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* Freelancer's Guild support (both town structure and adventure map object)
* fixed crashes on r-click on hero in tavern and adv map * fixed descync issue * allow free movement FROM guarded tile
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@@ -192,6 +192,7 @@ void CCreatureSet::setFormation(bool tight)
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void CCreatureSet::setStackCount(TSlot slot, TQuantity count)
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{
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assert(vstd::contains(slots, slot));
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assert(count > 0);
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slots[slot].count = count;
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}
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