diff --git a/server/TurnTimerHandler.cpp b/server/TurnTimerHandler.cpp index c6d46b142..b8dd196ed 100644 --- a/server/TurnTimerHandler.cpp +++ b/server/TurnTimerHandler.cpp @@ -313,10 +313,8 @@ void TurnTimerHandler::onBattleLoop(const BattleID & battleID, int waitTime) } else { - BattleAction retreat; - retreat.side = side; - retreat.actionType = EActionType::RETREAT; //harsh punishment - gameHandler.battles->makePlayerBattleAction(battleID, player, retreat); + // battle vs neutrals - no-op, let battle run till the end + // once battle is over player turn will be over due to running out of timer on adventure map } } }