mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Improve formatting, update other config information about includes.
This commit is contained in:
parent
4113bdab01
commit
8ccdda6d2d
@ -125,16 +125,28 @@
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<Unit filename="../Version.h" />
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<Unit filename="../include/vstd/CLoggerBase.h" />
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<Unit filename="AI_Base.h" />
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<Unit filename="BattleAction.cpp" />
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<Unit filename="BattleAction.h" />
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<Unit filename="BattleHex.cpp" />
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<Unit filename="BattleHex.h" />
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<Unit filename="BattleInfo.cpp" />
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<Unit filename="BattleInfo.h" />
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<Unit filename="battle/BattleAction.cpp" />
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<Unit filename="battle/BattleAction.h" />
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<Unit filename="battle/BattleHex.cpp" />
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<Unit filename="battle/BattleHex.h" />
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<Unit filename="battle/BattleInfo.cpp" />
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<Unit filename="battle/BattleInfo.h" />
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<Unit filename="battle/AccessibilityInfo.cpp" />
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<Unit filename="battle/AccessibilityInfo.h" />
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<Unit filename="battle/BattleAttackInfo.cpp" />
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<Unit filename="battle/BattleAttackInfo.h" />
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<Unit filename="battle/CBattleInfoCallback.cpp" />
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<Unit filename="battle/CBattleInfoCallback.h" />
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<Unit filename="battle/CBattleInfoEssentials.cpp" />
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<Unit filename="battle/CBattleInfoEssentials.h" />
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<Unit filename="battle/CCallbackBase.cpp" />
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<Unit filename="battle/CCallbackBase.h" />
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<Unit filename="battle/CPlayerBattleCallback.cpp" />
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<Unit filename="battle/CPlayerBattleCallback.h" />
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<Unit filename="battle/ReachabilityInfo.cpp" />
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<Unit filename="battle/ReachabilityInfo.h" />
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<Unit filename="CArtHandler.cpp" />
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<Unit filename="CArtHandler.h" />
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<Unit filename="CBattleCallback.cpp" />
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<Unit filename="CBattleCallback.h" />
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<Unit filename="CBonusTypeHandler.cpp" />
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<Unit filename="CBonusTypeHandler.h" />
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<Unit filename="CBuildingHandler.cpp" />
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@ -161,8 +173,8 @@
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<Unit filename="CMakeLists.txt" />
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<Unit filename="CModHandler.cpp" />
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<Unit filename="CModHandler.h" />
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<Unit filename="CObstacleInstance.cpp" />
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<Unit filename="CObstacleInstance.h" />
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<Unit filename="battle/CObstacleInstance.cpp" />
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<Unit filename="battle/CObstacleInstance.h" />
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<Unit filename="CPathfinder.cpp" />
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<Unit filename="CPathfinder.h" />
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<Unit filename="CPlayerState.h" />
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@ -168,9 +168,16 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="BattleAction.cpp" />
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<ClCompile Include="BattleHex.cpp" />
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<ClCompile Include="BattleInfo.cpp" />
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<ClCompile Include="battle\BattleAction.cpp" />
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<ClCompile Include="battle\BattleHex.cpp" />
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<ClCompile Include="battle\BattleInfo.cpp" />
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<ClCompile Include="battle\AccessibilityInfo.cpp" />
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<ClCompile Include="battle\BattleAttackInfo.cpp" />
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<ClCompile Include="battle\CBattleInfoCallback.cpp" />
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<ClCompile Include="battle\CBattleInfoEssentials.cpp" />
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<ClCompile Include="battle\CCallbackBase.cpp" />
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<ClCompile Include="battle\CPlayerBattleCallback.cpp" />
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<ClCompile Include="battle\ReachabilityInfo.cpp" />
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<ClCompile Include="CArtHandler.cpp" />
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<ClCompile Include="CBonusTypeHandler.cpp" />
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<ClCompile Include="CBuildingHandler.cpp" />
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@ -183,7 +190,7 @@
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<ClCompile Include="CGeneralTextHandler.cpp" />
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<ClCompile Include="CHeroHandler.cpp" />
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<ClCompile Include="CModHandler.cpp" />
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<ClCompile Include="CObstacleInstance.cpp" />
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<ClCompile Include="battle\CObstacleInstance.cpp" />
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<ClCompile Include="CPathfinder.cpp" />
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<ClCompile Include="CStack.cpp" />
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<ClCompile Include="CThreadHelper.cpp" />
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@ -262,7 +269,6 @@
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<ClCompile Include="logging\CLogger.cpp" />
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<ClCompile Include="logging\CBasicLogConfigurator.cpp" />
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<ClCompile Include="HeroBonus.cpp" />
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<ClCompile Include="CBattleCallback.cpp" />
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<ClCompile Include="IGameCallback.cpp" />
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<ClCompile Include="CGameInfoCallback.cpp" />
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<ClCompile Include="JsonNode.cpp" />
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@ -290,9 +296,16 @@
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<ClInclude Include="..\Global.h" />
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<ClInclude Include="..\Version.h" />
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<ClInclude Include="AI_Base.h" />
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<ClInclude Include="BattleAction.h" />
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<ClInclude Include="BattleHex.h" />
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<ClInclude Include="BattleInfo.h" />
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<ClInclude Include="battle\BattleAction.h" />
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<ClInclude Include="battle\BattleHex.h" />
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<ClInclude Include="battle\BattleInfo.h" />
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<ClInclude Include="battle\AccessibilityInfo.h" />
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<ClInclude Include="battle\BattleAttackInfo.h" />
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<ClInclude Include="battle\CBattleInfoCallback.h" />
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<ClInclude Include="battle\CBattleInfoEssentials.h" />
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<ClInclude Include="battle\CCallbackBase.h" />
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<ClInclude Include="battle\CPlayerBattleCallback.h" />
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<ClInclude Include="battle\ReachabilityInfo.h" />
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<ClInclude Include="CArtHandler.h" />
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<ClInclude Include="CBonusTypeHandler.h" />
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<ClInclude Include="CBuildingHandler.h" />
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@ -306,7 +319,7 @@
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<ClInclude Include="CGeneralTextHandler.h" />
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<ClInclude Include="CHeroHandler.h" />
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<ClInclude Include="CModHandler.h" />
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<ClInclude Include="CObstacleInstance.h" />
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<ClInclude Include="battle\CObstacleInstance.h" />
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<ClInclude Include="CondSh.h" />
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<ClInclude Include="ConstTransitivePtr.h" />
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<ClInclude Include="CPathfinder.h" />
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@ -376,7 +389,6 @@
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<ClInclude Include="logging\CBasicLogConfigurator.h" />
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<ClInclude Include="GameConstants.h" />
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<ClInclude Include="HeroBonus.h" />
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<ClInclude Include="CBattleCallback.h" />
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<ClInclude Include="IGameCallback.h" />
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<ClInclude Include="CGameInfoCallback.h" />
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<ClInclude Include="IGameEventsReceiver.h" />
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@ -31,7 +31,7 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BattleAction.cpp" />
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<ClCompile Include="battle\BattleAction.cpp" />
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<ClCompile Include="CArtHandler.cpp" />
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<ClCompile Include="CBuildingHandler.cpp" />
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<ClCompile Include="CCreatureHandler.cpp" />
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@ -49,14 +49,20 @@
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<ClCompile Include="ResourceSet.cpp" />
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<ClCompile Include="CGameInterface.cpp" />
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<ClCompile Include="JsonNode.cpp" />
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<ClCompile Include="BattleHex.cpp" />
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<ClCompile Include="battle\BattleHex.cpp" />
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<ClCompile Include="CConsoleHandler.cpp" />
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<ClCompile Include="CThreadHelper.cpp" />
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<ClCompile Include="StdInc.cpp" />
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<ClCompile Include="CObstacleInstance.cpp" />
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<ClCompile Include="battle\CObstacleInstance.cpp" />
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<ClCompile Include="CModHandler.cpp" />
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<ClCompile Include="CConfigHandler.cpp" />
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<ClCompile Include="CBattleCallback.cpp" />
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<ClCompile Include="battle\AccessibilityInfo.cpp" />
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<ClCompile Include="battle\BattleAttackInfo.cpp" />
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<ClCompile Include="battle\CBattleInfoCallback.cpp" />
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<ClCompile Include="battle\CBattleInfoEssentials.cpp" />
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<ClCompile Include="battle\CCallbackBase.cpp" />
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<ClCompile Include="battle\CPlayerBattleCallback.cpp" />
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<ClCompile Include="battle\ReachabilityInfo.cpp" />
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<ClCompile Include="Mapping\CCampaignHandler.cpp" />
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<ClCompile Include="GameConstants.cpp" />
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<ClCompile Include="VCMIDirs.cpp" />
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@ -263,7 +269,7 @@
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<ClCompile Include="CStack.cpp" />
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<ClCompile Include="SideInBattle.cpp" />
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<ClCompile Include="SiegeInfo.cpp" />
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<ClCompile Include="BattleInfo.cpp" />
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<ClCompile Include="battle\BattleInfo.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CCreatureSet.h">
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@ -317,10 +323,10 @@
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<ClInclude Include="CTownHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="BattleAction.h">
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<ClInclude Include="battle\BattleAction.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CObstacleInstance.h">
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<ClInclude Include="battle\CObstacleInstance.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="IGameEventsReceiver.h">
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@ -344,7 +350,7 @@
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<ClInclude Include="AI_Base.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="BattleHex.h">
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<ClInclude Include="battle\BattleHex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CConsoleHandler.h">
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@ -380,7 +386,25 @@
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<ClInclude Include="CConfigHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CBattleCallback.h">
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<ClInclude Include="AccessibilityInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="BattleAttackInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CBattleInfoCallback.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CBattleInfoEssentials.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CCallbackBase.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CPlayerBattleCallback.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ReachabilityInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Mapping\CCampaignHandler.h">
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@ -656,7 +680,7 @@
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<ClInclude Include="serializer\Connection.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="BattleInfo.h">
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<ClInclude Include="battle\BattleInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CStack.h">
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@ -40,7 +40,6 @@ bool AccessibilityInfo::occupiable(const CStack *stack, BattleHex tile) const
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//obviously, we can occupy tile by standing on it
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if(accessible(tile, stack))
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return true;
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if(stack->doubleWide())
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{
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//Check the tile next to -> if stack stands there, it'll also occupy considered hex
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@ -48,6 +47,5 @@ bool AccessibilityInfo::occupiable(const CStack *stack, BattleHex tile) const
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if(accessible(anotherTile, stack))
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return true;
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}
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return false;
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}
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@ -13,9 +13,7 @@
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class CStack;
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//Accessibility is property of hex in battle. It doesn't depend on stack, side's perspective and so on.
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namespace EAccessibility
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{
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enum EAccessibility
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enum class EAccessibility
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{
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ACCESSIBLE,
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ALIVE_STACK,
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@ -25,9 +23,9 @@ enum EAccessibility
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UNAVAILABLE, //indestructible wall parts, special battlefields (like boat-to-boat)
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SIDE_COLUMN //used for first and last columns of hexes that are unavailable but wat machines can stand there
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};
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}
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typedef std::array<EAccessibility::EAccessibility, GameConstants::BFIELD_SIZE> TAccessibilityArray;
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typedef std::array<EAccessibility, GameConstants::BFIELD_SIZE> TAccessibilityArray;
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struct DLL_LINKAGE AccessibilityInfo : TAccessibilityArray
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{
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@ -15,8 +15,6 @@
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#include "spells/CSpellHandler.h"
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#include "mapObjects/CGTownInstance.h"
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#define RETURN_IF_NOT_BATTLE(X) if(!duringBattle()) {logGlobal->errorStream() << __FUNCTION__ << " called when no battle!"; return X; }
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namespace SiegeStuffThatShouldBeMovedToHandlers // <=== TODO
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{
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static void retreiveTurretDamageRange(const CGTownInstance * town, const CStack * turret, double & outMinDmg, double & outMaxDmg)
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@ -101,7 +99,7 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastSpell(con
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RETURN_IF_NOT_BATTLE(ESpellCastProblem::INVALID);
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if(caster == nullptr)
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{
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logGlobal->errorStream() << "CBattleInfoCallback::battleCanCastSpell: no spellcaster.";
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logGlobal->error("CBattleInfoCallback::battleCanCastSpell: no spellcaster.");
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return ESpellCastProblem::INVALID;
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}
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const PlayerColor player = caster->getOwner();
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@ -450,11 +448,11 @@ std::vector<BattleHex> CBattleInfoCallback::battleGetAvailableHexes(const CStack
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// Return true if given hex has at least one available neighbour.
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// Available hexes are already present in ret vector.
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auto availableNeighbor = boost::find_if(ret, [=] (BattleHex availableHex)
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{ return BattleHex::mutualPosition(hex, availableHex) >= 0; });
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{
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return BattleHex::mutualPosition(hex, availableHex) >= 0;
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});
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return availableNeighbor != ret.end();
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};
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for(const CStack * otherSt : battleAliveStacks(stack->attackerOwned))
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{
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if(!otherSt->isValidTarget(false))
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@ -635,12 +633,10 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo &info) c
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additiveBonus += inc;
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}
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//applying jousting bonus
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if(info.attackerBonuses->hasBonusOfType(Bonus::JOUSTING) && !info.defenderBonuses->hasBonusOfType(Bonus::CHARGE_IMMUNITY))
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additiveBonus += info.chargedFields * 0.05;
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//handling secondary abilities and artifacts giving premies to them
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if(info.shooting)
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additiveBonus += info.attackerBonuses->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::ARCHERY) / 100.0;
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@ -864,7 +860,7 @@ AccessibilityInfo CBattleInfoCallback::getAccesibility() const
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//gate -> should be before stacks
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if(battleGetSiegeLevel() > 0)
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{
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EAccessibility::EAccessibility accessability = EAccessibility::ACCESSIBLE;
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EAccessibility accessability = EAccessibility::ACCESSIBLE;
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switch(battleGetGateState())
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{
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case EGateState::CLOSED:
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@ -950,7 +946,6 @@ ReachabilityInfo CBattleInfoCallback::makeBFS(const AccessibilityInfo &accessibi
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const std::set<BattleHex> quicksands = getStoppers(params.perspective);
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//const bool twoHexCreature = params.doubleWide;
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std::queue<BattleHex> hexq; //bfs queue
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//first element
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@ -1291,7 +1286,6 @@ si8 CBattleInfoCallback::battleHasDistancePenalty(const IBonusBearer *bonusBeare
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for(auto hex : dstStack->getHexes())
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if(BattleHex::getDistance(shooterPosition, hex) <= GameConstants::BATTLE_PENALTY_DISTANCE)
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return false;
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//TODO what about two-hex shooters?
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}
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else
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@ -1354,7 +1348,6 @@ ui32 CBattleInfoCallback::battleGetSpellCost(const CSpell * sp, const CGHeroInst
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si32 manaReduction = 0;
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si32 manaIncrease = 0;
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for(auto stack : battleAliveStacks())
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{
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if(stack->owner == caster->tempOwner && stack->hasBonusOfType(Bonus::CHANGES_SPELL_COST_FOR_ALLY))
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@ -1375,9 +1368,7 @@ const CStack * CBattleInfoCallback::getStackIf(std::function<bool(const CStack*)
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RETURN_IF_NOT_BATTLE(nullptr);
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auto stacks = battleGetAllStacks();
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auto stackItr = range::find_if(stacks, pred);
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return stackItr == stacks.end()
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? nullptr
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: *stackItr;
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return stackItr == stacks.end() ? nullptr : *stackItr;
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}
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si8 CBattleInfoCallback::battleHasShootingPenalty(const CStack * stack, BattleHex destHex)
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@ -30,7 +30,6 @@ struct DLL_LINKAGE AttackableTiles
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}
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};
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class DLL_LINKAGE CBattleInfoCallback : public virtual CBattleInfoEssentials
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{
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public:
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@ -38,7 +37,6 @@ public:
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{
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RANDOM_GENIE, RANDOM_AIMED
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};
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//battle
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boost::optional<int> battleIsFinished() const; //return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
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@ -47,7 +45,6 @@ public:
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void battleGetStackQueue(std::vector<const CStack *> &out, const int howMany, const int turn = 0, int lastMoved = -1) const;
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void battleGetStackCountOutsideHexes(bool *ac) const; // returns hexes which when in front of a stack cause us to move the amount box back
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std::vector<BattleHex> battleGetAvailableHexes(const CStack * stack, bool addOccupiable, std::vector<BattleHex> * attackable = nullptr) const; //returns hexes reachable by creature with id ID (valid movement destinations), DOES contain stack current position
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int battleGetSurrenderCost(PlayerColor Player) const; //returns cost of surrendering battle, -1 if surrendering is not possible
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@ -90,7 +87,6 @@ public:
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si8 battleHasShootingPenalty(const CStack * stack, BattleHex destHex);
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si8 battleCanTeleportTo(const CStack * stack, BattleHex destHex, int telportLevel) const; //checks if teleportation of given stack to given position can take place
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//convenience methods using the ones above
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bool isInTacticRange(BattleHex dest) const;
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si8 battleGetTacticDist() const; //returns tactic distance for calling player or 0 if this player is not in tactic phase (for ALL_KNOWING actual distance for tactic side)
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@ -14,8 +14,6 @@
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#include "NetPacks.h"
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#include "mapObjects/CGTownInstance.h"
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#define RETURN_IF_NOT_BATTLE(X) if(!duringBattle()) {logGlobal->errorStream() << __FUNCTION__ << " called when no battle!"; return X; }
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ETerrainType CBattleInfoEssentials::battleTerrainType() const
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{
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RETURN_IF_NOT_BATTLE(ETerrainType::WRONG);
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@ -42,7 +40,7 @@ std::vector<std::shared_ptr<const CObstacleInstance> > CBattleInfoEssentials::ba
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{
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if(!!player && *perspective != battleGetMySide())
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{
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logGlobal->errorStream() << "Unauthorized access attempt!";
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logGlobal->error("Unauthorized access attempt!");
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assert(0); //I want to notice if that happens
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||||
//perspective = battleGetMySide();
|
||||
}
|
||||
@ -111,22 +109,17 @@ TStacks CBattleInfoEssentials::battleAliveStacks(ui8 side) const
|
||||
int CBattleInfoEssentials::battleGetMoatDmg() const
|
||||
{
|
||||
RETURN_IF_NOT_BATTLE(0);
|
||||
|
||||
auto town = getBattle()->town;
|
||||
if(!town)
|
||||
return 0;
|
||||
|
||||
return town->town->moatDamage;
|
||||
}
|
||||
|
||||
const CGTownInstance * CBattleInfoEssentials::battleGetDefendedTown() const
|
||||
{
|
||||
RETURN_IF_NOT_BATTLE(nullptr);
|
||||
|
||||
|
||||
if(!getBattle() || getBattle()->town == nullptr)
|
||||
return nullptr;
|
||||
|
||||
return getBattle()->town;
|
||||
}
|
||||
|
||||
@ -210,13 +203,11 @@ const CArmedInstance * CBattleInfoEssentials::battleGetArmyObject(ui8 side) cons
|
||||
logGlobal->errorStream() << "FIXME: " << __FUNCTION__ << " wrong argument!";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if(!battleDoWeKnowAbout(side))
|
||||
{
|
||||
logGlobal->errorStream() << "FIXME: " << __FUNCTION__ << " access check ";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return getBattle()->sides[side].armyObject;
|
||||
}
|
||||
|
||||
@ -228,7 +219,6 @@ InfoAboutHero CBattleInfoEssentials::battleGetHeroInfo( ui8 side ) const
|
||||
logGlobal->warnStream() << __FUNCTION__ << ": side " << (int)side << " does not have hero!";
|
||||
return InfoAboutHero();
|
||||
}
|
||||
|
||||
InfoAboutHero::EInfoLevel infoLevel = battleDoWeKnowAbout(side) ? InfoAboutHero::EInfoLevel::DETAILED : InfoAboutHero::EInfoLevel::BASIC;
|
||||
return InfoAboutHero(hero, infoLevel);
|
||||
}
|
||||
|
@ -10,6 +10,8 @@
|
||||
#pragma once
|
||||
#include "GameConstants.h"
|
||||
|
||||
#define RETURN_IF_NOT_BATTLE(X) if(!duringBattle()) {logGlobal->errorStream() << __FUNCTION__ << " called when no battle!"; return X; }
|
||||
|
||||
class CGameState;
|
||||
struct BattleInfo;
|
||||
|
||||
|
@ -11,7 +11,6 @@
|
||||
#include "CPlayerBattleCallback.h"
|
||||
#include "CStack.h"
|
||||
#include "CGameState.h"
|
||||
#define RETURN_IF_NOT_BATTLE(X) if(!duringBattle()) {logGlobal->errorStream() << __FUNCTION__ << " called when no battle!"; return X; }
|
||||
|
||||
bool CPlayerBattleCallback::battleCanFlee() const
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user