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fixes
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@@ -457,7 +457,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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if(!vstd::contains(myPlayers, color))
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continue;
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logNetwork->trace("Preparing interface for player %s", color.getStr(false));
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logNetwork->trace("Preparing interface for player %s", color.getStr());
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if(elem.second.playerID == PlayerSettings::PLAYER_AI)
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{
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auto AiToGive = aiNameForPlayer(elem.second, false);
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