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Force the popup window to be completely oin scs\reen. Fixes bug #2799727.
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@@ -10,6 +10,7 @@
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#include "CGameInfo.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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#include "CMessage.h"
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#include "CConfigHandler.h"
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#include "SDL_framerate.h"
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#include "SDL_framerate.h"
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#include "CConfigHandler.h"
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#include "CConfigHandler.h"
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#include "CCreatureAnimation.h"
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#include "CCreatureAnimation.h"
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@@ -629,6 +630,12 @@ CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
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pos.y = y;
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pos.y = y;
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pos.h = bitmap->h;
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pos.h = bitmap->h;
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pos.w = bitmap->w;
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pos.w = bitmap->w;
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// Put the window back on screen if necessary
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amax(pos.x, 0);
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amax(pos.y, 0);
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amin(pos.x, conf.cc.resx - bitmap->w);
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amin(pos.y, conf.cc.resy - bitmap->h);
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}
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}
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CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
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CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
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