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It is now possible to configure power of generic skill & creature
specialties
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@@ -87,6 +87,8 @@ const std::vector<GameSettings::SettingOption> GameSettings::settingProperties =
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{EGameSettings::HEROES_MOVEMENT_COST_BASE, "heroes", "movementCostBase" },
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{EGameSettings::HEROES_MOVEMENT_POINTS_LAND, "heroes", "movementPointsLand" },
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{EGameSettings::HEROES_MOVEMENT_POINTS_SEA, "heroes", "movementPointsSea" },
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{EGameSettings::HEROES_SPECIALTY_CREATURE_GROWTH, "heroes", "specialtyCreatureGrowth" },
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{EGameSettings::HEROES_SPECIALTY_SECONDARY_SKILL_GROWTH, "heroes", "specialtySecondarySkillGrowth" },
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{EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" },
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{EGameSettings::MAP_FORMAT_CHRONICLES, "mapFormat", "chronicles" },
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{EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS, "mapFormat", "hornOfTheAbyss" },
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