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https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
* fixed bug 257
* minor changes
This commit is contained in:
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454beba90c
commit
8b8d06ac64
@ -94,13 +94,19 @@ void CBattleAnimation::endAnim()
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bool CBattleAnimation::isEarliest(bool perStackConcurrency)
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{
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int lowestMoveID = owner->animIDhelper + 5;
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CBattleStackAnimation * thAnim = dynamic_cast<CBattleStackAnimation *>(this);
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CSpellEffectAnim * thSen = dynamic_cast<CSpellEffectAnim *>(this);
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for(std::list<std::pair<CBattleAnimation *, bool> >::iterator it = owner->pendingAnims.begin(); it != owner->pendingAnims.end(); ++it)
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{
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CBattleStackAnimation * stAnim = dynamic_cast<CBattleStackAnimation *>(it->first);
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CBattleStackAnimation * thAnim = dynamic_cast<CBattleStackAnimation *>(this);
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CSpellEffectAnim * sen = dynamic_cast<CSpellEffectAnim *>(it->first);
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if(perStackConcurrency && stAnim && thAnim && stAnim->stack->ID != thAnim->stack->ID)
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continue;
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if(sen && thSen && perStackConcurrency)
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continue;
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CReverseAnim * revAnim = dynamic_cast<CReverseAnim *>(stAnim);
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if(revAnim && thAnim && stAnim && stAnim->stack->ID == thAnim->stack->ID && revAnim->priority)
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@ -109,7 +115,7 @@ bool CBattleAnimation::isEarliest(bool perStackConcurrency)
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if(it->first)
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amin(lowestMoveID, it->first->ID);
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}
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return ID == lowestMoveID;
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return ID == lowestMoveID || lowestMoveID == (owner->animIDhelper + 5);
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}
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CBattleAnimation::CBattleAnimation(CBattleInterface * _owner)
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@ -146,7 +152,7 @@ CDummyAnim::CDummyAnim(CBattleInterface * _owner, int howManyFrames) : CBattleAn
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//effect animation
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bool CSpellEffectAnim::init()
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{
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if(!isEarliest(false))
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if(!isEarliest(true))
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return false;
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if(effect == 12) //armageddon
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@ -1534,10 +1540,10 @@ void CBattleInterface::show(SDL_Surface * to)
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//preparing obstacles to be shown
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std::vector<CObstacleInstance> obstacles = curInt->cb->battleGetAllObstacles();
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std::multimap<int, int> hexToObstacle;
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std::multimap<THex, int> hexToObstacle;
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for(int b=0; b<obstacles.size(); ++b)
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{
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int position = CGI->heroh->obstacles.find(obstacles[b].ID)->second.getMaxBlocked(obstacles[b].pos);
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THex position = CGI->heroh->obstacles.find(obstacles[b].ID)->second.getMaxBlocked(obstacles[b].pos);
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hexToObstacle.insert(std::make_pair(position, b));
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}
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@ -1622,10 +1628,10 @@ void CBattleInterface::show(SDL_Surface * to)
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}
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//showing obstacles
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std::pair<std::multimap<int, int>::const_iterator, std::multimap<int, int>::const_iterator> obstRange =
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std::pair<std::multimap<THex, int>::const_iterator, std::multimap<THex, int>::const_iterator> obstRange =
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hexToObstacle.equal_range(b);
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for(std::multimap<int, int>::const_iterator it = obstRange.first; it != obstRange.second; ++it)
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for(std::multimap<THex, int>::const_iterator it = obstRange.first; it != obstRange.second; ++it)
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{
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CObstacleInstance & curOb = obstacles[it->second];
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std::pair<si16, si16> shift = CGI->heroh->obstacles.find(curOb.ID)->second.posShift;
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@ -2297,7 +2303,7 @@ void CBattleInterface::newRound(int number)
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}
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void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional)
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void CBattleInterface::giveCommand(ui8 action, THex tile, ui32 stack, si32 additional)
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{
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if(!curInt->cb->battleGetStackByID(stack) && action != 1 && action != 4 && action != 5)
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{
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@ -2325,7 +2331,7 @@ void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 addit
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givenCommand->setn(ba);
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}
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bool CBattleInterface::isTileAttackable(const int & number) const
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bool CBattleInterface::isTileAttackable(const THex & number) const
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{
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for(size_t b=0; b<shadedHexes.size(); ++b)
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{
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@ -2335,20 +2341,20 @@ bool CBattleInterface::isTileAttackable(const int & number) const
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return false;
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}
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bool CBattleInterface::blockedByObstacle(int hex) const
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bool CBattleInterface::blockedByObstacle(THex hex) const
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{
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std::vector<CObstacleInstance> obstacles = curInt->cb->battleGetAllObstacles();
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std::set<int> coveredHexes;
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std::set<THex> coveredHexes;
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for(int b = 0; b < obstacles.size(); ++b)
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{
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std::vector<int> blocked = CGI->heroh->obstacles.find(obstacles[b].ID)->second.getBlocked(obstacles[b].pos);
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std::vector<THex> blocked = CGI->heroh->obstacles.find(obstacles[b].ID)->second.getBlocked(obstacles[b].pos);
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for(int w = 0; w < blocked.size(); ++w)
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coveredHexes.insert(blocked[w]);
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}
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return vstd::contains(coveredHexes, hex);
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}
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bool CBattleInterface::isCatapultAttackable(int hex) const
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bool CBattleInterface::isCatapultAttackable(THex hex) const
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{
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if(!siegeH)
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return false;
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@ -3614,12 +3620,12 @@ void CBattleHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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if(hovered && strictHovered) //print attacked creature to console
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{
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if(myInterface->console->alterTxt.size() == 0 && myInterface->curInt->cb->battleGetStackByPos(myNumber) != NULL &&
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myInterface->curInt->cb->battleGetStackByPos(myNumber)->owner != myInterface->curInt->playerID &&
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myInterface->curInt->cb->battleGetStackByPos(myNumber)->alive())
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const CStack * attackedStack = myInterface->curInt->cb->battleGetStackByPos(myNumber);
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if(myInterface->console->alterTxt.size() == 0 &&attackedStack != NULL &&
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attackedStack->owner != myInterface->curInt->playerID &&
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attackedStack->alive())
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{
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char tabh[160];
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const CStack * attackedStack = myInterface->curInt->cb->battleGetStackByPos(myNumber);
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const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;
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sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
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myInterface->console->alterTxt = std::string(tabh);
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@ -413,10 +413,10 @@ private:
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std::list<SProjectileInfo> projectiles; //projectiles flying on battlefield
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void projectileShowHelper(SDL_Surface * to); //prints projectiles present on the battlefield
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void giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional=-1);
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bool isTileAttackable(const int & number) const; //returns true if tile 'number' is neighboring any tile from active stack's range or is one of these tiles
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bool blockedByObstacle(int hex) const;
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bool isCatapultAttackable(int hex) const; //returns true if given tile can be attacked by catapult
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void giveCommand(ui8 action, THex tile, ui32 stack, si32 additional=-1);
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bool isTileAttackable(const THex & number) const; //returns true if tile 'number' is neighboring any tile from active stack's range or is one of these tiles
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bool blockedByObstacle(THex hex) const;
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bool isCatapultAttackable(THex hex) const; //returns true if given tile can be attacked by catapult
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std::list<SBattleEffect> battleEffects; //different animations to display on the screen like spell effects
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@ -158,7 +158,7 @@ void BattleInfo::getAccessibilityMap(bool *accessibility, bool twoHex, bool atta
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//obstacles
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for(unsigned int b=0; b<obstacles.size(); ++b)
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{
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std::vector<int> blocked = VLC->heroh->obstacles[obstacles[b].ID].getBlocked(obstacles[b].pos);
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std::vector<THex> blocked = VLC->heroh->obstacles[obstacles[b].ID].getBlocked(obstacles[b].pos);
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for(unsigned int c=0; c<blocked.size(); ++c)
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{
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if(blocked[c] >=0 && blocked[c] < BFIELD_SIZE)
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@ -1465,7 +1465,7 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, int terrain, int terType, const
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coi.uniqueID = curB->obstacles.size();
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coi.ID = possibleObstacles[rand()%possibleObstacles.size()];
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coi.pos = rand()%BFIELD_SIZE;
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std::vector<int> block = VLC->heroh->obstacles[coi.ID].getBlocked(coi.pos);
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std::vector<THex> block = VLC->heroh->obstacles[coi.ID].getBlocked(coi.pos);
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bool badObstacle = false;
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for(int b=0; b<block.size(); ++b)
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{
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@ -93,9 +93,9 @@ int CObstacleInfo::getHeight() const
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return ret;
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}
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std::vector<int> CObstacleInfo::getBlocked(int hex) const
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std::vector<THex> CObstacleInfo::getBlocked(THex hex) const
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{
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std::vector<int> ret;
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std::vector<THex> ret;
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int cur = hex; //currently browsed hex
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int curBeg = hex; //beginning of current line
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for(int h=0; h<blockmap.size(); ++h)
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@ -107,16 +107,12 @@ std::vector<int> CObstacleInfo::getBlocked(int hex) const
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++cur;
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break;
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case 'L':
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if((cur/17)%2 == 0)
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cur = curBeg + BFIELD_WIDTH;
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if((cur/BFIELD_WIDTH)%2 == 1)
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{
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cur = curBeg + 17;
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curBeg = cur;
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}
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else
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{
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cur = curBeg + 16;
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curBeg = cur;
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cur--;
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}
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curBeg = cur;
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break;
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case 'N':
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++cur;
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@ -126,9 +122,9 @@ std::vector<int> CObstacleInfo::getBlocked(int hex) const
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return ret;
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}
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int CObstacleInfo::getMaxBlocked(int hex) const
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THex CObstacleInfo::getMaxBlocked(THex hex) const
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{
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std::vector<int> blocked = getBlocked(hex);
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std::vector<THex> blocked = getBlocked(hex);
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return *std::max_element(blocked.begin(), blocked.end());
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}
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@ -98,8 +98,8 @@ struct DLL_EXPORT CObstacleInfo
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std::pair<si16, si16> posShift; //shift of obstacle's position in the battlefield <x shift, y shift>, eg. if it's <-1, 2> obstacle will be printed one pixel to the left and two to the bottom
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int getWidth() const; //returns width of obstacle in hexes
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int getHeight() const; //returns height of obstacle in hexes
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std::vector<int> getBlocked(int hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
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int getMaxBlocked(int hex) const; //returns maximal hex (max number) covered by this obstacle
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std::vector<THex> getBlocked(THex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
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THex getMaxBlocked(THex hex) const; //returns maximal hex (max number) covered by this obstacle
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & ID & defName & blockmap & allowedTerrains & posShift;
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@ -3715,7 +3715,7 @@ void CGameHandler::handleSpellCasting( int spellID, int spellLvl, int destinatio
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ObstaclesRemoved obr;
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for(int g=0; g<gs->curB->obstacles.size(); ++g)
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{
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std::vector<int> blockedHexes = VLC->heroh->obstacles[gs->curB->obstacles[g].ID].getBlocked(gs->curB->obstacles[g].pos);
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std::vector<THex> blockedHexes = VLC->heroh->obstacles[gs->curB->obstacles[g].ID].getBlocked(gs->curB->obstacles[g].pos);
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if(vstd::contains(blockedHexes, destination)) //this obstacle covers given hex
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{
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