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Added validation of flaggable objects
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config/schemas/flaggable.json
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64
config/schemas/flaggable.json
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@ -0,0 +1,64 @@
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{
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"type" : "object",
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"$schema" : "http://json-schema.org/draft-04/schema",
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"title" : "VCMI map object format",
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"description" : "Description of map object class",
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"required" : [ "message" ],
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"anyOf" : [ //NOTE: strictly speaking, not required - buidling can function without it, but won't do anythin
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{
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"required" : [ "bonuses" ]
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},
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{
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"required" : [ "dailyIncome" ]
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}
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],
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"additionalProperties" : false,
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"properties" : {
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"bonuses" : {
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"type" : "object",
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"description" : "List of bonuses provided by this map object. See bonus format for more details",
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"additionalProperties" : { "$ref" : "bonus.json" }
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},
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"message" : {
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"description" : "Message that will be shown to player on capturing this object",
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"anyOf" : [
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{
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"type" : "string",
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},
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{
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"type" : "number",
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}
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]
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},
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"dailyIncome" : {
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"type" : "object",
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"additionalProperties" : false,
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"description" : "Daily income that this building provides to owner, if any",
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"properties" : {
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"gold" : { "type" : "number"},
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"wood" : { "type" : "number"},
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"ore" : { "type" : "number"},
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"mercury" : { "type" : "number"},
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"sulfur" : { "type" : "number"},
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"crystal" : { "type" : "number"},
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"gems" : { "type" : "number"}
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}
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},
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// Properties that might appear since this node is shared with object config
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"compatibilityIdentifiers" : { },
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"blockedVisitable" : { },
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"removable" : { },
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"aiValue" : { },
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"index" : { },
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"base" : { },
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"name" : { },
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"rmg" : { },
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"templates" : { },
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"battleground" : { },
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"sounds" : { }
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}
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}
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@ -10,14 +10,19 @@
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#include "StdInc.h"
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#include "FlaggableInstanceConstructor.h"
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#include "../json/JsonBonus.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../CConfigHandler.h"
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#include "../VCMI_Lib.h"
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#include "../json/JsonBonus.h"
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#include "../json/JsonUtils.h"
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#include "../texts/CGeneralTextHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void FlaggableInstanceConstructor::initTypeData(const JsonNode & config)
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{
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if (settings["mods"]["validation"].String() != "off")
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JsonUtils::validate(config, "vcmi:flaggable", getJsonKey());
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for (const auto & bonusJson : config["bonuses"].Struct())
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providedBonuses.push_back(JsonUtils::parseBonus(bonusJson.second));
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