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- CMappedFileLoader class to remap WoG files to h3 names
- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json - fixed several cases of incorrect positioning of creatures in battles - some missing sounds for battle effects - negative luck support, disabled by default - a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
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@ -163,7 +163,7 @@ CGeneralTextHandler::CGeneralTextHandler()
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readToVector("DATA/RESTYPES.TXT", restypes);
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readToVector("DATA/TERRNAME.TXT", terrainNames);
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readToVector("DATA/RANDSIGN.TXT", randsign);
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readToVector("DATA/ZCRGN1.TXT", creGens);
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readToVector("DATA/CRGEN1.TXT", creGens);
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readToVector("DATA/CRGEN4.TXT", creGens4);
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readToVector("DATA/OVERVIEW.TXT", overview);
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readToVector("DATA/ARRAYTXT.TXT", arraytxt);
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@ -186,7 +186,7 @@ CGeneralTextHandler::CGeneralTextHandler()
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while (parser.endLine());
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}
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{
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CLegacyConfigParser parser("DATA/ZELP.TXT");
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CLegacyConfigParser parser("DATA/HELP.TXT");
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do
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{
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std::string first = parser.readString();
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