1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-03-29 21:56:54 +02:00

alt mode to select instead of changing path

This commit is contained in:
Laserlicht 2023-09-13 22:49:35 +02:00
parent f8541d0ae4
commit 8d160101ed

View File

@ -537,8 +537,13 @@ void AdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
}
else //remove old path and find a new one if we clicked on accessible tile
{
LOCPLINT->localState->setPath(currentHero, mapPos);
onHeroChanged(currentHero);
if(canSelect && GH.isKeyboardCtrlDown())
LOCPLINT->localState->setSelection(static_cast<const CArmedInstance*>(topBlocking));
else
{
LOCPLINT->localState->setPath(currentHero, mapPos);
onHeroChanged(currentHero);
}
}
}
} //end of hero is selected "case"
@ -663,7 +668,12 @@ void AdventureMapInterface::onTileHovered(const int3 &mapPos)
if(LOCPLINT->localState->getCurrentArmy() == objAtTile)
CCS->curh->set(Cursor::Map::HERO);
else
CCS->curh->set(cursorExchange[turns]);
{
if(GH.isKeyboardCtrlDown())
CCS->curh->set(Cursor::Map::HERO);
else
CCS->curh->set(cursorExchange[turns]);
}
}
else if(pathNode->layer == EPathfindingLayer::LAND)
CCS->curh->set(cursorVisit[turns]);