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* Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
* Fixed crash on new week after we lost battle with neutral monster but killed the top stack (merging failed then). * minor changes
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@@ -64,7 +64,7 @@ class CClient : public IGameCallback
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{
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public:
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CCallback *cb;
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std::set<CCallback*> callbacks; //callbacks given to player interfaces
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std::map<ui8,std::auto_ptr<CCallback> > callbacks; //callbacks given to player interfaces
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std::vector<IGameEventsReceiver*> privilagedGameEventReceivers; //scripting modules, spectator interfaces
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std::vector<IBattleEventsReceiver*> privilagedBattleEventReceivers; //scripting modules, spectator interfaces
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std::map<ui8,CGameInterface *> playerint;
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