +402,8 @@ void CGameHandler::startBattle(const CArmedInstance *army1, const CArmedInstance
const CGHeroInstance * curOwner = gs->battleGetOwner(next->ID);
if(next->position < 0 && (!curOwner || curOwner->getSecSkillLevel(10) == 0)) //arrow turret, hero has no ballistics
if( (next->position < 0 && (!curOwner || curOwner->getSecSkillLevel(10) == 0)) //arrow turret, hero has no ballistics
|| (next->creature->idNumber == 146 && curOwner->getSecSkillLevel(20) == 0)) //ballista, hero has no artillery
{
BattleAction attack;
attack.actionType = 7;
@ -411,7 +412,7 @@ void CGameHandler::startBattle(const CArmedInstance *army1, const CArmedInstance
for(int g=0; g<gs->curB->stacks.size(); ++g)
{
if(gs->curB->stacks[g]->attackerOwned && gs->curB->stacks[g]->alive())
if(gs->curB->stacks[g]->owner != curOwner->tempOwner && gs->curB->stacks[g]->alive())
{
attack.destinationTile = gs->curB->stacks[g]->position;
break;