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Better spell school translation in bonuses

Changed per-school bonus descriptions to be translateable for non-
English languages
This commit is contained in:
Ivan Savenko
2024-12-24 17:11:28 +00:00
parent ec25eb557b
commit 8c4738c7b9
4 changed files with 64 additions and 36 deletions

View File

@ -75,21 +75,13 @@ std::string CBonusTypeHandler::bonusToString(const std::shared_ptr<Bonus> & bonu
std::string textID = description ? bt.getDescriptionTextID() : bt.getNameTextID();
std::string text = VLC->generaltexth->translate(textID);
if (bonus->subtype.as<SpellSchool>().hasValue())
auto school = bonus->subtype.as<SpellSchool>();
if (school.hasValue() && school != SpellSchool::ANY)
{
auto school = bonus->subtype.as<SpellSchool>();
if(school != SpellSchool::ANY)
{
auto specificTextID = description ? bt.getDescriptionTextID() + ".specific" : bt.getNameTextID() + ".specific";
auto specificText = VLC->generaltexth->translate(specificTextID);
if(specificText.find("${subtype.spellSchool}") != std::string::npos)
{
auto schoolName = VLC->generaltexth->translate(TextIdentifier("core.spellSchools", school).get());
boost::algorithm::replace_all(specificText, "${subtype.spellSchool}", schoolName);
text = specificText;
}
}
std::string schoolName = school.encode(school.getNum());
std::string baseTextID = description ? bt.getDescriptionTextID() : bt.getNameTextID();
std::string fullTextID = baseTextID + '.' + schoolName;
text = VLC->generaltexth->translate(fullTextID);
}
if (text.find("${val}") != std::string::npos)