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Minor fixes:
- fog of war will be initialized after bonuses are set (needed if heroes have scouting or arts with sight bonus) - victory condition "control all dwellings" also requires golem factory/ - it is possible to dismiss troops during exchange between heroes
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@ -799,12 +799,12 @@ void CGameState::init(StartInfo * si)
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placeStartingHeroes();
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initStartingResources();
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initHeroes();
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initFogOfWar();
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initStartingBonus();
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initTowns();
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initMapObjects();
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buildBonusSystemTree();
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initVisitingAndGarrisonedHeroes();
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initFogOfWar();
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logGlobal->debugStream() << "\tChecking objectives";
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map->checkForObjectives(); //needs to be run when all objects are properly placed
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