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fixes
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@@ -6082,7 +6082,7 @@ void CGameHandler::spawnWanderingMonsters(CreatureID creatureID)
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for (int i = 0; i < amount; ++i)
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{
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tile = tiles.begin();
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logGlobal->trace("\tSpawning monster at %s",tile->toString());
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logGlobal->trace("\tSpawning monster at %s", tile->toString());
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putNewMonster(creatureID, cre->getRandomAmount(std::rand), *tile);
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tiles.erase(tile); //not use it again
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}
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