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Merge pull request #69 from ArseniyShestakov/artifactsImprovements
Thanks, looks great now.
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@@ -522,7 +522,7 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
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MoveArtifact ma;
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ma.src = ArtifactLocation (finishingBattle->loserHero, artSlot.first);
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const CArtifactInstance * art = ma.src.getArt();
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if (art && !art->artType->isBig() && art->artType->id != 0) // don't move war machines or locked arts (spellbook)
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if (art && !art->artType->isBig() && art->artType->id != ArtifactID::SPELLBOOK) // don't move war machines or locked arts (spellbook)
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{
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arts.push_back (art->artType->id);
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ma.dst = ArtifactLocation (finishingBattle->winnerHero, art->firstAvailableSlot(finishingBattle->winnerHero));
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@@ -2971,7 +2971,7 @@ bool CGameHandler::sellArtifact( const IMarket *m, const CGHeroInstance *h, Arti
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const CArtifactInstance *art = h->getArtByInstanceId(aid);
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if(!art)
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COMPLAIN_RET("There is no artifact to sell!");
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if(art->artType->id < 7)
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if(!art->artType->isTradable())
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COMPLAIN_RET("Cannot sell a war machine or spellbook!");
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int resVal = 0, dump = 1;
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