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- shadows for CWindowObject-based windows
- better error messages on read error - fixed crash on level-up window
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@ -923,6 +923,7 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst
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pos.w = panel->pos.w;
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pos.h = builds->pos.h + panel->pos.h;
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center();
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updateShadow();
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garr = new CGarrisonInt(305, 387, 4, Point(0,96), panel->bg, Point(62,374), town->getUpperArmy(), town->visitingHero);
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heroes = new HeroSlots(town, Point(241, 387), Point(241, 483), garr, true);
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@ -1755,7 +1756,7 @@ CBlacksmithDialog::CBlacksmithDialog(bool possible, int creMachineID, int aid, i
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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statusBar = new CGStatusBar(164, 370);
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statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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animBG = new CPicture("TPSMITBK", 64, 50);
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animBG->needRefresh = true;
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