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Replaced CGHeroInstance and CGObjectInstance with ObjectInstanceID in NetPacks
This commit is contained in:
committed by
ArseniyShestakov
parent
0f00dbf8cf
commit
8cec07afbd
@@ -1188,14 +1188,16 @@ DLL_LINKAGE void SetObjectProperty::applyGs(CGameState *gs)
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}
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}
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DLL_LINKAGE void PrepareHeroLevelUp::applyGs(CGameState *gs)
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DLL_LINKAGE void PrepareHeroLevelUp::applyGs(CGameState * gs)
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{
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CGHeroInstance * h = gs->getHero(hero->id);
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auto proposedSkills = h->getLevelUpProposedSecondarySkills();
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auto hero = gs->getHero(heroId);
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assert(hero);
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auto proposedSkills = hero->getLevelUpProposedSecondarySkills();
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if(skills.size() == 1 || hero->tempOwner == PlayerColor::NEUTRAL) //choose skill automatically
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{
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skills.push_back(*RandomGeneratorUtil::nextItem(proposedSkills, h->skillsInfo.rand));
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skills.push_back(*RandomGeneratorUtil::nextItem(proposedSkills, hero->skillsInfo.rand));
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}
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else
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{
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@@ -1203,16 +1205,19 @@ DLL_LINKAGE void PrepareHeroLevelUp::applyGs(CGameState *gs)
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}
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}
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DLL_LINKAGE void HeroLevelUp::applyGs(CGameState *gs)
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DLL_LINKAGE void HeroLevelUp::applyGs(CGameState * gs)
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{
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CGHeroInstance * h = gs->getHero(hero->id);
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h->levelUp(skills);
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auto hero = gs->getHero(heroId);
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assert(hero);
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hero->levelUp(skills);
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}
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DLL_LINKAGE void CommanderLevelUp::applyGs (CGameState *gs)
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DLL_LINKAGE void CommanderLevelUp::applyGs(CGameState * gs)
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{
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CCommanderInstance * commander = gs->getHero(hero->id)->commander;
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assert (commander);
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auto hero = gs->getHero(heroId);
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assert(hero);
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auto commander = hero->commander;
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assert(commander);
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commander->levelUp();
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}
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