mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-25 21:38:59 +02:00
* mostly done battle options (although they're not saved)
* general improvements in rendering of battle interface
This commit is contained in:
parent
16303ab1df
commit
8bde616908
@ -11,6 +11,7 @@
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#include "CCallback.h"
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#include "CGameState.h"
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#include "hch/CGeneralTextHandler.h"
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#include "hch/CPreGameTextHandler.h"
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#include "client/CCreatureAnimation.h"
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#include "client/Graphics.h"
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#include "client/CSpellWindow.h"
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@ -18,6 +19,7 @@
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#include <sstream>
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#include "lib/CondSh.h"
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#include "lib/NetPacks.h"
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#include <boost/assign/list_of.hpp>
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#ifndef __GNUC__
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const double M_PI = 3.14159265358979323846;
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#else
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@ -39,7 +41,7 @@ public:
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} cmpst2 ;
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CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2)
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: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL), attackingInfo(NULL), myTurn(false), resWindow(NULL), showStackQueue(false), animSpeed(1)
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: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL), attackingInfo(NULL), myTurn(false), resWindow(NULL), showStackQueue(false), animSpeed(2), printStackRange(true)
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{
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givenCommand = new CondSh<BattleAction *>(NULL);
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//initializing armies
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@ -227,6 +229,23 @@ CBattleInterface::~CBattleInterface()
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delete g->second;
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}
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void CBattleInterface::setPrintCellBorders(bool set)
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{
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printCellBorders = set;
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redrawBackgroundWithHexes(activeStack);
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}
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void CBattleInterface::setPrintStackRange(bool set)
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{
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printStackRange = set;
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redrawBackgroundWithHexes(activeStack);
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}
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void CBattleInterface::setPrintMouseShadow(bool set)
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{
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printMouseShadow = set;
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}
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void CBattleInterface::activate()
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{
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subInt = NULL;
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@ -292,13 +311,16 @@ void CBattleInterface::show(SDL_Surface * to)
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}
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}
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//printing hovered cell
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for(int b=0; b<187; ++b)
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if(printMouseShadow)
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{
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if(bfield[b].strictHovered && bfield[b].hovered)
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for(int b=0; b<187; ++b)
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{
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int x = 14 + ((b/17)%2==0 ? 22 : 0) + 44*(b%17);
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int y = 86 + 42 * (b/17);
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CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
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if(bfield[b].strictHovered && bfield[b].hovered)
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{
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int x = 14 + ((b/17)%2==0 ? 22 : 0) + 44*(b%17);
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int y = 86 + 42 * (b/17);
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CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
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}
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}
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}
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@ -444,7 +466,8 @@ bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
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if(creAnims[number]==NULL)
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return false; //there is no such creature
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creAnims[number]->setType(8);
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for(int g=0; g<creAnims[number]->framesInGroup(8); ++g)
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int firstFrame = creAnims[number]->getFrame();
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for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(8) + firstFrame - 1; ++g)
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{
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show();
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CSDL_Ext::update();
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@ -466,7 +489,8 @@ bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
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}
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creAnims[number]->setType(7);
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for(int g=0; g<creAnims[number]->framesInGroup(7); ++g)
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firstFrame = creAnims[number]->getFrame();
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for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(7) + firstFrame - 1; ++g)
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{
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show();
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CSDL_Ext::update();
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@ -588,7 +612,8 @@ void CBattleInterface::stackKilled(int ID, int dmg, int killed, int IDby, bool b
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}
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}
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creAnims[ID]->setType(5); //death
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for(int i=0; i<creAnims[ID]->framesInGroup(5)*3+1; ++i)
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int firstFrame = creAnims[ID]->getFrame();
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for(int i=0; creAnims[ID]->getFrame() != creAnims[ID]->framesInGroup(5) + firstFrame - 1; ++i)
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{
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if((animCount%(4/animSpeed))==0)
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creAnims[ID]->incrementFrame();
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@ -604,40 +629,15 @@ void CBattleInterface::stackActivated(int number)
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{
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//givenCommand = NULL;
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activeStack = number;
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shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(number);
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myTurn = true;
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//preparating background graphic with hexes and shaded hexes
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blitAt(background, 0, 0, backgroundWithHexes);
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if(printCellBorders)
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CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, backgroundWithHexes, NULL);
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for(int m=0; m<shadedHexes.size(); ++m) //rows
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{
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int i = shadedHexes[m]/17; //row
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int j = shadedHexes[m]%17-1; //column
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int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
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int y = 86 + 42 * i;
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CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, backgroundWithHexes, &genRect(cellShade->h, cellShade->w, x, y));
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}
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redrawBackgroundWithHexes(number);
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}
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void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, bool endMoving)
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{
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//a few useful variables
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int curStackPos = LOCPLINT->cb->battleGetPos(number);
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int steps;
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switch(animSpeed)
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{
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case 1:
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steps = creAnims[number]->framesInGroup(0)*3.5;
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break;
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case 2:
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steps = creAnims[number]->framesInGroup(0)*2.2;
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break;
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case 4:
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steps = creAnims[number]->framesInGroup(0);
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}
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int steps = creAnims[number]->framesInGroup(0)*getAnimSpeedMultiplier()-1;
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int hexWbase = 44, hexHbase = 42;
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bool twoTiles = LOCPLINT->cb->battleGetCreature(number).isDoubleWide();
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@ -647,7 +647,7 @@ void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, boo
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CGI->curh->hide();
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creAnims[number]->setType(20);
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//LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
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for(int i=0; i<creAnims[number]->framesInGroup(20)*3+1; ++i)
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for(int i=0; i<creAnims[number]->framesInGroup(20)*getAnimSpeedMultiplier()-1; ++i)
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{
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show();
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CSDL_Ext::update();
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@ -724,7 +724,7 @@ void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, boo
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if(creAnims[number]->framesInGroup(21)!=0) // some units don't have this animation (ie. halberdier)
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{
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creAnims[number]->setType(21);
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for(int i=0; i<creAnims[number]->framesInGroup(21)*3+1; ++i)
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for(int i=0; i<creAnims[number]->framesInGroup(21)*getAnimSpeedMultiplier()-1; ++i)
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{
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show();
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CSDL_Ext::update();
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@ -784,7 +784,8 @@ void CBattleInterface::stackIsAttacked(int ID, int dmg, int killed, int IDby, bo
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}
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}
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creAnims[ID]->setType(3); //getting hit
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for(int i=0; i<creAnims[ID]->framesInGroup(3)*3+1; ++i)
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int firstFrame = creAnims[ID]->getFrame();
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for(int i=0; creAnims[ID]->getFrame() != creAnims[ID]->framesInGroup(3) + firstFrame - 1; ++i)
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{
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show();
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CSDL_Ext::update();
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@ -1068,15 +1069,28 @@ void CBattleInterface::battleFinished(const BattleResult& br)
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resWindow->activate();
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}
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void CBattleInterface::showRange(SDL_Surface * to, int ID)
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void CBattleInterface::setAnimSpeed(int set)
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{
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/*for(int i=0; i<shadedHexes.size(); ++i)
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(CBattleInterface::cellShade, NULL, to, &bfield[shadedHexes[i]].pos);
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}*/
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//CSDL_Ext::blit8bppAlphaTo24bpp(shadedHexesGraphic, NULL, to, NULL);
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animSpeed = set;
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}
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int CBattleInterface::getAnimSpeed() const
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{
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return animSpeed;
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}
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float CBattleInterface::getAnimSpeedMultiplier() const
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{
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switch(animSpeed)
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{
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case 1:
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return 3.5f;
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case 2:
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return 2.2f;
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case 4:
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return 1.0f;
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}
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}
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void CBattleInterface::attackingShowHelper()
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{
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@ -1257,6 +1271,28 @@ void CBattleInterface::attackingShowHelper()
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}
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}
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void CBattleInterface::redrawBackgroundWithHexes(int activeStack)
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{
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shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(activeStack);
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//preparating background graphic with hexes and shaded hexes
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blitAt(background, 0, 0, backgroundWithHexes);
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if(printCellBorders)
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CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, backgroundWithHexes, NULL);
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if(printStackRange)
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{
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for(int m=0; m<shadedHexes.size(); ++m) //rows
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{
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int i = shadedHexes[m]/17; //row
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int j = shadedHexes[m]%17-1; //column
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int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
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int y = 86 + 42 * i;
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CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, backgroundWithHexes, &genRect(cellShade->h, cellShade->w, x, y));
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}
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}
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}
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void CBattleInterface::printConsoleAttacked(int ID, int dmg, int killed, int IDby)
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{
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char tabh[200];
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@ -1332,6 +1368,8 @@ void CBattleHero::show(SDL_Surface *to)
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 31, 39));
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}
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++flagAnimCount;
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if(flagAnimCount%4==0)
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{
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++flagAnim;
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flagAnim %= flag->ourImages.size();
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@ -1411,7 +1449,7 @@ CBattleHero::~CBattleHero()
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delete flag;
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}
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std::pair<int, int> CBattleHex::getXYUnitAnim(int hexNum, bool attacker, CCreature * creature)
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std::pair<int, int> CBattleHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CCreature * creature)
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{
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std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
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ret.second = -139 + 42 * (hexNum/17); //counting y
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@ -1642,7 +1680,7 @@ void CBattleConsole::scrollDown(unsigned int by)
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lastShown += by;
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}
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CBattleReslutWindow::CBattleReslutWindow(const BattleResult &br, SDL_Rect & pos, const CBattleInterface * owner)
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CBattleReslutWindow::CBattleReslutWindow(const BattleResult &br, const SDL_Rect & pos, const CBattleInterface * owner)
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{
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this->pos = pos;
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background = BitmapHandler::loadBitmap("CPRESULT.BMP", true);
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@ -1806,17 +1844,29 @@ void CBattleReslutWindow::bExitf()
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LOCPLINT->battleResultQuited();
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}
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CBattleOptionsWindow::CBattleOptionsWindow(SDL_Rect & position, CBattleInterface *owner): myInt(owner)
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CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner)
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{
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pos = position;
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background = BitmapHandler::loadBitmap("comopbck.bmp", true);
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graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
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check = CDefHandler::giveDef("SYSOPCHK.DEF");
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viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->preth->zelp[427].first)(3,CGI->preth->zelp[427].first), CGI->preth->zelp[427].second, false, "sysopchk.def", NULL, 185, 140, false);
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viewGrid->select(owner->printCellBorders);
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movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->preth->zelp[428].first)(3,CGI->preth->zelp[428].first), CGI->preth->zelp[428].second, false, "sysopchk.def", NULL, 185, 173, false);
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movementShadow->select(owner->printStackRange);
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mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->preth->zelp[429].first)(3,CGI->preth->zelp[429].first), CGI->preth->zelp[429].second, false, "sysopchk.def", NULL, 185, 207, false);
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mouseShadow->select(owner->printMouseShadow);
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setToDefault = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def", false, NULL, false);
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animSpeeds = new CHighlightableButtonsGroup(0);
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animSpeeds->addButton(boost::assign::map_list_of(0,CGI->preth->zelp[422].first),CGI->preth->zelp[422].second, "sysopb9.def",188, 309, 1);
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animSpeeds->addButton(boost::assign::map_list_of(0,CGI->preth->zelp[423].first),CGI->preth->zelp[423].second, "sysob10.def",252, 309, 2);
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animSpeeds->addButton(boost::assign::map_list_of(0,CGI->preth->zelp[424].first),CGI->preth->zelp[424].second, "sysob11.def",315, 309, 4);
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animSpeeds->select(owner->getAnimSpeed(), 1);
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animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
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setToDefault = new AdventureMapButton (CGI->preth->zelp[392].first, CGI->preth->zelp[392].second, boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def", false, NULL, false);
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std::swap(setToDefault->imgs[0][0], setToDefault->imgs[0][1]);
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exit = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def", false, NULL, false);
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exit = new AdventureMapButton (CGI->preth->zelp[393].first, CGI->preth->zelp[393].second, boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def", false, NULL, false);
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std::swap(exit->imgs[0][0], exit->imgs[0][1]);
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//printing texts to background
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@ -1852,19 +1902,31 @@ CBattleOptionsWindow::~CBattleOptionsWindow()
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delete setToDefault;
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delete exit;
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delete check;
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delete viewGrid;
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delete movementShadow;
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delete animSpeeds;
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delete mouseShadow;
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}
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void CBattleOptionsWindow::activate()
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{
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setToDefault->activate();
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exit->activate();
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viewGrid->activate();
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movementShadow->activate();
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animSpeeds->activate();
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mouseShadow->activate();
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}
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void CBattleOptionsWindow::deactivate()
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{
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setToDefault->deactivate();
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exit->deactivate();
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viewGrid->deactivate();
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movementShadow->deactivate();
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animSpeeds->deactivate();
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mouseShadow->deactivate();
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}
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void CBattleOptionsWindow::show(SDL_Surface *to)
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@ -1876,6 +1938,10 @@ void CBattleOptionsWindow::show(SDL_Surface *to)
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setToDefault->show(to);
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exit->show(to);
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viewGrid->show(to);
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movementShadow->show(to);
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animSpeeds->show(to);
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mouseShadow->show(to);
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}
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void CBattleOptionsWindow::bDefaultf()
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@ -9,6 +9,8 @@ class CDefHandler;
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class CStack;
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class CCallback;
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class AdventureMapButton;
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class CHighlightableButton;
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class CHighlightableButtonsGroup;
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struct BattleResult;
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template <typename T> struct CondSh;
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@ -41,7 +43,7 @@ public:
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//CStack * ourStack;
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bool hovered, strictHovered;
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CBattleInterface * myInterface; //interface that owns me
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static std::pair<int, int> getXYUnitAnim(int hexNum, bool attacker, CCreature * creature); //returns (x, y) of left top corner of animation
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static std::pair<int, int> getXYUnitAnim(const int & hexNum, const bool & attacker, const CCreature * creature); //returns (x, y) of left top corner of animation
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//for user interactions
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void hover (bool on);
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void activate();
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@ -80,7 +82,7 @@ private:
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SDL_Surface * background;
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AdventureMapButton * exit;
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public:
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CBattleReslutWindow(const BattleResult & br, SDL_Rect & pos, const CBattleInterface * owner); //c-tor
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CBattleReslutWindow(const BattleResult & br, const SDL_Rect & pos, const CBattleInterface * owner); //c-tor
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~CBattleReslutWindow(); //d-tor
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void bExitf();
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@ -96,9 +98,10 @@ private:
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CBattleInterface * myInt;
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SDL_Surface * background;
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AdventureMapButton * setToDefault, * exit;
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CDefHandler * check;
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CHighlightableButton * viewGrid, * movementShadow, * mouseShadow;
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CHighlightableButtonsGroup * animSpeeds;
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public:
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CBattleOptionsWindow(SDL_Rect & position, CBattleInterface * owner); //c-tor
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CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface * owner); //c-tor
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~CBattleOptionsWindow(); //d-tor
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void bDefaultf();
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@ -125,8 +128,8 @@ private:
|
||||
unsigned char animCount;
|
||||
int activeStack; //number of active stack; -1 - no one
|
||||
std::vector<int> shadedHexes; //hexes available for active stack
|
||||
void showRange(SDL_Surface * to, int ID); //show helper funtion ot mark range of a unit
|
||||
int animSpeed; //speed of animation; 1 - slowest, 2 - medium, 4 - fastest
|
||||
float getAnimSpeedMultiplier() const; //returns multiplier for number of frames in a group
|
||||
|
||||
class CAttHelper
|
||||
{
|
||||
@ -141,6 +144,7 @@ private:
|
||||
int shootingGroup; //if shooting is true, print this animation group
|
||||
} * attackingInfo;
|
||||
void attackingShowHelper();
|
||||
void redrawBackgroundWithHexes(int activeStack);
|
||||
void printConsoleAttacked(int ID, int dmg, int killed, int IDby);
|
||||
|
||||
struct SProjectileInfo
|
||||
@ -162,6 +166,14 @@ public:
|
||||
|
||||
//std::vector<TimeInterested*> timeinterested; //animation handling
|
||||
bool printCellBorders; //if true, cell borders will be printed
|
||||
void setPrintCellBorders(bool set); //set for above member
|
||||
bool printStackRange; //if true,range of active stack will be printed
|
||||
void setPrintStackRange(bool set); //set for above member
|
||||
bool printMouseShadow; //if true, hex under mouse will be shaded
|
||||
void setPrintMouseShadow(bool set); //set for above member
|
||||
void setAnimSpeed(int set); //set for animSpeed
|
||||
int getAnimSpeed() const; //get for animSpeed
|
||||
|
||||
CBattleHex bfield[187]; //11 lines, 17 hexes on each
|
||||
std::vector< CBattleObstacle * > obstacles; //vector of obstacles on the battlefield
|
||||
SDL_Surface * cellBorder, * cellShade;
|
||||
|
@ -153,6 +153,12 @@ void CCreatureAnimation::incrementFrame()
|
||||
curFrame = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int CCreatureAnimation::getFrame() const
|
||||
{
|
||||
return curFrame;
|
||||
}
|
||||
|
||||
int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker, bool IncrementFrame, bool yellowBorder, SDL_Rect * destRect)
|
||||
{
|
||||
if(dest->format->BytesPerPixel<3)
|
||||
|
@ -41,6 +41,7 @@ public:
|
||||
int nextFrame(SDL_Surface * dest, int x, int y, bool attacker, bool incrementFrame = true, bool yellowBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next
|
||||
int nextFrameMiddle(SDL_Surface * dest, int x, int y, bool attacker, bool IncrementFrame = true, bool yellowBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next
|
||||
void incrementFrame();
|
||||
int getFrame() const;
|
||||
|
||||
int framesInGroup(int group) const; //retirns number of fromes in given group
|
||||
};
|
||||
|
2
global.h
2
global.h
@ -3,9 +3,11 @@
|
||||
#include <iostream>
|
||||
#include <boost/logic/tribool.hpp>
|
||||
#include <boost/cstdint.hpp>
|
||||
typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
|
||||
typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
|
||||
typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
|
||||
typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
|
||||
typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
|
||||
typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
|
||||
typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
|
||||
typedef boost::int8_t si8; //signed int 8 bits (1 byte)
|
||||
|
@ -15,7 +15,7 @@ CCreatureHandler::CCreatureHandler()
|
||||
{
|
||||
VLC->creh = this;
|
||||
}
|
||||
int CCreature::getQuantityID(int quantity)
|
||||
int CCreature::getQuantityID(const int & quantity)
|
||||
{
|
||||
if (quantity<5)
|
||||
return 0;
|
||||
@ -38,16 +38,16 @@ int CCreature::getQuantityID(int quantity)
|
||||
return 8;
|
||||
}
|
||||
|
||||
bool CCreature::isDoubleWide()
|
||||
bool CCreature::isDoubleWide() const
|
||||
{
|
||||
return vstd::contains(abilities,DOUBLE_WIDE);
|
||||
}
|
||||
|
||||
bool CCreature::isFlying()
|
||||
bool CCreature::isFlying() const
|
||||
{
|
||||
return vstd::contains(abilities,FLYING);
|
||||
}
|
||||
bool CCreature::isShooting()
|
||||
bool CCreature::isShooting() const
|
||||
{
|
||||
return vstd::contains(abilities,SHOOTER);
|
||||
}
|
||||
|
@ -39,11 +39,11 @@ public:
|
||||
|
||||
//TODO - zdolności (abilities) - na typie wyliczeniowym czy czymś - albo lepiej secie czegoś
|
||||
|
||||
bool isDoubleWide(); //returns true if unit is double wide on battlefield
|
||||
bool isFlying(); //returns true if it is a flying unit
|
||||
bool isShooting(); //returns true if unit can shoot
|
||||
bool isDoubleWide() const; //returns true if unit is double wide on battlefield
|
||||
bool isFlying() const; //returns true if it is a flying unit
|
||||
bool isShooting() const; //returns true if unit can shoot
|
||||
si32 maxAmount(const std::vector<si32> &res) const; //how many creatures can be bought
|
||||
static int getQuantityID(int quantity); //0 - a few, 1 - several, 2 - pack, 3 - lots, 4 - horde, 5 - throng, 6 - swarm, 7 - zounds, 8 - legion
|
||||
static int getQuantityID(const int & quantity); //0 - a few, 1 - several, 2 - pack, 3 - lots, 4 - horde, 5 - throng, 6 - swarm, 7 - zounds, 8 - legion
|
||||
};
|
||||
|
||||
|
||||
|
@ -190,7 +190,7 @@ unsigned char * CDefHandler::writeNormalNr (int nr, int bytCon)
|
||||
if(ret!=NULL)
|
||||
break;
|
||||
}
|
||||
long long amp = pow(256,bytCon-1);
|
||||
long long amp = pow((long long int)256,bytCon-1);
|
||||
for (int i=bytCon-1; i>=0;i--)
|
||||
{
|
||||
int test2 = nr/(amp);
|
||||
@ -564,6 +564,8 @@ CDefHandler * CDefHandler::giveDef(std::string defName, CLodHandler * spriteh)
|
||||
{
|
||||
if(!spriteh) spriteh=Spriteh;
|
||||
unsigned char * data = spriteh->giveFile(defName);
|
||||
if(!data)
|
||||
throw "bad def name!";
|
||||
CDefHandler * nh = new CDefHandler();
|
||||
nh->openFromMemory(data, defName);
|
||||
nh->alphaTransformed = false;
|
||||
|
Loading…
x
Reference in New Issue
Block a user