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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-25 21:38:59 +02:00

* mostly done battle options (although they're not saved)

* general improvements in rendering of battle interface
This commit is contained in:
mateuszb 2008-09-24 16:25:14 +00:00
parent 16303ab1df
commit 8bde616908
8 changed files with 155 additions and 66 deletions

@ -11,6 +11,7 @@
#include "CCallback.h"
#include "CGameState.h"
#include "hch/CGeneralTextHandler.h"
#include "hch/CPreGameTextHandler.h"
#include "client/CCreatureAnimation.h"
#include "client/Graphics.h"
#include "client/CSpellWindow.h"
@ -18,6 +19,7 @@
#include <sstream>
#include "lib/CondSh.h"
#include "lib/NetPacks.h"
#include <boost/assign/list_of.hpp>
#ifndef __GNUC__
const double M_PI = 3.14159265358979323846;
#else
@ -39,7 +41,7 @@ public:
} cmpst2 ;
CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2)
: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL), attackingInfo(NULL), myTurn(false), resWindow(NULL), showStackQueue(false), animSpeed(1)
: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL), attackingInfo(NULL), myTurn(false), resWindow(NULL), showStackQueue(false), animSpeed(2), printStackRange(true)
{
givenCommand = new CondSh<BattleAction *>(NULL);
//initializing armies
@ -227,6 +229,23 @@ CBattleInterface::~CBattleInterface()
delete g->second;
}
void CBattleInterface::setPrintCellBorders(bool set)
{
printCellBorders = set;
redrawBackgroundWithHexes(activeStack);
}
void CBattleInterface::setPrintStackRange(bool set)
{
printStackRange = set;
redrawBackgroundWithHexes(activeStack);
}
void CBattleInterface::setPrintMouseShadow(bool set)
{
printMouseShadow = set;
}
void CBattleInterface::activate()
{
subInt = NULL;
@ -292,13 +311,16 @@ void CBattleInterface::show(SDL_Surface * to)
}
}
//printing hovered cell
for(int b=0; b<187; ++b)
if(printMouseShadow)
{
if(bfield[b].strictHovered && bfield[b].hovered)
for(int b=0; b<187; ++b)
{
int x = 14 + ((b/17)%2==0 ? 22 : 0) + 44*(b%17);
int y = 86 + 42 * (b/17);
CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
if(bfield[b].strictHovered && bfield[b].hovered)
{
int x = 14 + ((b/17)%2==0 ? 22 : 0) + 44*(b%17);
int y = 86 + 42 * (b/17);
CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
}
}
}
@ -444,7 +466,8 @@ bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
if(creAnims[number]==NULL)
return false; //there is no such creature
creAnims[number]->setType(8);
for(int g=0; g<creAnims[number]->framesInGroup(8); ++g)
int firstFrame = creAnims[number]->getFrame();
for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(8) + firstFrame - 1; ++g)
{
show();
CSDL_Ext::update();
@ -466,7 +489,8 @@ bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
}
creAnims[number]->setType(7);
for(int g=0; g<creAnims[number]->framesInGroup(7); ++g)
firstFrame = creAnims[number]->getFrame();
for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(7) + firstFrame - 1; ++g)
{
show();
CSDL_Ext::update();
@ -588,7 +612,8 @@ void CBattleInterface::stackKilled(int ID, int dmg, int killed, int IDby, bool b
}
}
creAnims[ID]->setType(5); //death
for(int i=0; i<creAnims[ID]->framesInGroup(5)*3+1; ++i)
int firstFrame = creAnims[ID]->getFrame();
for(int i=0; creAnims[ID]->getFrame() != creAnims[ID]->framesInGroup(5) + firstFrame - 1; ++i)
{
if((animCount%(4/animSpeed))==0)
creAnims[ID]->incrementFrame();
@ -604,40 +629,15 @@ void CBattleInterface::stackActivated(int number)
{
//givenCommand = NULL;
activeStack = number;
shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(number);
myTurn = true;
//preparating background graphic with hexes and shaded hexes
blitAt(background, 0, 0, backgroundWithHexes);
if(printCellBorders)
CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, backgroundWithHexes, NULL);
for(int m=0; m<shadedHexes.size(); ++m) //rows
{
int i = shadedHexes[m]/17; //row
int j = shadedHexes[m]%17-1; //column
int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
int y = 86 + 42 * i;
CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, backgroundWithHexes, &genRect(cellShade->h, cellShade->w, x, y));
}
redrawBackgroundWithHexes(number);
}
void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, bool endMoving)
{
//a few useful variables
int curStackPos = LOCPLINT->cb->battleGetPos(number);
int steps;
switch(animSpeed)
{
case 1:
steps = creAnims[number]->framesInGroup(0)*3.5;
break;
case 2:
steps = creAnims[number]->framesInGroup(0)*2.2;
break;
case 4:
steps = creAnims[number]->framesInGroup(0);
}
int steps = creAnims[number]->framesInGroup(0)*getAnimSpeedMultiplier()-1;
int hexWbase = 44, hexHbase = 42;
bool twoTiles = LOCPLINT->cb->battleGetCreature(number).isDoubleWide();
@ -647,7 +647,7 @@ void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, boo
CGI->curh->hide();
creAnims[number]->setType(20);
//LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
for(int i=0; i<creAnims[number]->framesInGroup(20)*3+1; ++i)
for(int i=0; i<creAnims[number]->framesInGroup(20)*getAnimSpeedMultiplier()-1; ++i)
{
show();
CSDL_Ext::update();
@ -724,7 +724,7 @@ void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, boo
if(creAnims[number]->framesInGroup(21)!=0) // some units don't have this animation (ie. halberdier)
{
creAnims[number]->setType(21);
for(int i=0; i<creAnims[number]->framesInGroup(21)*3+1; ++i)
for(int i=0; i<creAnims[number]->framesInGroup(21)*getAnimSpeedMultiplier()-1; ++i)
{
show();
CSDL_Ext::update();
@ -784,7 +784,8 @@ void CBattleInterface::stackIsAttacked(int ID, int dmg, int killed, int IDby, bo
}
}
creAnims[ID]->setType(3); //getting hit
for(int i=0; i<creAnims[ID]->framesInGroup(3)*3+1; ++i)
int firstFrame = creAnims[ID]->getFrame();
for(int i=0; creAnims[ID]->getFrame() != creAnims[ID]->framesInGroup(3) + firstFrame - 1; ++i)
{
show();
CSDL_Ext::update();
@ -1068,15 +1069,28 @@ void CBattleInterface::battleFinished(const BattleResult& br)
resWindow->activate();
}
void CBattleInterface::showRange(SDL_Surface * to, int ID)
void CBattleInterface::setAnimSpeed(int set)
{
/*for(int i=0; i<shadedHexes.size(); ++i)
{
CSDL_Ext::blit8bppAlphaTo24bpp(CBattleInterface::cellShade, NULL, to, &bfield[shadedHexes[i]].pos);
}*/
//CSDL_Ext::blit8bppAlphaTo24bpp(shadedHexesGraphic, NULL, to, NULL);
animSpeed = set;
}
int CBattleInterface::getAnimSpeed() const
{
return animSpeed;
}
float CBattleInterface::getAnimSpeedMultiplier() const
{
switch(animSpeed)
{
case 1:
return 3.5f;
case 2:
return 2.2f;
case 4:
return 1.0f;
}
}
void CBattleInterface::attackingShowHelper()
{
@ -1257,6 +1271,28 @@ void CBattleInterface::attackingShowHelper()
}
}
void CBattleInterface::redrawBackgroundWithHexes(int activeStack)
{
shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(activeStack);
//preparating background graphic with hexes and shaded hexes
blitAt(background, 0, 0, backgroundWithHexes);
if(printCellBorders)
CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, backgroundWithHexes, NULL);
if(printStackRange)
{
for(int m=0; m<shadedHexes.size(); ++m) //rows
{
int i = shadedHexes[m]/17; //row
int j = shadedHexes[m]%17-1; //column
int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
int y = 86 + 42 * i;
CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, backgroundWithHexes, &genRect(cellShade->h, cellShade->w, x, y));
}
}
}
void CBattleInterface::printConsoleAttacked(int ID, int dmg, int killed, int IDby)
{
char tabh[200];
@ -1332,6 +1368,8 @@ void CBattleHero::show(SDL_Surface *to)
{
CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 31, 39));
}
++flagAnimCount;
if(flagAnimCount%4==0)
{
++flagAnim;
flagAnim %= flag->ourImages.size();
@ -1411,7 +1449,7 @@ CBattleHero::~CBattleHero()
delete flag;
}
std::pair<int, int> CBattleHex::getXYUnitAnim(int hexNum, bool attacker, CCreature * creature)
std::pair<int, int> CBattleHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CCreature * creature)
{
std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
ret.second = -139 + 42 * (hexNum/17); //counting y
@ -1642,7 +1680,7 @@ void CBattleConsole::scrollDown(unsigned int by)
lastShown += by;
}
CBattleReslutWindow::CBattleReslutWindow(const BattleResult &br, SDL_Rect & pos, const CBattleInterface * owner)
CBattleReslutWindow::CBattleReslutWindow(const BattleResult &br, const SDL_Rect & pos, const CBattleInterface * owner)
{
this->pos = pos;
background = BitmapHandler::loadBitmap("CPRESULT.BMP", true);
@ -1806,17 +1844,29 @@ void CBattleReslutWindow::bExitf()
LOCPLINT->battleResultQuited();
}
CBattleOptionsWindow::CBattleOptionsWindow(SDL_Rect & position, CBattleInterface *owner): myInt(owner)
CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner)
{
pos = position;
background = BitmapHandler::loadBitmap("comopbck.bmp", true);
graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
check = CDefHandler::giveDef("SYSOPCHK.DEF");
viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->preth->zelp[427].first)(3,CGI->preth->zelp[427].first), CGI->preth->zelp[427].second, false, "sysopchk.def", NULL, 185, 140, false);
viewGrid->select(owner->printCellBorders);
movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->preth->zelp[428].first)(3,CGI->preth->zelp[428].first), CGI->preth->zelp[428].second, false, "sysopchk.def", NULL, 185, 173, false);
movementShadow->select(owner->printStackRange);
mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->preth->zelp[429].first)(3,CGI->preth->zelp[429].first), CGI->preth->zelp[429].second, false, "sysopchk.def", NULL, 185, 207, false);
mouseShadow->select(owner->printMouseShadow);
setToDefault = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def", false, NULL, false);
animSpeeds = new CHighlightableButtonsGroup(0);
animSpeeds->addButton(boost::assign::map_list_of(0,CGI->preth->zelp[422].first),CGI->preth->zelp[422].second, "sysopb9.def",188, 309, 1);
animSpeeds->addButton(boost::assign::map_list_of(0,CGI->preth->zelp[423].first),CGI->preth->zelp[423].second, "sysob10.def",252, 309, 2);
animSpeeds->addButton(boost::assign::map_list_of(0,CGI->preth->zelp[424].first),CGI->preth->zelp[424].second, "sysob11.def",315, 309, 4);
animSpeeds->select(owner->getAnimSpeed(), 1);
animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
setToDefault = new AdventureMapButton (CGI->preth->zelp[392].first, CGI->preth->zelp[392].second, boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def", false, NULL, false);
std::swap(setToDefault->imgs[0][0], setToDefault->imgs[0][1]);
exit = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def", false, NULL, false);
exit = new AdventureMapButton (CGI->preth->zelp[393].first, CGI->preth->zelp[393].second, boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def", false, NULL, false);
std::swap(exit->imgs[0][0], exit->imgs[0][1]);
//printing texts to background
@ -1852,19 +1902,31 @@ CBattleOptionsWindow::~CBattleOptionsWindow()
delete setToDefault;
delete exit;
delete check;
delete viewGrid;
delete movementShadow;
delete animSpeeds;
delete mouseShadow;
}
void CBattleOptionsWindow::activate()
{
setToDefault->activate();
exit->activate();
viewGrid->activate();
movementShadow->activate();
animSpeeds->activate();
mouseShadow->activate();
}
void CBattleOptionsWindow::deactivate()
{
setToDefault->deactivate();
exit->deactivate();
viewGrid->deactivate();
movementShadow->deactivate();
animSpeeds->deactivate();
mouseShadow->deactivate();
}
void CBattleOptionsWindow::show(SDL_Surface *to)
@ -1876,6 +1938,10 @@ void CBattleOptionsWindow::show(SDL_Surface *to)
setToDefault->show(to);
exit->show(to);
viewGrid->show(to);
movementShadow->show(to);
animSpeeds->show(to);
mouseShadow->show(to);
}
void CBattleOptionsWindow::bDefaultf()

@ -9,6 +9,8 @@ class CDefHandler;
class CStack;
class CCallback;
class AdventureMapButton;
class CHighlightableButton;
class CHighlightableButtonsGroup;
struct BattleResult;
template <typename T> struct CondSh;
@ -41,7 +43,7 @@ public:
//CStack * ourStack;
bool hovered, strictHovered;
CBattleInterface * myInterface; //interface that owns me
static std::pair<int, int> getXYUnitAnim(int hexNum, bool attacker, CCreature * creature); //returns (x, y) of left top corner of animation
static std::pair<int, int> getXYUnitAnim(const int & hexNum, const bool & attacker, const CCreature * creature); //returns (x, y) of left top corner of animation
//for user interactions
void hover (bool on);
void activate();
@ -80,7 +82,7 @@ private:
SDL_Surface * background;
AdventureMapButton * exit;
public:
CBattleReslutWindow(const BattleResult & br, SDL_Rect & pos, const CBattleInterface * owner); //c-tor
CBattleReslutWindow(const BattleResult & br, const SDL_Rect & pos, const CBattleInterface * owner); //c-tor
~CBattleReslutWindow(); //d-tor
void bExitf();
@ -96,9 +98,10 @@ private:
CBattleInterface * myInt;
SDL_Surface * background;
AdventureMapButton * setToDefault, * exit;
CDefHandler * check;
CHighlightableButton * viewGrid, * movementShadow, * mouseShadow;
CHighlightableButtonsGroup * animSpeeds;
public:
CBattleOptionsWindow(SDL_Rect & position, CBattleInterface * owner); //c-tor
CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface * owner); //c-tor
~CBattleOptionsWindow(); //d-tor
void bDefaultf();
@ -125,8 +128,8 @@ private:
unsigned char animCount;
int activeStack; //number of active stack; -1 - no one
std::vector<int> shadedHexes; //hexes available for active stack
void showRange(SDL_Surface * to, int ID); //show helper funtion ot mark range of a unit
int animSpeed; //speed of animation; 1 - slowest, 2 - medium, 4 - fastest
float getAnimSpeedMultiplier() const; //returns multiplier for number of frames in a group
class CAttHelper
{
@ -141,6 +144,7 @@ private:
int shootingGroup; //if shooting is true, print this animation group
} * attackingInfo;
void attackingShowHelper();
void redrawBackgroundWithHexes(int activeStack);
void printConsoleAttacked(int ID, int dmg, int killed, int IDby);
struct SProjectileInfo
@ -162,6 +166,14 @@ public:
//std::vector<TimeInterested*> timeinterested; //animation handling
bool printCellBorders; //if true, cell borders will be printed
void setPrintCellBorders(bool set); //set for above member
bool printStackRange; //if true,range of active stack will be printed
void setPrintStackRange(bool set); //set for above member
bool printMouseShadow; //if true, hex under mouse will be shaded
void setPrintMouseShadow(bool set); //set for above member
void setAnimSpeed(int set); //set for animSpeed
int getAnimSpeed() const; //get for animSpeed
CBattleHex bfield[187]; //11 lines, 17 hexes on each
std::vector< CBattleObstacle * > obstacles; //vector of obstacles on the battlefield
SDL_Surface * cellBorder, * cellShade;

@ -153,6 +153,12 @@ void CCreatureAnimation::incrementFrame()
curFrame = 0;
}
}
int CCreatureAnimation::getFrame() const
{
return curFrame;
}
int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker, bool IncrementFrame, bool yellowBorder, SDL_Rect * destRect)
{
if(dest->format->BytesPerPixel<3)

@ -41,6 +41,7 @@ public:
int nextFrame(SDL_Surface * dest, int x, int y, bool attacker, bool incrementFrame = true, bool yellowBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next
int nextFrameMiddle(SDL_Surface * dest, int x, int y, bool attacker, bool IncrementFrame = true, bool yellowBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next
void incrementFrame();
int getFrame() const;
int framesInGroup(int group) const; //retirns number of fromes in given group
};

@ -3,9 +3,11 @@
#include <iostream>
#include <boost/logic/tribool.hpp>
#include <boost/cstdint.hpp>
typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
typedef boost::int8_t si8; //signed int 8 bits (1 byte)

@ -15,7 +15,7 @@ CCreatureHandler::CCreatureHandler()
{
VLC->creh = this;
}
int CCreature::getQuantityID(int quantity)
int CCreature::getQuantityID(const int & quantity)
{
if (quantity<5)
return 0;
@ -38,16 +38,16 @@ int CCreature::getQuantityID(int quantity)
return 8;
}
bool CCreature::isDoubleWide()
bool CCreature::isDoubleWide() const
{
return vstd::contains(abilities,DOUBLE_WIDE);
}
bool CCreature::isFlying()
bool CCreature::isFlying() const
{
return vstd::contains(abilities,FLYING);
}
bool CCreature::isShooting()
bool CCreature::isShooting() const
{
return vstd::contains(abilities,SHOOTER);
}

@ -39,11 +39,11 @@ public:
//TODO - zdolności (abilities) - na typie wyliczeniowym czy czymś - albo lepiej secie czegoś
bool isDoubleWide(); //returns true if unit is double wide on battlefield
bool isFlying(); //returns true if it is a flying unit
bool isShooting(); //returns true if unit can shoot
bool isDoubleWide() const; //returns true if unit is double wide on battlefield
bool isFlying() const; //returns true if it is a flying unit
bool isShooting() const; //returns true if unit can shoot
si32 maxAmount(const std::vector<si32> &res) const; //how many creatures can be bought
static int getQuantityID(int quantity); //0 - a few, 1 - several, 2 - pack, 3 - lots, 4 - horde, 5 - throng, 6 - swarm, 7 - zounds, 8 - legion
static int getQuantityID(const int & quantity); //0 - a few, 1 - several, 2 - pack, 3 - lots, 4 - horde, 5 - throng, 6 - swarm, 7 - zounds, 8 - legion
};

@ -190,7 +190,7 @@ unsigned char * CDefHandler::writeNormalNr (int nr, int bytCon)
if(ret!=NULL)
break;
}
long long amp = pow(256,bytCon-1);
long long amp = pow((long long int)256,bytCon-1);
for (int i=bytCon-1; i>=0;i--)
{
int test2 = nr/(amp);
@ -564,6 +564,8 @@ CDefHandler * CDefHandler::giveDef(std::string defName, CLodHandler * spriteh)
{
if(!spriteh) spriteh=Spriteh;
unsigned char * data = spriteh->giveFile(defName);
if(!data)
throw "bad def name!";
CDefHandler * nh = new CDefHandler();
nh->openFromMemory(data, defName);
nh->alphaTransformed = false;