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https://github.com/vcmi/vcmi.git
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Merge pull request #2202 from IvanSavenko/map_objects_reorganization
Map objects code reorganization
This commit is contained in:
commit
8d278e653f
@ -11,6 +11,7 @@
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#include "../../lib/UnlockGuard.h"
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#include "../../lib/mapObjects/MapObjects.h"
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#include "../../lib/mapObjects/ObjectTemplate.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/GameSettings.h"
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@ -45,7 +45,6 @@
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#include "../../lib/CTownHandler.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/CStopWatch.h"
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#include "../../lib/mapObjects/CObjectHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/CPathfinder.h"
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#include "../../CCallback.h"
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@ -10,10 +10,13 @@
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#include "../StdInc.h"
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#include "FuzzyHelper.h"
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#include "../../../lib/mapObjects/CommonConstructors.h"
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#include "../Goals/Goals.h"
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#include "Nullkiller.h"
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#include "../../../lib/mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../../lib/mapObjectConstructors/CommonConstructors.h"
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namespace NKAI
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{
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@ -11,8 +11,10 @@
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#include <limits>
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#include "Nullkiller.h"
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#include "../../../lib/mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../../lib/mapObjectConstructors/CommonConstructors.h"
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#include "../../../lib/mapObjects/MapObjects.h"
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#include "../../../lib/mapObjects/CommonConstructors.h"
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#include "../../../lib/CCreatureHandler.h"
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#include "../../../lib/CPathfinder.h"
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#include "../../../lib/CGameStateFwd.h"
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@ -15,7 +15,6 @@
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#include "../../lib/CTownHandler.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/CStopWatch.h"
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#include "../../lib/mapObjects/CObjectHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/CPathfinder.h"
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#include "../../CCallback.h"
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@ -10,10 +10,15 @@
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#include "StdInc.h"
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#include "FuzzyHelper.h"
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#include "../../lib/mapObjects/CommonConstructors.h"
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#include "Goals/Goals.h"
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#include "VCAI.h"
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#include "../../lib/mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../lib/mapObjectConstructors/CommonConstructors.h"
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#include "../../lib/mapObjects/CBank.h"
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#include "../../lib/mapObjects/CGDwelling.h"
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FuzzyHelper * fh;
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extern boost::thread_specific_ptr<VCAI> ai;
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@ -332,4 +337,4 @@ ui64 FuzzyHelper::evaluateDanger(const CGObjectInstance * obj, const VCAI * ai)
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default:
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return 0;
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}
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}
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}
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@ -4,6 +4,7 @@
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#include "../../lib/VCMI_Lib.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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@ -8,7 +8,8 @@
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*
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*/
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#pragma once
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#include "../../lib/mapObjects/CObjectClassesHandler.h"
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#include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
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class MapObjectsEvaluator
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{
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@ -16,6 +16,7 @@
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#include "../../lib/UnlockGuard.h"
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#include "../../lib/mapObjects/MapObjects.h"
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#include "../../lib/mapObjects/ObjectTemplate.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/GameSettings.h"
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@ -16,7 +16,6 @@
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#include "client/Client.h"
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#include "lib/mapping/CMap.h"
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#include "lib/CBuildingHandler.h"
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#include "lib/mapObjects/CObjectClassesHandler.h"
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#include "lib/CGeneralTextHandler.h"
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#include "lib/CHeroHandler.h"
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#include "lib/NetPacks.h"
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@ -52,9 +52,9 @@
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#include "../lib/serializer/BinarySerializer.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h" // For displaying correct UI when interacting with objects
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#include "../lib/mapObjects/CGTownInstance.h"
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#include "../lib/mapObjects/MiscObjects.h"
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#include "../lib/mapObjects/ObjectTemplate.h"
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#include "../lib/CStack.h"
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#include "../lib/JsonNode.h"
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#include "CMusicHandler.h"
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@ -36,6 +36,7 @@
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#include "../lib/CSoundBase.h"
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#include "../lib/StartInfo.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/mapObjects/CGMarket.h"
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#include "../lib/mapping/CCampaignHandler.h"
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#include "../lib/CGameState.h"
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#include "../lib/CStack.h"
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@ -27,6 +27,7 @@
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/mapObjects/ObjectTemplate.h"
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#include "../../lib/mapping/CMapDefines.h"
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struct NeighborTilesInfo
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@ -20,6 +20,7 @@
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#include "../render/IImage.h"
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#include "../../lib/mapObjects/CObjectHandler.h"
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#include "../../lib/int3.h"
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MapViewCache::~MapViewCache() = default;
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@ -19,8 +19,9 @@
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/UnlockGuard.h"
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#include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CObjectClassesHandler.h"
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#include "../../lib/mapObjects/ObjectTemplate.h"
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#include "../../lib/mapping/CMap.h"
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bool CMapHandler::hasOngoingAnimations()
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@ -36,8 +36,6 @@
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#include "../lib/JsonNode.h"
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#include "../lib/vcmi_endian.h"
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#include "../lib/CStopWatch.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/mapObjects/CObjectHandler.h"
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#include "../lib/CHeroHandler.h"
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#include <SDL_surface.h>
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@ -46,7 +46,9 @@
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#include "../../CCallback.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/mapObjects/CGMarket.h"
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#include "../lib/mapObjects/CGTownInstance.h"
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#include "../lib/mapObjects/ObjectTemplate.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/CBuildingHandler.h"
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#include "../lib/CConfigHandler.h"
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@ -65,20 +65,25 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/logging/CBasicLogConfigurator.cpp
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${MAIN_LIB_DIR}/logging/CLogger.cpp
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${MAIN_LIB_DIR}/mapObjectConstructors/AObjectTypeHandler.cpp
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${MAIN_LIB_DIR}/mapObjectConstructors/CObjectClassesHandler.cpp
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${MAIN_LIB_DIR}/mapObjectConstructors/CommonConstructors.cpp
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${MAIN_LIB_DIR}/mapObjectConstructors/CRewardableConstructor.cpp
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${MAIN_LIB_DIR}/mapObjects/CArmedInstance.cpp
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${MAIN_LIB_DIR}/mapObjects/CBank.cpp
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${MAIN_LIB_DIR}/mapObjects/CGDwelling.cpp
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${MAIN_LIB_DIR}/mapObjects/CGHeroInstance.cpp
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${MAIN_LIB_DIR}/mapObjects/CGMarket.cpp
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${MAIN_LIB_DIR}/mapObjects/CGObjectInstance.cpp
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${MAIN_LIB_DIR}/mapObjects/CGPandoraBox.cpp
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${MAIN_LIB_DIR}/mapObjects/CGTownBuilding.cpp
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${MAIN_LIB_DIR}/mapObjects/CGTownInstance.cpp
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${MAIN_LIB_DIR}/mapObjects/CObjectClassesHandler.cpp
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${MAIN_LIB_DIR}/mapObjects/CObjectHandler.cpp
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${MAIN_LIB_DIR}/mapObjects/CommonConstructors.cpp
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${MAIN_LIB_DIR}/mapObjects/CQuest.cpp
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${MAIN_LIB_DIR}/mapObjects/CRewardableConstructor.cpp
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${MAIN_LIB_DIR}/mapObjects/CRewardableObject.cpp
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${MAIN_LIB_DIR}/mapObjects/IMarket.cpp
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${MAIN_LIB_DIR}/mapObjects/IObjectInterface.cpp
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${MAIN_LIB_DIR}/mapObjects/MiscObjects.cpp
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${MAIN_LIB_DIR}/mapObjects/ObjectTemplate.cpp
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@ -362,20 +367,28 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/logging/CBasicLogConfigurator.h
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${MAIN_LIB_DIR}/logging/CLogger.h
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${MAIN_LIB_DIR}/mapObjectConstructors/AObjectTypeHandler.h
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${MAIN_LIB_DIR}/mapObjectConstructors/CObjectClassesHandler.h
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${MAIN_LIB_DIR}/mapObjectConstructors/CommonConstructors.h
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${MAIN_LIB_DIR}/mapObjectConstructors/CRewardableConstructor.h
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${MAIN_LIB_DIR}/mapObjectConstructors/IObjectInfo.h
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${MAIN_LIB_DIR}/mapObjectConstructors/RandomMapInfo.h
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${MAIN_LIB_DIR}/mapObjectConstructors/SObjectSounds.h
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${MAIN_LIB_DIR}/mapObjects/CArmedInstance.h
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${MAIN_LIB_DIR}/mapObjects/CBank.h
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${MAIN_LIB_DIR}/mapObjects/CGDwelling.h
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${MAIN_LIB_DIR}/mapObjects/CGHeroInstance.h
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${MAIN_LIB_DIR}/mapObjects/CGMarket.h
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${MAIN_LIB_DIR}/mapObjects/CGObjectInstance.h
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${MAIN_LIB_DIR}/mapObjects/CGPandoraBox.h
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${MAIN_LIB_DIR}/mapObjects/CGTownBuilding.h
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${MAIN_LIB_DIR}/mapObjects/CGTownInstance.h
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${MAIN_LIB_DIR}/mapObjects/CObjectClassesHandler.h
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${MAIN_LIB_DIR}/mapObjects/CObjectHandler.h
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${MAIN_LIB_DIR}/mapObjects/CommonConstructors.h
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${MAIN_LIB_DIR}/mapObjects/CQuest.h
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${MAIN_LIB_DIR}/mapObjects/CRewardableConstructor.h
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${MAIN_LIB_DIR}/mapObjects/CRewardableObject.h
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${MAIN_LIB_DIR}/mapObjects/IMarket.h
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${MAIN_LIB_DIR}/mapObjects/IObjectInterface.h
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${MAIN_LIB_DIR}/mapObjects/MapObjects.h
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${MAIN_LIB_DIR}/mapObjects/MiscObjects.h
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${MAIN_LIB_DIR}/mapObjects/ObjectTemplate.h
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@ -23,7 +23,8 @@
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#include "StringConstants.h"
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#include "CRandomGenerator.h"
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#include "mapObjects/CObjectClassesHandler.h"
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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#include "mapping/CMap.h"
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#include "serializer/JsonSerializeFormat.h"
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@ -23,7 +23,8 @@
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#include "bonuses/Updaters.h"
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#include "serializer/JsonDeserializer.h"
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#include "serializer/JsonUpdater.h"
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#include "mapObjects/CObjectClassesHandler.h"
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -12,7 +12,6 @@
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#include "CGameState.h" // PlayerState
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#include "CGeneralTextHandler.h"
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#include "mapObjects/CObjectHandler.h" // for CGObjectInstance
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#include "StartInfo.h" // for StartInfo
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#include "battle/BattleInfo.h" // for BattleInfo
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#include "NetPacks.h" // for InfoWindow
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@ -15,8 +15,6 @@
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#include "spells/ViewSpellInt.h"
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#include "mapObjects/CObjectHandler.h"
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class CBattleCallback;
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class CCallback;
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@ -68,6 +66,7 @@ namespace scripting
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}
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#endif
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using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
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class DLL_LINKAGE CBattleGameInterface : public IBattleEventsReceiver
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{
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@ -11,20 +11,19 @@
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#include "CGameState.h"
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#include "mapping/CCampaignHandler.h"
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#include "mapObjects/CObjectClassesHandler.h"
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#include "CArtHandler.h"
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#include "CBuildingHandler.h"
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#include "CGeneralTextHandler.h"
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#include "CTownHandler.h"
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#include "spells/CSpellHandler.h"
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#include "CHeroHandler.h"
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#include "mapObjects/CObjectHandler.h"
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#include "CModHandler.h"
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#include "GameSettings.h"
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#include "TerrainHandler.h"
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#include "CSkillHandler.h"
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#include "mapping/CMap.h"
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#include "mapping/CMapService.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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#include "StartInfo.h"
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#include "NetPacks.h"
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#include "registerTypes/RegisterTypes.h"
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@ -20,12 +20,12 @@
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#include "GameSettings.h"
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#include "CModHandler.h"
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#include "CTownHandler.h"
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#include "mapObjects/CObjectHandler.h" //for hero specialty
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#include "CSkillHandler.h"
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#include "mapObjects/CObjectClassesHandler.h"
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#include "BattleFieldHandler.h"
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#include "bonuses/Limiters.h"
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#include "bonuses/Updaters.h"
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -9,7 +9,6 @@
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*/
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#include "StdInc.h"
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#include "CModHandler.h"
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#include "mapObjects/CObjectClassesHandler.h"
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#include "rmg/CRmgTemplateStorage.h"
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#include "filesystem/FileStream.h"
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#include "filesystem/AdapterLoaders.h"
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@ -20,7 +19,6 @@
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#include "CArtHandler.h"
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#include "CTownHandler.h"
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#include "CHeroHandler.h"
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#include "mapObjects/CObjectHandler.h"
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#include "StringConstants.h"
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#include "CStopWatch.h"
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#include "IHandlerBase.h"
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@ -35,6 +33,7 @@
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#include "TerrainHandler.h"
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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#include <vstd/StringUtils.h>
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|
@ -22,11 +22,11 @@
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#include "TerrainHandler.h"
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#include "spells/CSpellHandler.h"
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#include "filesystem/Filesystem.h"
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#include "mapObjects/CObjectClassesHandler.h"
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||||
#include "mapObjects/CObjectHandler.h"
|
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#include "bonuses/Bonus.h"
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#include "bonuses/Propagators.h"
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#include "ResourceSet.h"
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||||
#include "mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "mapObjectConstructors/CObjectClassesHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
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|
||||
|
@ -22,7 +22,7 @@
|
||||
#include "bonuses/Bonus.h"
|
||||
#include "bonuses/BonusList.h"
|
||||
#include "Point.h"
|
||||
#include "mapObjects/CRewardableConstructor.h"
|
||||
#include "rewardable/Info.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
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||||
|
@ -26,7 +26,6 @@
|
||||
#include <vcmi/spells/Service.h>
|
||||
|
||||
#include "VCMI_Lib.h"
|
||||
#include "mapObjects/CObjectClassesHandler.h"//todo: remove
|
||||
#include "CArtHandler.h"//todo: remove
|
||||
#include "CCreatureHandler.h"//todo: remove
|
||||
#include "spells/CSpellHandler.h" //todo: remove
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||||
|
@ -28,8 +28,11 @@
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||||
#include "serializer/BinarySerializer.h"
|
||||
#include "serializer/CLoadIntegrityValidator.h"
|
||||
#include "rmg/CMapGenOptions.h"
|
||||
#include "mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "mapObjects/CObjectHandler.h"
|
||||
#include "mapObjects/ObjectTemplate.h"
|
||||
#include "mapping/CCampaignHandler.h"
|
||||
#include "mapObjects/CObjectClassesHandler.h"
|
||||
#include "StartInfo.h"
|
||||
#include "CGameState.h"
|
||||
#include "mapping/CMap.h"
|
||||
|
@ -23,8 +23,8 @@
|
||||
#include "CCreatureSet.h"
|
||||
#include "spells/CSpellHandler.h"
|
||||
#include "CSkillHandler.h"
|
||||
#include "mapObjects/CObjectHandler.h"
|
||||
#include "IGameCallback.h"
|
||||
#include "mapObjects/IObjectInterface.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -36,6 +36,10 @@ struct ArtSlotInfo;
|
||||
struct QuestInfo;
|
||||
class IBattleState;
|
||||
|
||||
// This one teleport-specific, but has to be available everywhere in callbacks and netpacks
|
||||
// For now it's will be there till teleports code refactored and moved into own file
|
||||
using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
|
||||
|
||||
struct DLL_LINKAGE Query : public CPackForClient
|
||||
{
|
||||
QueryID queryID; // equals to -1 if it is not an actual query (and should not be answered)
|
||||
|
@ -11,10 +11,8 @@
|
||||
#include "NetPacks.h"
|
||||
#include "NetPackVisitor.h"
|
||||
#include "CGeneralTextHandler.h"
|
||||
#include "mapObjects/CObjectClassesHandler.h"
|
||||
#include "CArtHandler.h"
|
||||
#include "CHeroHandler.h"
|
||||
#include "mapObjects/CObjectHandler.h"
|
||||
#include "CModHandler.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "mapping/CMap.h"
|
||||
@ -28,6 +26,9 @@
|
||||
#include "StartInfo.h"
|
||||
#include "CPlayerState.h"
|
||||
#include "TerrainHandler.h"
|
||||
#include "mapObjects/CGMarket.h"
|
||||
#include "mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "mapping/CCampaignHandler.h"
|
||||
#include "GameSettings.h"
|
||||
|
||||
|
@ -10,7 +10,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "TerrainHandler.h"
|
||||
#include "mapObjects/CObjectHandler.h"
|
||||
#include "mapObjects/CGObjectInstance.h"
|
||||
#include "mapping/CMapDefines.h"
|
||||
#include "CGameState.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -14,8 +14,8 @@
|
||||
#include "StringConstants.h"
|
||||
#include "JsonNode.h"
|
||||
#include "serializer/JsonSerializeFormat.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "mapObjects/CObjectHandler.h"
|
||||
#include "VCMI_Lib.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -14,9 +14,7 @@
|
||||
#include "CArtHandler.h"
|
||||
#include "CBonusTypeHandler.h"
|
||||
#include "CCreatureHandler.h"
|
||||
#include "mapObjects/CObjectClassesHandler.h"
|
||||
#include "CHeroHandler.h"
|
||||
#include "mapObjects/CObjectHandler.h"
|
||||
#include "CTownHandler.h"
|
||||
#include "CConfigHandler.h"
|
||||
#include "RoadHandler.h"
|
||||
@ -34,6 +32,8 @@
|
||||
#include "filesystem/Filesystem.h"
|
||||
#include "CConsoleHandler.h"
|
||||
#include "rmg/CRmgTemplateStorage.h"
|
||||
#include "mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "mapObjects/CObjectHandler.h"
|
||||
#include "mapping/CMapEditManager.h"
|
||||
#include "ScriptHandler.h"
|
||||
#include "BattleFieldHandler.h"
|
||||
|
225
lib/mapObjectConstructors/AObjectTypeHandler.cpp
Normal file
225
lib/mapObjectConstructors/AObjectTypeHandler.cpp
Normal file
@ -0,0 +1,225 @@
|
||||
/*
|
||||
* AObjectTypeHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "AObjectTypeHandler.h"
|
||||
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../mapObjects/CGObjectInstance.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
std::string AObjectTypeHandler::getJsonKey() const
|
||||
{
|
||||
return modScope + ':' + subTypeName;
|
||||
}
|
||||
|
||||
si32 AObjectTypeHandler::getIndex() const
|
||||
{
|
||||
return type;
|
||||
}
|
||||
|
||||
si32 AObjectTypeHandler::getSubIndex() const
|
||||
{
|
||||
return subtype;
|
||||
}
|
||||
|
||||
std::string AObjectTypeHandler::getTypeName() const
|
||||
{
|
||||
return typeName;
|
||||
}
|
||||
|
||||
std::string AObjectTypeHandler::getSubTypeName() const
|
||||
{
|
||||
return subTypeName;
|
||||
}
|
||||
|
||||
static ui32 loadJsonOrMax(const JsonNode & input)
|
||||
{
|
||||
if (input.isNull())
|
||||
return std::numeric_limits<ui32>::max();
|
||||
else
|
||||
return static_cast<ui32>(input.Float());
|
||||
}
|
||||
|
||||
void AObjectTypeHandler::init(const JsonNode & input)
|
||||
{
|
||||
base = input["base"];
|
||||
|
||||
if (!input["rmg"].isNull())
|
||||
{
|
||||
rmgInfo.value = static_cast<ui32>(input["rmg"]["value"].Float());
|
||||
|
||||
const JsonNode & mapLimit = input["rmg"]["mapLimit"];
|
||||
if (!mapLimit.isNull())
|
||||
rmgInfo.mapLimit = static_cast<ui32>(mapLimit.Float());
|
||||
|
||||
rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
|
||||
rmgInfo.rarity = static_cast<ui32>(input["rmg"]["rarity"].Float());
|
||||
} // else block is not needed - set in constructor
|
||||
|
||||
for (auto entry : input["templates"].Struct())
|
||||
{
|
||||
entry.second.setType(JsonNode::JsonType::DATA_STRUCT);
|
||||
JsonUtils::inherit(entry.second, base);
|
||||
|
||||
auto * tmpl = new ObjectTemplate;
|
||||
tmpl->id = Obj(type);
|
||||
tmpl->subid = subtype;
|
||||
tmpl->stringID = entry.first; // FIXME: create "fullID" - type.object.template?
|
||||
try
|
||||
{
|
||||
tmpl->readJson(entry.second);
|
||||
templates.push_back(std::shared_ptr<const ObjectTemplate>(tmpl));
|
||||
}
|
||||
catch (const std::exception & e)
|
||||
{
|
||||
logGlobal->warn("Failed to load terrains for object %s: %s", entry.first, e.what());
|
||||
}
|
||||
}
|
||||
|
||||
for(const JsonNode & node : input["sounds"]["ambient"].Vector())
|
||||
sounds.ambient.push_back(node.String());
|
||||
|
||||
for(const JsonNode & node : input["sounds"]["visit"].Vector())
|
||||
sounds.visit.push_back(node.String());
|
||||
|
||||
for(const JsonNode & node : input["sounds"]["removal"].Vector())
|
||||
sounds.removal.push_back(node.String());
|
||||
|
||||
if(input["aiValue"].isNull())
|
||||
aiValue = std::nullopt;
|
||||
else
|
||||
aiValue = static_cast<std::optional<si32>>(input["aiValue"].Integer());
|
||||
|
||||
if(input["battleground"].getType() == JsonNode::JsonType::DATA_STRING)
|
||||
battlefield = input["battleground"].String();
|
||||
else
|
||||
battlefield = std::nullopt;
|
||||
|
||||
initTypeData(input);
|
||||
}
|
||||
|
||||
bool AObjectTypeHandler::objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const
|
||||
{
|
||||
return false; // by default there are no overrides
|
||||
}
|
||||
|
||||
void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const
|
||||
{
|
||||
obj->ID = Obj(type);
|
||||
obj->subID = subtype;
|
||||
obj->typeName = typeName;
|
||||
obj->subTypeName = subTypeName;
|
||||
}
|
||||
|
||||
void AObjectTypeHandler::initTypeData(const JsonNode & input)
|
||||
{
|
||||
// empty implementation for overrides
|
||||
}
|
||||
|
||||
bool AObjectTypeHandler::hasNameTextID() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string AObjectTypeHandler::getNameTextID() const
|
||||
{
|
||||
return TextIdentifier("mapObject", modScope, typeName, subTypeName, "name").get();
|
||||
}
|
||||
|
||||
std::string AObjectTypeHandler::getNameTranslated() const
|
||||
{
|
||||
return VLC->generaltexth->translate(getNameTextID());
|
||||
}
|
||||
|
||||
SObjectSounds AObjectTypeHandler::getSounds() const
|
||||
{
|
||||
return sounds;
|
||||
}
|
||||
|
||||
void AObjectTypeHandler::addTemplate(const std::shared_ptr<const ObjectTemplate> & templ)
|
||||
{
|
||||
templates.push_back(templ);
|
||||
}
|
||||
|
||||
void AObjectTypeHandler::addTemplate(JsonNode config)
|
||||
{
|
||||
config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null
|
||||
JsonUtils::inherit(config, base);
|
||||
auto * tmpl = new ObjectTemplate;
|
||||
tmpl->id = Obj(type);
|
||||
tmpl->subid = subtype;
|
||||
tmpl->stringID.clear(); // TODO?
|
||||
tmpl->readJson(config);
|
||||
templates.emplace_back(tmpl);
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> AObjectTypeHandler::getTemplates() const
|
||||
{
|
||||
return templates;
|
||||
}
|
||||
|
||||
BattleField AObjectTypeHandler::getBattlefield() const
|
||||
{
|
||||
return battlefield ? BattleField::fromString(battlefield.value()) : BattleField::NONE;
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(TerrainId terrainType) const
|
||||
{
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> templates = getTemplates();
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> filtered;
|
||||
const auto cfun = [&](const std::shared_ptr<const ObjectTemplate> & obj)
|
||||
{
|
||||
return obj->canBePlacedAt(terrainType);
|
||||
};
|
||||
std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), cfun);
|
||||
// H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
|
||||
// Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
|
||||
if (type == Obj::ARTIFACT || type == Obj::MONSTER)
|
||||
return templates;
|
||||
else
|
||||
return filtered;
|
||||
}
|
||||
|
||||
std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(TerrainId terrainType, const CGObjectInstance * object) const
|
||||
{
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> ret = getTemplates(terrainType);
|
||||
for (const auto & tmpl: ret)
|
||||
{
|
||||
if (objectFilter(object, tmpl))
|
||||
return tmpl;
|
||||
}
|
||||
return std::shared_ptr<const ObjectTemplate>(); //empty
|
||||
}
|
||||
|
||||
const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
|
||||
{
|
||||
return rmgInfo;
|
||||
}
|
||||
|
||||
std::optional<si32> AObjectTypeHandler::getAiValue() const
|
||||
{
|
||||
return aiValue;
|
||||
}
|
||||
|
||||
bool AObjectTypeHandler::isStaticObject()
|
||||
{
|
||||
return false; // most of classes are not static
|
||||
}
|
||||
|
||||
void AObjectTypeHandler::afterLoadFinalization()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
127
lib/mapObjectConstructors/AObjectTypeHandler.h
Normal file
127
lib/mapObjectConstructors/AObjectTypeHandler.h
Normal file
@ -0,0 +1,127 @@
|
||||
/*
|
||||
* AObjectTypeHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "RandomMapInfo.h"
|
||||
#include "SObjectSounds.h"
|
||||
#include "../JsonNode.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class ObjectTemplate;
|
||||
class CGObjectInstance;
|
||||
class CRandomGenerator;
|
||||
class IObjectInfo;
|
||||
|
||||
/// Class responsible for creation of objects of specific type & subtype
|
||||
class DLL_LINKAGE AObjectTypeHandler : public boost::noncopyable
|
||||
{
|
||||
friend class CObjectClassesHandler;
|
||||
|
||||
RandomMapInfo rmgInfo;
|
||||
|
||||
JsonNode base; /// describes base template
|
||||
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> templates;
|
||||
|
||||
SObjectSounds sounds;
|
||||
|
||||
std::optional<si32> aiValue;
|
||||
std::optional<std::string> battlefield;
|
||||
|
||||
std::string modScope;
|
||||
std::string typeName;
|
||||
std::string subTypeName;
|
||||
|
||||
si32 type;
|
||||
si32 subtype;
|
||||
|
||||
protected:
|
||||
void preInitObject(CGObjectInstance * obj) const;
|
||||
virtual bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const;
|
||||
|
||||
/// initialization for classes that inherit this one
|
||||
virtual void initTypeData(const JsonNode & input);
|
||||
public:
|
||||
|
||||
virtual ~AObjectTypeHandler() = default;
|
||||
|
||||
si32 getIndex() const;
|
||||
si32 getSubIndex() const;
|
||||
|
||||
std::string getTypeName() const;
|
||||
std::string getSubTypeName() const;
|
||||
|
||||
/// loads generic data from Json structure and passes it towards type-specific constructors
|
||||
void init(const JsonNode & input);
|
||||
|
||||
/// returns full form of identifier of this object in form of modName:objectName
|
||||
std::string getJsonKey() const;
|
||||
|
||||
/// Returns object-specific name, if set
|
||||
SObjectSounds getSounds() const;
|
||||
|
||||
void addTemplate(const std::shared_ptr<const ObjectTemplate> & templ);
|
||||
void addTemplate(JsonNode config);
|
||||
|
||||
/// returns all templates matching parameters
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> getTemplates() const;
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> getTemplates(const TerrainId terrainType) const;
|
||||
|
||||
/// returns preferred template for this object, if present (e.g. one of 3 possible templates for town - village, fort and castle)
|
||||
/// note that appearance will not be changed - this must be done separately (either by assignment or via pack from server)
|
||||
std::shared_ptr<const ObjectTemplate> getOverride(TerrainId terrainType, const CGObjectInstance * object) const;
|
||||
|
||||
BattleField getBattlefield() const;
|
||||
|
||||
const RandomMapInfo & getRMGInfo();
|
||||
|
||||
std::optional<si32> getAiValue() const;
|
||||
|
||||
/// returns true if this class provides custom text ID's instead of generic per-object name
|
||||
virtual bool hasNameTextID() const;
|
||||
|
||||
/// returns object's name in form of translatable text ID
|
||||
virtual std::string getNameTextID() const;
|
||||
|
||||
/// returns object's name in form of human-readable text
|
||||
std::string getNameTranslated() const;
|
||||
|
||||
virtual bool isStaticObject();
|
||||
|
||||
virtual void afterLoadFinalization();
|
||||
|
||||
/// Creates object and set up core properties (like ID/subID). Object is NOT initialized
|
||||
/// to allow creating objects before game start (e.g. map loading)
|
||||
virtual CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const = 0;
|
||||
|
||||
/// Configures object properties. Should be re-entrable, resetting state of the object if necessarily
|
||||
/// This should set remaining properties, including randomized or depending on map
|
||||
virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const = 0;
|
||||
|
||||
/// Returns object configuration, if available. Otherwise returns NULL
|
||||
virtual std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const = 0;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & type;
|
||||
h & subtype;
|
||||
h & templates;
|
||||
h & rmgInfo;
|
||||
h & modScope;
|
||||
h & typeName;
|
||||
h & subTypeName;
|
||||
h & sounds;
|
||||
h & aiValue;
|
||||
h & battlefield;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -21,9 +21,11 @@
|
||||
#include "../JsonNode.h"
|
||||
#include "../CSoundBase.h"
|
||||
|
||||
#include "CRewardableConstructor.h"
|
||||
#include "CommonConstructors.h"
|
||||
#include "MapObjects.h"
|
||||
#include "../mapObjectConstructors/CRewardableConstructor.h"
|
||||
#include "../mapObjectConstructors/CommonConstructors.h"
|
||||
#include "../mapObjects/CQuest.h"
|
||||
#include "../mapObjects/CGPandoraBox.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -470,207 +472,4 @@ std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
|
||||
return objects.at(type)->handlerName;
|
||||
}
|
||||
|
||||
std::string AObjectTypeHandler::getJsonKey() const
|
||||
{
|
||||
return modScope + ':' + subTypeName;
|
||||
}
|
||||
|
||||
si32 AObjectTypeHandler::getIndex() const
|
||||
{
|
||||
return type;
|
||||
}
|
||||
|
||||
si32 AObjectTypeHandler::getSubIndex() const
|
||||
{
|
||||
return subtype;
|
||||
}
|
||||
|
||||
std::string AObjectTypeHandler::getTypeName() const
|
||||
{
|
||||
return typeName;
|
||||
}
|
||||
|
||||
std::string AObjectTypeHandler::getSubTypeName() const
|
||||
{
|
||||
return subTypeName;
|
||||
}
|
||||
|
||||
static ui32 loadJsonOrMax(const JsonNode & input)
|
||||
{
|
||||
if (input.isNull())
|
||||
return std::numeric_limits<ui32>::max();
|
||||
else
|
||||
return static_cast<ui32>(input.Float());
|
||||
}
|
||||
|
||||
void AObjectTypeHandler::init(const JsonNode & input)
|
||||
{
|
||||
base = input["base"];
|
||||
|
||||
if (!input["rmg"].isNull())
|
||||
{
|
||||
rmgInfo.value = static_cast<ui32>(input["rmg"]["value"].Float());
|
||||
|
||||
const JsonNode & mapLimit = input["rmg"]["mapLimit"];
|
||||
if (!mapLimit.isNull())
|
||||
rmgInfo.mapLimit = static_cast<ui32>(mapLimit.Float());
|
||||
|
||||
rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
|
||||
rmgInfo.rarity = static_cast<ui32>(input["rmg"]["rarity"].Float());
|
||||
} // else block is not needed - set in constructor
|
||||
|
||||
for (auto entry : input["templates"].Struct())
|
||||
{
|
||||
entry.second.setType(JsonNode::JsonType::DATA_STRUCT);
|
||||
JsonUtils::inherit(entry.second, base);
|
||||
|
||||
auto * tmpl = new ObjectTemplate;
|
||||
tmpl->id = Obj(type);
|
||||
tmpl->subid = subtype;
|
||||
tmpl->stringID = entry.first; // FIXME: create "fullID" - type.object.template?
|
||||
try
|
||||
{
|
||||
tmpl->readJson(entry.second);
|
||||
templates.push_back(std::shared_ptr<const ObjectTemplate>(tmpl));
|
||||
}
|
||||
catch (const std::exception & e)
|
||||
{
|
||||
logGlobal->warn("Failed to load terrains for object %s: %s", entry.first, e.what());
|
||||
}
|
||||
}
|
||||
|
||||
for(const JsonNode & node : input["sounds"]["ambient"].Vector())
|
||||
sounds.ambient.push_back(node.String());
|
||||
|
||||
for(const JsonNode & node : input["sounds"]["visit"].Vector())
|
||||
sounds.visit.push_back(node.String());
|
||||
|
||||
for(const JsonNode & node : input["sounds"]["removal"].Vector())
|
||||
sounds.removal.push_back(node.String());
|
||||
|
||||
if(input["aiValue"].isNull())
|
||||
aiValue = std::nullopt;
|
||||
else
|
||||
aiValue = static_cast<std::optional<si32>>(input["aiValue"].Integer());
|
||||
|
||||
if(input["battleground"].getType() == JsonNode::JsonType::DATA_STRING)
|
||||
battlefield = input["battleground"].String();
|
||||
else
|
||||
battlefield = std::nullopt;
|
||||
|
||||
initTypeData(input);
|
||||
}
|
||||
|
||||
bool AObjectTypeHandler::objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const
|
||||
{
|
||||
return false; // by default there are no overrides
|
||||
}
|
||||
|
||||
void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const
|
||||
{
|
||||
obj->ID = Obj(type);
|
||||
obj->subID = subtype;
|
||||
obj->typeName = typeName;
|
||||
obj->subTypeName = subTypeName;
|
||||
}
|
||||
|
||||
void AObjectTypeHandler::initTypeData(const JsonNode & input)
|
||||
{
|
||||
// empty implementation for overrides
|
||||
}
|
||||
|
||||
bool AObjectTypeHandler::hasNameTextID() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string AObjectTypeHandler::getNameTextID() const
|
||||
{
|
||||
return TextIdentifier("mapObject", modScope, typeName, subTypeName, "name").get();
|
||||
}
|
||||
|
||||
std::string AObjectTypeHandler::getNameTranslated() const
|
||||
{
|
||||
return VLC->generaltexth->translate(getNameTextID());
|
||||
}
|
||||
|
||||
SObjectSounds AObjectTypeHandler::getSounds() const
|
||||
{
|
||||
return sounds;
|
||||
}
|
||||
|
||||
void AObjectTypeHandler::addTemplate(const std::shared_ptr<const ObjectTemplate> & templ)
|
||||
{
|
||||
templates.push_back(templ);
|
||||
}
|
||||
|
||||
void AObjectTypeHandler::addTemplate(JsonNode config)
|
||||
{
|
||||
config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null
|
||||
JsonUtils::inherit(config, base);
|
||||
auto * tmpl = new ObjectTemplate;
|
||||
tmpl->id = Obj(type);
|
||||
tmpl->subid = subtype;
|
||||
tmpl->stringID.clear(); // TODO?
|
||||
tmpl->readJson(config);
|
||||
templates.emplace_back(tmpl);
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> AObjectTypeHandler::getTemplates() const
|
||||
{
|
||||
return templates;
|
||||
}
|
||||
|
||||
BattleField AObjectTypeHandler::getBattlefield() const
|
||||
{
|
||||
return battlefield ? BattleField::fromString(battlefield.value()) : BattleField::NONE;
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(TerrainId terrainType) const
|
||||
{
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> templates = getTemplates();
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> filtered;
|
||||
const auto cfun = [&](const std::shared_ptr<const ObjectTemplate> & obj)
|
||||
{
|
||||
return obj->canBePlacedAt(terrainType);
|
||||
};
|
||||
std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), cfun);
|
||||
// H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
|
||||
// Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
|
||||
if (type == Obj::ARTIFACT || type == Obj::MONSTER)
|
||||
return templates;
|
||||
else
|
||||
return filtered;
|
||||
}
|
||||
|
||||
std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(TerrainId terrainType, const CGObjectInstance * object) const
|
||||
{
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> ret = getTemplates(terrainType);
|
||||
for (const auto & tmpl: ret)
|
||||
{
|
||||
if (objectFilter(object, tmpl))
|
||||
return tmpl;
|
||||
}
|
||||
return std::shared_ptr<const ObjectTemplate>(); //empty
|
||||
}
|
||||
|
||||
const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
|
||||
{
|
||||
return rmgInfo;
|
||||
}
|
||||
|
||||
std::optional<si32> AObjectTypeHandler::getAiValue() const
|
||||
{
|
||||
return aiValue;
|
||||
}
|
||||
|
||||
bool AObjectTypeHandler::isStaticObject()
|
||||
{
|
||||
return false; // most of classes are not static
|
||||
}
|
||||
|
||||
void AObjectTypeHandler::afterLoadFinalization()
|
||||
{
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
138
lib/mapObjectConstructors/CObjectClassesHandler.h
Normal file
138
lib/mapObjectConstructors/CObjectClassesHandler.h
Normal file
@ -0,0 +1,138 @@
|
||||
/*
|
||||
* CObjectClassesHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../IHandlerBase.h"
|
||||
#include "../JsonNode.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CRandomGenerator;
|
||||
class AObjectTypeHandler;
|
||||
class ObjectTemplate;
|
||||
struct SObjectSounds;
|
||||
|
||||
struct DLL_LINKAGE CompoundMapObjectID
|
||||
{
|
||||
si32 primaryID;
|
||||
si32 secondaryID;
|
||||
|
||||
CompoundMapObjectID(si32 primID, si32 secID) : primaryID(primID), secondaryID(secID) {};
|
||||
|
||||
bool operator<(const CompoundMapObjectID& other) const
|
||||
{
|
||||
if(this->primaryID != other.primaryID)
|
||||
return this->primaryID < other.primaryID;
|
||||
else
|
||||
return this->secondaryID < other.secondaryID;
|
||||
}
|
||||
|
||||
bool operator==(const CompoundMapObjectID& other) const
|
||||
{
|
||||
return (this->primaryID == other.primaryID) && (this->secondaryID == other.secondaryID);
|
||||
}
|
||||
};
|
||||
|
||||
class CGObjectInstance;
|
||||
|
||||
using TObjectTypeHandler = std::shared_ptr<AObjectTypeHandler>;
|
||||
|
||||
/// Class responsible for creation of adventure map objects of specific type
|
||||
class DLL_LINKAGE ObjectClass
|
||||
{
|
||||
public:
|
||||
std::string modScope;
|
||||
std::string identifier;
|
||||
|
||||
si32 id;
|
||||
std::string handlerName; // ID of handler that controls this object, should be determined using handlerConstructor map
|
||||
|
||||
JsonNode base;
|
||||
std::vector<TObjectTypeHandler> objects;
|
||||
|
||||
ObjectClass() = default;
|
||||
|
||||
std::string getJsonKey() const;
|
||||
std::string getNameTextID() const;
|
||||
std::string getNameTranslated() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & id;
|
||||
h & handlerName;
|
||||
h & base;
|
||||
h & objects;
|
||||
h & identifier;
|
||||
h & modScope;
|
||||
}
|
||||
};
|
||||
|
||||
/// Main class responsible for creation of all adventure map objects
|
||||
class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
|
||||
{
|
||||
/// list of object handlers, each of them handles only one type
|
||||
std::vector<ObjectClass * > objects;
|
||||
|
||||
/// map that is filled during contruction with all known handlers. Not serializeable due to usage of std::function
|
||||
std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
|
||||
|
||||
/// container with H3 templates, used only during loading, no need to serialize it
|
||||
using TTemplatesContainer = std::multimap<std::pair<si32, si32>, std::shared_ptr<const ObjectTemplate>>;
|
||||
TTemplatesContainer legacyTemplates;
|
||||
|
||||
TObjectTypeHandler loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
|
||||
|
||||
void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj);
|
||||
void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
|
||||
|
||||
ObjectClass * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index);
|
||||
|
||||
void generateExtraMonolithsForRMG();
|
||||
|
||||
public:
|
||||
CObjectClassesHandler();
|
||||
~CObjectClassesHandler();
|
||||
|
||||
std::vector<JsonNode> loadLegacyData() override;
|
||||
|
||||
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
||||
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
||||
|
||||
void loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID);
|
||||
void removeSubObject(si32 ID, si32 subID);
|
||||
|
||||
void beforeValidate(JsonNode & object) override;
|
||||
void afterLoadFinalization() override;
|
||||
|
||||
std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
/// Queries to detect loaded objects
|
||||
std::set<si32> knownObjects() const;
|
||||
std::set<si32> knownSubObjects(si32 primaryID) const;
|
||||
|
||||
/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
|
||||
TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
|
||||
TObjectTypeHandler getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const;
|
||||
TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const;
|
||||
|
||||
std::string getObjectName(si32 type, si32 subtype) const;
|
||||
|
||||
SObjectSounds getObjectSounds(si32 type, si32 subtype) const;
|
||||
|
||||
/// Returns handler string describing the handler (for use in client)
|
||||
std::string getObjectHandlerName(si32 type) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & objects;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -9,7 +9,8 @@
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CRewardableConstructor.h"
|
||||
#include "CRewardableObject.h"
|
||||
|
||||
#include "../mapObjects/CRewardableObject.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
|
@ -9,7 +9,7 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "AObjectTypeHandler.h"
|
||||
#include "../rewardable/Info.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
@ -10,18 +10,19 @@
|
||||
#include "StdInc.h"
|
||||
#include "CommonConstructors.h"
|
||||
|
||||
#include "CGTownInstance.h"
|
||||
#include "CGHeroInstance.h"
|
||||
#include "CBank.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapping/CMapDefines.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "JsonRandom.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjects/CBank.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../mapObjects/CGTownInstance.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
#include "../mapping/CMapDefines.h"
|
||||
#include "JsonRandom.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -9,9 +9,15 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CObjectClassesHandler.h"
|
||||
#include "../CTownHandler.h" // for building ID-based filters
|
||||
#include "MapObjects.h"
|
||||
#include "AObjectTypeHandler.h"
|
||||
|
||||
#include "../mapObjects/CGMarket.h"
|
||||
#include "../mapObjects/MiscObjects.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../mapObjects/CGTownInstance.h"
|
||||
#include "../mapObjects/CBank.h"
|
||||
#include "../LogicalExpression.h"
|
||||
#include "IObjectInfo.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -21,6 +27,7 @@ class CGHeroInstance;
|
||||
class CGDwelling;
|
||||
class CHeroClass;
|
||||
class CBank;
|
||||
class CFaction;
|
||||
class CStackBasicDescriptor;
|
||||
|
||||
/// Class that is used for objects that do not have dedicated handler
|
60
lib/mapObjectConstructors/IObjectInfo.h
Normal file
60
lib/mapObjectConstructors/IObjectInfo.h
Normal file
@ -0,0 +1,60 @@
|
||||
/*
|
||||
* IObjectInfo.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class DLL_LINKAGE IObjectInfo
|
||||
{
|
||||
public:
|
||||
struct CArmyStructure
|
||||
{
|
||||
ui32 totalStrength;
|
||||
ui32 shootersStrength;
|
||||
ui32 flyersStrength;
|
||||
ui32 walkersStrength;
|
||||
|
||||
CArmyStructure() :
|
||||
totalStrength(0),
|
||||
shootersStrength(0),
|
||||
flyersStrength(0),
|
||||
walkersStrength(0)
|
||||
{}
|
||||
|
||||
bool operator <(const CArmyStructure & other) const
|
||||
{
|
||||
return this->totalStrength < other.totalStrength;
|
||||
}
|
||||
};
|
||||
|
||||
/// Returns possible composition of guards. Actual guards would be
|
||||
/// somewhere between these two values
|
||||
virtual CArmyStructure minGuards() const { return CArmyStructure(); }
|
||||
virtual CArmyStructure maxGuards() const { return CArmyStructure(); }
|
||||
|
||||
virtual bool givesResources() const { return false; }
|
||||
|
||||
virtual bool givesExperience() const { return false; }
|
||||
virtual bool givesMana() const { return false; }
|
||||
virtual bool givesMovement() const { return false; }
|
||||
|
||||
virtual bool givesPrimarySkills() const { return false; }
|
||||
virtual bool givesSecondarySkills() const { return false; }
|
||||
|
||||
virtual bool givesArtifacts() const { return false; }
|
||||
virtual bool givesCreatures() const { return false; }
|
||||
virtual bool givesSpells() const { return false; }
|
||||
|
||||
virtual bool givesBonuses() const { return false; }
|
||||
|
||||
virtual ~IObjectInfo() = default;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
46
lib/mapObjectConstructors/RandomMapInfo.h
Normal file
46
lib/mapObjectConstructors/RandomMapInfo.h
Normal file
@ -0,0 +1,46 @@
|
||||
/*
|
||||
* RandomMapInfo.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
/// Structure that describes placement rules for this object in random map
|
||||
struct DLL_LINKAGE RandomMapInfo
|
||||
{
|
||||
/// How valuable this object is, 1k = worthless, 10k = Utopia-level
|
||||
ui32 value;
|
||||
|
||||
/// How many of such objects can be placed on map, 0 = object can not be placed by RMG
|
||||
std::optional<ui32> mapLimit;
|
||||
|
||||
/// How many of such objects can be placed in one zone, 0 = unplaceable
|
||||
ui32 zoneLimit;
|
||||
|
||||
/// Rarity of object, 5 = extremely rare, 100 = common
|
||||
ui32 rarity;
|
||||
|
||||
RandomMapInfo():
|
||||
value(0),
|
||||
zoneLimit(0),
|
||||
rarity(0)
|
||||
{}
|
||||
|
||||
void setMapLimit(ui32 val) { mapLimit = val; }
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & value;
|
||||
h & mapLimit;
|
||||
h & zoneLimit;
|
||||
h & rarity;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
28
lib/mapObjectConstructors/SObjectSounds.h
Normal file
28
lib/mapObjectConstructors/SObjectSounds.h
Normal file
@ -0,0 +1,28 @@
|
||||
/*
|
||||
* SObjectSounds.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct SObjectSounds
|
||||
{
|
||||
std::vector<std::string> ambient;
|
||||
std::vector<std::string> visit;
|
||||
std::vector<std::string> removal;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & ambient;
|
||||
h & visit;
|
||||
h & removal;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -9,7 +9,7 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "CGObjectInstance.h"
|
||||
#include "../CCreatureSet.h"
|
||||
#include "../bonuses/CBonusProxy.h"
|
||||
#include "../bonuses/CBonusSystemNode.h"
|
||||
|
@ -17,7 +17,8 @@
|
||||
#include "../NetPacks.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "CommonConstructors.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapObjectConstructors/CommonConstructors.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
|
||||
|
@ -9,7 +9,6 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "CArmedInstance.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -10,8 +10,9 @@
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "CGDwelling.h"
|
||||
#include "CObjectClassesHandler.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
|
@ -24,7 +24,6 @@
|
||||
#include "../CSoundBase.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "CObjectClassesHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
@ -32,6 +31,8 @@
|
||||
#include "../mapping/CMap.h"
|
||||
#include "CGTownInstance.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../battle/Unit.h"
|
||||
|
||||
|
@ -11,11 +11,9 @@
|
||||
|
||||
#include <vcmi/spells/Caster.h>
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "CArmedInstance.h"
|
||||
|
||||
#include "../CArtHandler.h" // For CArtifactSet
|
||||
#include "../CRandomGenerator.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -19,166 +19,11 @@
|
||||
#include "CGTownInstance.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "CObjectClassesHandler.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
|
||||
{
|
||||
switch(mode)
|
||||
{
|
||||
case EMarketMode::RESOURCE_RESOURCE:
|
||||
{
|
||||
double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
|
||||
|
||||
double r = VLC->objh->resVals[id1]; //value of given resource
|
||||
double g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
|
||||
|
||||
if(r>g) //if given resource is more expensive than wanted
|
||||
{
|
||||
val2 = static_cast<int>(ceil(r / g));
|
||||
val1 = 1;
|
||||
}
|
||||
else //if wanted resource is more expensive
|
||||
{
|
||||
val1 = static_cast<int>((g / r) + 0.5);
|
||||
val2 = 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EMarketMode::CREATURE_RESOURCE:
|
||||
{
|
||||
const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
|
||||
double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
|
||||
|
||||
double r = VLC->creatures()->getByIndex(id1)->getRecruitCost(EGameResID::GOLD); //value of given creature in gold
|
||||
double g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
|
||||
|
||||
if(r>g) //if given resource is more expensive than wanted
|
||||
{
|
||||
val2 = static_cast<int>(ceil(r / g));
|
||||
val1 = 1;
|
||||
}
|
||||
else //if wanted resource is more expensive
|
||||
{
|
||||
val1 = static_cast<int>((g / r) + 0.5);
|
||||
val2 = 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EMarketMode::RESOURCE_PLAYER:
|
||||
val1 = 1;
|
||||
val2 = 1;
|
||||
break;
|
||||
case EMarketMode::RESOURCE_ARTIFACT:
|
||||
{
|
||||
double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
|
||||
double r = VLC->objh->resVals[id1]; //value of offered resource
|
||||
double g = VLC->artifacts()->getByIndex(id2)->getPrice() / effectiveness; //value of bought artifact in gold
|
||||
|
||||
if(id1 != 6) //non-gold prices are doubled
|
||||
r /= 2;
|
||||
|
||||
val1 = std::max(1, static_cast<int>((g / r) + 0.5)); //don't sell arts for less than 1 resource
|
||||
val2 = 1;
|
||||
}
|
||||
break;
|
||||
case EMarketMode::ARTIFACT_RESOURCE:
|
||||
{
|
||||
double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
|
||||
double r = VLC->artifacts()->getByIndex(id1)->getPrice() * effectiveness;
|
||||
double g = VLC->objh->resVals[id2];
|
||||
|
||||
// if(id2 != 6) //non-gold prices are doubled
|
||||
// r /= 2;
|
||||
|
||||
val1 = 1;
|
||||
val2 = std::max(1, static_cast<int>((r / g) + 0.5)); //at least one resource is given in return
|
||||
}
|
||||
break;
|
||||
case EMarketMode::CREATURE_EXP:
|
||||
{
|
||||
val1 = 1;
|
||||
val2 = (VLC->creh->objects[id1]->getAIValue() / 40) * 5;
|
||||
}
|
||||
break;
|
||||
case EMarketMode::ARTIFACT_EXP:
|
||||
{
|
||||
val1 = 1;
|
||||
|
||||
int givenClass = VLC->arth->objects[id1]->getArtClassSerial();
|
||||
if(givenClass < 0 || givenClass > 3)
|
||||
{
|
||||
val2 = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static constexpr int expPerClass[] = {1000, 1500, 3000, 6000};
|
||||
val2 = expPerClass[givenClass];
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
|
||||
{
|
||||
switch(mode)
|
||||
{
|
||||
case EMarketMode::RESOURCE_RESOURCE:
|
||||
case EMarketMode::ARTIFACT_RESOURCE:
|
||||
case EMarketMode::CREATURE_RESOURCE:
|
||||
return -1;
|
||||
default:
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
|
||||
{
|
||||
std::vector<int> ret;
|
||||
switch(mode)
|
||||
{
|
||||
case EMarketMode::RESOURCE_RESOURCE:
|
||||
case EMarketMode::ARTIFACT_RESOURCE:
|
||||
case EMarketMode::CREATURE_RESOURCE:
|
||||
for (int i = 0; i < 7; i++)
|
||||
ret.push_back(i);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose)
|
||||
{
|
||||
auto * imarket = dynamic_cast<const IMarket *>(obj);
|
||||
if(verbose && !imarket)
|
||||
logGlobal->error("Cannot cast to IMarket object type %s", obj->typeName);
|
||||
return imarket;
|
||||
}
|
||||
|
||||
IMarket::IMarket()
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
|
||||
{
|
||||
std::vector<EMarketMode::EMarketMode> ret;
|
||||
for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
|
||||
if(allowsTrade(static_cast<EMarketMode::EMarketMode>(i)))
|
||||
ret.push_back(static_cast<EMarketMode::EMarketMode>(i));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CGMarket::initObj(CRandomGenerator & rand)
|
||||
{
|
||||
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
|
||||
|
@ -9,27 +9,11 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "CGObjectInstance.h"
|
||||
#include "IMarket.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class DLL_LINKAGE IMarket
|
||||
{
|
||||
public:
|
||||
IMarket();
|
||||
virtual ~IMarket() {}
|
||||
|
||||
virtual int getMarketEfficiency() const = 0;
|
||||
virtual bool allowsTrade(EMarketMode::EMarketMode mode) const;
|
||||
virtual int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
|
||||
virtual std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
|
||||
|
||||
bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
|
||||
std::vector<EMarketMode::EMarketMode> availableModes() const;
|
||||
|
||||
static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
|
||||
{
|
||||
public:
|
||||
|
348
lib/mapObjects/CGObjectInstance.cpp
Normal file
348
lib/mapObjects/CGObjectInstance.cpp
Normal file
@ -0,0 +1,348 @@
|
||||
/*
|
||||
* CObjectHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "CGObjectInstance.h"
|
||||
|
||||
#include "CGHeroInstance.h"
|
||||
#include "ObjectTemplate.h"
|
||||
|
||||
#include "../CGameState.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
//TODO: remove constructor
|
||||
CGObjectInstance::CGObjectInstance():
|
||||
pos(-1,-1,-1),
|
||||
ID(Obj::NO_OBJ),
|
||||
subID(-1),
|
||||
tempOwner(PlayerColor::UNFLAGGABLE),
|
||||
blockVisit(false)
|
||||
{
|
||||
}
|
||||
|
||||
//must be instantiated in .cpp file for access to complete types of all member fields
|
||||
CGObjectInstance::~CGObjectInstance() = default;
|
||||
|
||||
int32_t CGObjectInstance::getObjGroupIndex() const
|
||||
{
|
||||
return ID.num;
|
||||
}
|
||||
|
||||
int32_t CGObjectInstance::getObjTypeIndex() const
|
||||
{
|
||||
return subID;
|
||||
}
|
||||
|
||||
int3 CGObjectInstance::getPosition() const
|
||||
{
|
||||
return pos;
|
||||
}
|
||||
|
||||
int3 CGObjectInstance::getTopVisiblePos() const
|
||||
{
|
||||
return pos - appearance->getTopVisibleOffset();
|
||||
}
|
||||
|
||||
void CGObjectInstance::setOwner(const PlayerColor & ow)
|
||||
{
|
||||
tempOwner = ow;
|
||||
}
|
||||
int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
|
||||
{
|
||||
return appearance->getWidth();
|
||||
}
|
||||
int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
|
||||
{
|
||||
return appearance->getHeight();
|
||||
}
|
||||
bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
|
||||
{
|
||||
return appearance->isVisitableAt(pos.x - x, pos.y - y);
|
||||
}
|
||||
bool CGObjectInstance::blockingAt(int x, int y) const
|
||||
{
|
||||
return appearance->isBlockedAt(pos.x - x, pos.y - y);
|
||||
}
|
||||
|
||||
bool CGObjectInstance::coveringAt(int x, int y) const
|
||||
{
|
||||
return appearance->isVisibleAt(pos.x - x, pos.y - y);
|
||||
}
|
||||
|
||||
std::set<int3> CGObjectInstance::getBlockedPos() const
|
||||
{
|
||||
std::set<int3> ret;
|
||||
for(int w=0; w<getWidth(); ++w)
|
||||
{
|
||||
for(int h=0; h<getHeight(); ++h)
|
||||
{
|
||||
if(appearance->isBlockedAt(w, h))
|
||||
ret.insert(int3(pos.x - w, pos.y - h, pos.z));
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::set<int3> CGObjectInstance::getBlockedOffsets() const
|
||||
{
|
||||
return appearance->getBlockedOffsets();
|
||||
}
|
||||
|
||||
void CGObjectInstance::setType(si32 ID, si32 subID)
|
||||
{
|
||||
auto position = visitablePos();
|
||||
auto oldOffset = getVisitableOffset();
|
||||
auto &tile = cb->gameState()->map->getTile(position);
|
||||
|
||||
//recalculate blockvis tiles - new appearance might have different blockmap than before
|
||||
cb->gameState()->map->removeBlockVisTiles(this, true);
|
||||
auto handler = VLC->objtypeh->getHandlerFor(ID, subID);
|
||||
if(!handler)
|
||||
{
|
||||
logGlobal->error("Unknown object type %d:%d at %s", ID, subID, visitablePos().toString());
|
||||
return;
|
||||
}
|
||||
if(!handler->getTemplates(tile.terType->getId()).empty())
|
||||
{
|
||||
appearance = handler->getTemplates(tile.terType->getId())[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->warn("Object %d:%d at %s has no templates suitable for terrain %s", ID, subID, visitablePos().toString(), tile.terType->getNameTranslated());
|
||||
appearance = handler->getTemplates()[0]; // get at least some appearance since alternative is crash
|
||||
}
|
||||
|
||||
if(this->ID == Obj::PRISON && ID == Obj::HERO)
|
||||
{
|
||||
auto newOffset = getVisitableOffset();
|
||||
// FIXME: potentially unused code - setType is NOT called when releasing hero from prison
|
||||
// instead, appearance update & pos adjustment occurs in GiveHero::applyGs
|
||||
|
||||
// adjust position since hero and prison may have different visitable offset
|
||||
pos = pos - oldOffset + newOffset;
|
||||
}
|
||||
|
||||
this->ID = Obj(ID);
|
||||
this->subID = subID;
|
||||
|
||||
cb->gameState()->map->addBlockVisTiles(this);
|
||||
}
|
||||
|
||||
void CGObjectInstance::initObj(CRandomGenerator & rand)
|
||||
{
|
||||
switch(ID)
|
||||
{
|
||||
case Obj::TAVERN:
|
||||
blockVisit = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CGObjectInstance::setProperty( ui8 what, ui32 val )
|
||||
{
|
||||
setPropertyDer(what, val); // call this before any actual changes (needed at least for dwellings)
|
||||
|
||||
switch(what)
|
||||
{
|
||||
case ObjProperty::OWNER:
|
||||
tempOwner = PlayerColor(val);
|
||||
break;
|
||||
case ObjProperty::BLOCKVIS:
|
||||
blockVisit = val;
|
||||
break;
|
||||
case ObjProperty::ID:
|
||||
ID = Obj(val);
|
||||
break;
|
||||
case ObjProperty::SUBID:
|
||||
subID = val;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
|
||||
{}
|
||||
|
||||
int3 CGObjectInstance::getSightCenter() const
|
||||
{
|
||||
return visitablePos();
|
||||
}
|
||||
|
||||
int CGObjectInstance::getSightRadius() const
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
int3 CGObjectInstance::getVisitableOffset() const
|
||||
{
|
||||
return appearance->getVisitableOffset();
|
||||
}
|
||||
|
||||
void CGObjectInstance::giveDummyBonus(const ObjectInstanceID & heroID, BonusDuration::Type duration) const
|
||||
{
|
||||
GiveBonus gbonus;
|
||||
gbonus.bonus.type = BonusType::NONE;
|
||||
gbonus.id = heroID.getNum();
|
||||
gbonus.bonus.duration = duration;
|
||||
gbonus.bonus.source = BonusSource::OBJECT;
|
||||
gbonus.bonus.sid = ID;
|
||||
cb->giveHeroBonus(&gbonus);
|
||||
}
|
||||
|
||||
std::string CGObjectInstance::getObjectName() const
|
||||
{
|
||||
return VLC->objtypeh->getObjectName(ID, subID);
|
||||
}
|
||||
|
||||
std::optional<std::string> CGObjectInstance::getAmbientSound() const
|
||||
{
|
||||
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).ambient;
|
||||
if(!sounds.empty())
|
||||
return sounds.front(); // TODO: Support randomization of ambient sounds
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::optional<std::string> CGObjectInstance::getVisitSound() const
|
||||
{
|
||||
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).visit;
|
||||
if(!sounds.empty())
|
||||
return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::optional<std::string> CGObjectInstance::getRemovalSound() const
|
||||
{
|
||||
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).removal;
|
||||
if(!sounds.empty())
|
||||
return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::string CGObjectInstance::getHoverText(PlayerColor player) const
|
||||
{
|
||||
auto text = getObjectName();
|
||||
if (tempOwner.isValidPlayer())
|
||||
text += "\n" + VLC->generaltexth->arraytxt[23 + tempOwner.getNum()];
|
||||
return text;
|
||||
}
|
||||
|
||||
std::string CGObjectInstance::getHoverText(const CGHeroInstance * hero) const
|
||||
{
|
||||
return getHoverText(hero->tempOwner);
|
||||
}
|
||||
|
||||
void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
switch(ID)
|
||||
{
|
||||
case Obj::HILL_FORT:
|
||||
{
|
||||
openWindow(EOpenWindowMode::HILL_FORT_WINDOW,id.getNum(),h->id.getNum());
|
||||
}
|
||||
break;
|
||||
case Obj::SANCTUARY:
|
||||
{
|
||||
//You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
|
||||
h->showInfoDialog(114);
|
||||
}
|
||||
break;
|
||||
case Obj::TAVERN:
|
||||
{
|
||||
openWindow(EOpenWindowMode::TAVERN_WINDOW,h->id.getNum(),id.getNum());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int3 CGObjectInstance::visitablePos() const
|
||||
{
|
||||
return pos - getVisitableOffset();
|
||||
}
|
||||
|
||||
bool CGObjectInstance::isVisitable() const
|
||||
{
|
||||
return appearance->isVisitable();
|
||||
}
|
||||
|
||||
bool CGObjectInstance::passableFor(PlayerColor color) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void CGObjectInstance::updateFrom(const JsonNode & data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CGObjectInstance::serializeJson(JsonSerializeFormat & handler)
|
||||
{
|
||||
//only save here, loading is handled by map loader
|
||||
if(handler.saving)
|
||||
{
|
||||
handler.serializeString("type", typeName);
|
||||
handler.serializeString("subtype", subTypeName);
|
||||
|
||||
handler.serializeInt("x", pos.x);
|
||||
handler.serializeInt("y", pos.y);
|
||||
handler.serializeInt("l", pos.z);
|
||||
JsonNode app;
|
||||
appearance->writeJson(app, false);
|
||||
handler.serializeRaw("template", app, std::nullopt);
|
||||
}
|
||||
|
||||
{
|
||||
auto options = handler.enterStruct("options");
|
||||
serializeJsonOptions(handler);
|
||||
}
|
||||
}
|
||||
|
||||
void CGObjectInstance::afterAddToMap(CMap * map)
|
||||
{
|
||||
//nothing here
|
||||
}
|
||||
|
||||
void CGObjectInstance::afterRemoveFromMap(CMap * map)
|
||||
{
|
||||
//nothing here
|
||||
}
|
||||
|
||||
void CGObjectInstance::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||
{
|
||||
//nothing here
|
||||
}
|
||||
|
||||
void CGObjectInstance::serializeJsonOwner(JsonSerializeFormat & handler)
|
||||
{
|
||||
ui8 temp = tempOwner.getNum();
|
||||
|
||||
handler.serializeEnum("owner", temp, PlayerColor::NEUTRAL.getNum(), GameConstants::PLAYER_COLOR_NAMES);
|
||||
|
||||
if(!handler.saving)
|
||||
tempOwner = PlayerColor(temp);
|
||||
}
|
||||
|
||||
BattleField CGObjectInstance::getBattlefield() const
|
||||
{
|
||||
return VLC->objtypeh->getHandlerFor(ID, subID)->getBattlefield();
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
145
lib/mapObjects/CGObjectInstance.h
Normal file
145
lib/mapObjects/CGObjectInstance.h
Normal file
@ -0,0 +1,145 @@
|
||||
/*
|
||||
* CGObjectInstance.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "IObjectInterface.h"
|
||||
#include "../int3.h"
|
||||
#include "../bonuses/BonusEnum.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class JsonSerializeFormat;
|
||||
class ObjectTemplate;
|
||||
class CMap;
|
||||
|
||||
class DLL_LINKAGE CGObjectInstance : public IObjectInterface
|
||||
{
|
||||
public:
|
||||
/// Position of bottom-right corner of object on map
|
||||
int3 pos;
|
||||
/// Type of object, e.g. town, hero, creature.
|
||||
Obj ID;
|
||||
/// Subtype of object, depends on type
|
||||
si32 subID;
|
||||
/// Current owner of an object (when below PLAYER_LIMIT)
|
||||
PlayerColor tempOwner;
|
||||
/// Index of object in map's list of objects
|
||||
ObjectInstanceID id;
|
||||
/// Defines appearance of object on map (animation, blocked tiles, blit order, etc)
|
||||
std::shared_ptr<const ObjectTemplate> appearance;
|
||||
/// If true hero can visit this object only from neighbouring tiles and can't stand on this object
|
||||
bool blockVisit;
|
||||
|
||||
std::string instanceName;
|
||||
std::string typeName;
|
||||
std::string subTypeName;
|
||||
|
||||
CGObjectInstance(); //TODO: remove constructor
|
||||
~CGObjectInstance() override;
|
||||
|
||||
int32_t getObjGroupIndex() const override;
|
||||
int32_t getObjTypeIndex() const override;
|
||||
|
||||
/// "center" tile from which the sight distance is calculated
|
||||
int3 getSightCenter() const;
|
||||
|
||||
PlayerColor getOwner() const override
|
||||
{
|
||||
return this->tempOwner;
|
||||
}
|
||||
void setOwner(const PlayerColor & ow);
|
||||
|
||||
/** APPEARANCE ACCESSORS **/
|
||||
|
||||
int getWidth() const; //returns width of object graphic in tiles
|
||||
int getHeight() const; //returns height of object graphic in tiles
|
||||
bool visitableAt(int x, int y) const; //returns true if object is visitable at location (x, y) (h3m pos)
|
||||
int3 visitablePos() const override;
|
||||
int3 getPosition() const override;
|
||||
int3 getTopVisiblePos() const;
|
||||
bool blockingAt(int x, int y) const; //returns true if object is blocking location (x, y) (h3m pos)
|
||||
bool coveringAt(int x, int y) const; //returns true if object covers with picture location (x, y) (h3m pos)
|
||||
std::set<int3> getBlockedPos() const; //returns set of positions blocked by this object
|
||||
std::set<int3> getBlockedOffsets() const; //returns set of relative positions blocked by this object
|
||||
bool isVisitable() const; //returns true if object is visitable
|
||||
|
||||
virtual BattleField getBattlefield() const;
|
||||
|
||||
virtual bool isTile2Terrain() const { return false; }
|
||||
|
||||
std::optional<std::string> getAmbientSound() const;
|
||||
std::optional<std::string> getVisitSound() const;
|
||||
std::optional<std::string> getRemovalSound() const;
|
||||
|
||||
/** VIRTUAL METHODS **/
|
||||
|
||||
/// Returns true if player can pass through visitable tiles of this object
|
||||
virtual bool passableFor(PlayerColor color) const;
|
||||
/// Range of revealed map around this object, counting from getSightCenter()
|
||||
virtual int getSightRadius() const;
|
||||
/// returns (x,y,0) offset to a visitable tile of object
|
||||
virtual int3 getVisitableOffset() const;
|
||||
/// Called mostly during map randomization to turn random object into a regular one (e.g. "Random Monster" into "Pikeman")
|
||||
virtual void setType(si32 ID, si32 subID);
|
||||
|
||||
/// returns text visible in status bar with specific hero/player active.
|
||||
|
||||
/// Returns generic name of object, without any player-specific info
|
||||
virtual std::string getObjectName() const;
|
||||
|
||||
/// Returns hover name for situation when there are no selected heroes. Default = object name
|
||||
virtual std::string getHoverText(PlayerColor player) const;
|
||||
/// Returns hero-specific hover name, including visited/not visited info. Default = player-specific name
|
||||
virtual std::string getHoverText(const CGHeroInstance * hero) const;
|
||||
|
||||
/** OVERRIDES OF IObjectInterface **/
|
||||
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
/// method for synchronous update. Note: For new properties classes should override setPropertyDer instead
|
||||
void setProperty(ui8 what, ui32 val) final;
|
||||
|
||||
virtual void afterAddToMap(CMap * map);
|
||||
virtual void afterRemoveFromMap(CMap * map);
|
||||
|
||||
///Entry point of binary (de-)serialization
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & instanceName;
|
||||
h & typeName;
|
||||
h & subTypeName;
|
||||
h & pos;
|
||||
h & ID;
|
||||
h & subID;
|
||||
h & id;
|
||||
h & tempOwner;
|
||||
h & blockVisit;
|
||||
h & appearance;
|
||||
//definfo is handled by map serializer
|
||||
}
|
||||
|
||||
///Entry point of Json (de-)serialization
|
||||
void serializeJson(JsonSerializeFormat & handler);
|
||||
virtual void updateFrom(const JsonNode & data);
|
||||
|
||||
protected:
|
||||
/// virtual method that allows synchronously update object state on server and all clients
|
||||
virtual void setPropertyDer(ui8 what, ui32 val);
|
||||
|
||||
/// Gives dummy bonus from this object to hero. Can be used to track visited state
|
||||
void giveDummyBonus(const ObjectInstanceID & heroID, BonusDuration::Type duration = BonusDuration::ONE_DAY) const;
|
||||
|
||||
///Serialize object-type specific options
|
||||
virtual void serializeJsonOptions(JsonSerializeFormat & handler);
|
||||
|
||||
void serializeJsonOwner(JsonSerializeFormat & handler);
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -9,7 +9,6 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "CArmedInstance.h"
|
||||
#include "../ResourceSet.h"
|
||||
|
||||
|
@ -10,7 +10,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "IObjectInterface.h"
|
||||
#include "../rewardable/Interface.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -11,7 +11,6 @@
|
||||
#include "StdInc.h"
|
||||
#include "CGTownInstance.h"
|
||||
#include "CGTownBuilding.h"
|
||||
#include "CObjectClassesHandler.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../bonuses/Bonus.h"
|
||||
#include "../battle/IBattleInfoCallback.h"
|
||||
@ -24,6 +23,8 @@
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -9,9 +9,7 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "CGMarket.h" // For IMarket interface
|
||||
#include "CArmedInstance.h"
|
||||
#include "IMarket.h"
|
||||
#include "CGDwelling.h"
|
||||
#include "CGTownBuilding.h"
|
||||
|
||||
|
@ -1,337 +0,0 @@
|
||||
/*
|
||||
* CObjectClassesHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "ObjectTemplate.h"
|
||||
|
||||
#include "../GameConstants.h"
|
||||
#include "../ConstTransitivePtr.h"
|
||||
#include "../IHandlerBase.h"
|
||||
#include "../JsonNode.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class JsonNode;
|
||||
class CRandomGenerator;
|
||||
|
||||
|
||||
struct SObjectSounds
|
||||
{
|
||||
std::vector<std::string> ambient;
|
||||
std::vector<std::string> visit;
|
||||
std::vector<std::string> removal;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & ambient;
|
||||
h & visit;
|
||||
h & removal;
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that describes placement rules for this object in random map
|
||||
struct DLL_LINKAGE RandomMapInfo
|
||||
{
|
||||
/// How valuable this object is, 1k = worthless, 10k = Utopia-level
|
||||
ui32 value;
|
||||
|
||||
/// How many of such objects can be placed on map, 0 = object can not be placed by RMG
|
||||
std::optional<ui32> mapLimit;
|
||||
|
||||
/// How many of such objects can be placed in one zone, 0 = unplaceable
|
||||
ui32 zoneLimit;
|
||||
|
||||
/// Rarity of object, 5 = extremely rare, 100 = common
|
||||
ui32 rarity;
|
||||
|
||||
RandomMapInfo():
|
||||
value(0),
|
||||
zoneLimit(0),
|
||||
rarity(0)
|
||||
{}
|
||||
|
||||
void setMapLimit(ui32 val) { mapLimit = val; }
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & value;
|
||||
h & mapLimit;
|
||||
h & zoneLimit;
|
||||
h & rarity;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE CompoundMapObjectID
|
||||
{
|
||||
si32 primaryID;
|
||||
si32 secondaryID;
|
||||
|
||||
CompoundMapObjectID(si32 primID, si32 secID) : primaryID(primID), secondaryID(secID) {};
|
||||
|
||||
bool operator<(const CompoundMapObjectID& other) const
|
||||
{
|
||||
if(this->primaryID != other.primaryID)
|
||||
return this->primaryID < other.primaryID;
|
||||
else
|
||||
return this->secondaryID < other.secondaryID;
|
||||
}
|
||||
|
||||
bool operator==(const CompoundMapObjectID& other) const
|
||||
{
|
||||
return (this->primaryID == other.primaryID) && (this->secondaryID == other.secondaryID);
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE IObjectInfo
|
||||
{
|
||||
public:
|
||||
struct CArmyStructure
|
||||
{
|
||||
ui32 totalStrength;
|
||||
ui32 shootersStrength;
|
||||
ui32 flyersStrength;
|
||||
ui32 walkersStrength;
|
||||
|
||||
CArmyStructure() :
|
||||
totalStrength(0),
|
||||
shootersStrength(0),
|
||||
flyersStrength(0),
|
||||
walkersStrength(0)
|
||||
{}
|
||||
|
||||
bool operator <(const CArmyStructure & other) const
|
||||
{
|
||||
return this->totalStrength < other.totalStrength;
|
||||
}
|
||||
};
|
||||
|
||||
/// Returns possible composition of guards. Actual guards would be
|
||||
/// somewhere between these two values
|
||||
virtual CArmyStructure minGuards() const { return CArmyStructure(); }
|
||||
virtual CArmyStructure maxGuards() const { return CArmyStructure(); }
|
||||
|
||||
virtual bool givesResources() const { return false; }
|
||||
|
||||
virtual bool givesExperience() const { return false; }
|
||||
virtual bool givesMana() const { return false; }
|
||||
virtual bool givesMovement() const { return false; }
|
||||
|
||||
virtual bool givesPrimarySkills() const { return false; }
|
||||
virtual bool givesSecondarySkills() const { return false; }
|
||||
|
||||
virtual bool givesArtifacts() const { return false; }
|
||||
virtual bool givesCreatures() const { return false; }
|
||||
virtual bool givesSpells() const { return false; }
|
||||
|
||||
virtual bool givesBonuses() const { return false; }
|
||||
|
||||
virtual ~IObjectInfo() = default;
|
||||
};
|
||||
|
||||
class CGObjectInstance;
|
||||
|
||||
/// Class responsible for creation of objects of specific type & subtype
|
||||
class DLL_LINKAGE AObjectTypeHandler : public boost::noncopyable
|
||||
{
|
||||
friend class CObjectClassesHandler;
|
||||
|
||||
RandomMapInfo rmgInfo;
|
||||
|
||||
JsonNode base; /// describes base template
|
||||
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> templates;
|
||||
|
||||
SObjectSounds sounds;
|
||||
|
||||
std::optional<si32> aiValue;
|
||||
std::optional<std::string> battlefield;
|
||||
|
||||
std::string modScope;
|
||||
std::string typeName;
|
||||
std::string subTypeName;
|
||||
|
||||
si32 type;
|
||||
si32 subtype;
|
||||
|
||||
protected:
|
||||
void preInitObject(CGObjectInstance * obj) const;
|
||||
virtual bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const;
|
||||
|
||||
/// initialization for classes that inherit this one
|
||||
virtual void initTypeData(const JsonNode & input);
|
||||
public:
|
||||
|
||||
virtual ~AObjectTypeHandler() = default;
|
||||
|
||||
si32 getIndex() const;
|
||||
si32 getSubIndex() const;
|
||||
|
||||
std::string getTypeName() const;
|
||||
std::string getSubTypeName() const;
|
||||
|
||||
/// loads generic data from Json structure and passes it towards type-specific constructors
|
||||
void init(const JsonNode & input);
|
||||
|
||||
/// returns full form of identifier of this object in form of modName:objectName
|
||||
std::string getJsonKey() const;
|
||||
|
||||
/// Returns object-specific name, if set
|
||||
SObjectSounds getSounds() const;
|
||||
|
||||
void addTemplate(const std::shared_ptr<const ObjectTemplate> & templ);
|
||||
void addTemplate(JsonNode config);
|
||||
|
||||
/// returns all templates matching parameters
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> getTemplates() const;
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> getTemplates(const TerrainId terrainType) const;
|
||||
|
||||
/// returns preferred template for this object, if present (e.g. one of 3 possible templates for town - village, fort and castle)
|
||||
/// note that appearance will not be changed - this must be done separately (either by assignment or via pack from server)
|
||||
std::shared_ptr<const ObjectTemplate> getOverride(TerrainId terrainType, const CGObjectInstance * object) const;
|
||||
|
||||
BattleField getBattlefield() const;
|
||||
|
||||
const RandomMapInfo & getRMGInfo();
|
||||
|
||||
std::optional<si32> getAiValue() const;
|
||||
|
||||
/// returns true if this class provides custom text ID's instead of generic per-object name
|
||||
virtual bool hasNameTextID() const;
|
||||
|
||||
/// returns object's name in form of translatable text ID
|
||||
virtual std::string getNameTextID() const;
|
||||
|
||||
/// returns object's name in form of human-readable text
|
||||
std::string getNameTranslated() const;
|
||||
|
||||
virtual bool isStaticObject();
|
||||
|
||||
virtual void afterLoadFinalization();
|
||||
|
||||
/// Creates object and set up core properties (like ID/subID). Object is NOT initialized
|
||||
/// to allow creating objects before game start (e.g. map loading)
|
||||
virtual CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const = 0;
|
||||
|
||||
/// Configures object properties. Should be re-entrable, resetting state of the object if necessarily
|
||||
/// This should set remaining properties, including randomized or depending on map
|
||||
virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const = 0;
|
||||
|
||||
/// Returns object configuration, if available. Otherwise returns NULL
|
||||
virtual std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const = 0;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & type;
|
||||
h & subtype;
|
||||
h & templates;
|
||||
h & rmgInfo;
|
||||
h & modScope;
|
||||
h & typeName;
|
||||
h & subTypeName;
|
||||
h & sounds;
|
||||
h & aiValue;
|
||||
h & battlefield;
|
||||
}
|
||||
};
|
||||
|
||||
using TObjectTypeHandler = std::shared_ptr<AObjectTypeHandler>;
|
||||
|
||||
/// Class responsible for creation of adventure map objects of specific type
|
||||
class DLL_LINKAGE ObjectClass
|
||||
{
|
||||
public:
|
||||
std::string modScope;
|
||||
std::string identifier;
|
||||
|
||||
si32 id;
|
||||
std::string handlerName; // ID of handler that controls this object, should be determined using handlerConstructor map
|
||||
|
||||
JsonNode base;
|
||||
std::vector<TObjectTypeHandler> objects;
|
||||
|
||||
ObjectClass() = default;
|
||||
|
||||
std::string getJsonKey() const;
|
||||
std::string getNameTextID() const;
|
||||
std::string getNameTranslated() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & id;
|
||||
h & handlerName;
|
||||
h & base;
|
||||
h & objects;
|
||||
h & identifier;
|
||||
h & modScope;
|
||||
}
|
||||
};
|
||||
|
||||
/// Main class responsible for creation of all adventure map objects
|
||||
class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
|
||||
{
|
||||
/// list of object handlers, each of them handles only one type
|
||||
std::vector<ObjectClass * > objects;
|
||||
|
||||
/// map that is filled during contruction with all known handlers. Not serializeable due to usage of std::function
|
||||
std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
|
||||
|
||||
/// container with H3 templates, used only during loading, no need to serialize it
|
||||
using TTemplatesContainer = std::multimap<std::pair<si32, si32>, std::shared_ptr<const ObjectTemplate>>;
|
||||
TTemplatesContainer legacyTemplates;
|
||||
|
||||
TObjectTypeHandler loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
|
||||
|
||||
void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj);
|
||||
void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
|
||||
|
||||
ObjectClass * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index);
|
||||
|
||||
void generateExtraMonolithsForRMG();
|
||||
|
||||
public:
|
||||
CObjectClassesHandler();
|
||||
~CObjectClassesHandler();
|
||||
|
||||
std::vector<JsonNode> loadLegacyData() override;
|
||||
|
||||
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
||||
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
||||
|
||||
void loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID);
|
||||
void removeSubObject(si32 ID, si32 subID);
|
||||
|
||||
void beforeValidate(JsonNode & object) override;
|
||||
void afterLoadFinalization() override;
|
||||
|
||||
std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
/// Queries to detect loaded objects
|
||||
std::set<si32> knownObjects() const;
|
||||
std::set<si32> knownSubObjects(si32 primaryID) const;
|
||||
|
||||
/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
|
||||
TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
|
||||
TObjectTypeHandler getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const;
|
||||
TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const;
|
||||
|
||||
std::string getObjectName(si32 type, si32 subtype) const;
|
||||
|
||||
SObjectSounds getObjectSounds(si32 type, si32 subtype) const;
|
||||
|
||||
/// Returns handler string describing the handler (for use in client)
|
||||
std::string getObjectHandlerName(si32 type) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & objects;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -11,89 +11,11 @@
|
||||
#include "StdInc.h"
|
||||
#include "CObjectHandler.h"
|
||||
|
||||
#include "../NetPacks.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "CGObjectInstance.h"
|
||||
#include "../filesystem/ResourceID.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../TerrainHandler.h"
|
||||
|
||||
#include "CObjectClassesHandler.h"
|
||||
#include "CGTownInstance.h"
|
||||
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
IGameCallback * IObjectInterface::cb = nullptr;
|
||||
|
||||
///helpers
|
||||
void IObjectInterface::openWindow(const EOpenWindowMode type, const int id1, const int id2)
|
||||
{
|
||||
OpenWindow ow;
|
||||
ow.window = type;
|
||||
ow.id1 = id1;
|
||||
ow.id2 = id2;
|
||||
IObjectInterface::cb->sendAndApply(&ow);
|
||||
}
|
||||
|
||||
void IObjectInterface::showInfoDialog(const ui32 txtID, const ui16 soundID, EInfoWindowMode mode) const
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.soundID = soundID;
|
||||
iw.player = getOwner();
|
||||
iw.type = mode;
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
|
||||
IObjectInterface::cb->sendAndApply(&iw);
|
||||
}
|
||||
|
||||
///IObjectInterface
|
||||
void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
|
||||
{}
|
||||
|
||||
void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
|
||||
{}
|
||||
|
||||
void IObjectInterface::newTurn(CRandomGenerator & rand) const
|
||||
{}
|
||||
|
||||
void IObjectInterface::initObj(CRandomGenerator & rand)
|
||||
{}
|
||||
|
||||
void IObjectInterface::setProperty( ui8 what, ui32 val )
|
||||
{}
|
||||
|
||||
bool IObjectInterface::wasVisited (PlayerColor player) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
bool IObjectInterface::wasVisited (const CGHeroInstance * h) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void IObjectInterface::postInit()
|
||||
{}
|
||||
|
||||
void IObjectInterface::preInit()
|
||||
{}
|
||||
|
||||
void IObjectInterface::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
{}
|
||||
|
||||
void IObjectInterface::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{}
|
||||
|
||||
void IObjectInterface::garrisonDialogClosed(const CGHeroInstance *hero) const
|
||||
{}
|
||||
|
||||
void IObjectInterface::heroLevelUpDone(const CGHeroInstance *hero) const
|
||||
{}
|
||||
|
||||
CObjectHandler::CObjectHandler()
|
||||
{
|
||||
logGlobal->trace("\t\tReading resources prices ");
|
||||
@ -105,324 +27,6 @@ CObjectHandler::CObjectHandler()
|
||||
logGlobal->trace("\t\tDone loading resource prices!");
|
||||
}
|
||||
|
||||
//TODO: remove constructor
|
||||
CGObjectInstance::CGObjectInstance():
|
||||
pos(-1,-1,-1),
|
||||
ID(Obj::NO_OBJ),
|
||||
subID(-1),
|
||||
tempOwner(PlayerColor::UNFLAGGABLE),
|
||||
blockVisit(false)
|
||||
{
|
||||
}
|
||||
|
||||
//must be instantiated in .cpp file for access to complete types of all member fields
|
||||
CGObjectInstance::~CGObjectInstance() = default;
|
||||
|
||||
int32_t CGObjectInstance::getObjGroupIndex() const
|
||||
{
|
||||
return ID.num;
|
||||
}
|
||||
|
||||
int32_t CGObjectInstance::getObjTypeIndex() const
|
||||
{
|
||||
return subID;
|
||||
}
|
||||
|
||||
int3 CGObjectInstance::getPosition() const
|
||||
{
|
||||
return pos;
|
||||
}
|
||||
|
||||
int3 CGObjectInstance::getTopVisiblePos() const
|
||||
{
|
||||
return pos - appearance->getTopVisibleOffset();
|
||||
}
|
||||
|
||||
void CGObjectInstance::setOwner(const PlayerColor & ow)
|
||||
{
|
||||
tempOwner = ow;
|
||||
}
|
||||
int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
|
||||
{
|
||||
return appearance->getWidth();
|
||||
}
|
||||
int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
|
||||
{
|
||||
return appearance->getHeight();
|
||||
}
|
||||
bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
|
||||
{
|
||||
return appearance->isVisitableAt(pos.x - x, pos.y - y);
|
||||
}
|
||||
bool CGObjectInstance::blockingAt(int x, int y) const
|
||||
{
|
||||
return appearance->isBlockedAt(pos.x - x, pos.y - y);
|
||||
}
|
||||
|
||||
bool CGObjectInstance::coveringAt(int x, int y) const
|
||||
{
|
||||
return appearance->isVisibleAt(pos.x - x, pos.y - y);
|
||||
}
|
||||
|
||||
std::set<int3> CGObjectInstance::getBlockedPos() const
|
||||
{
|
||||
std::set<int3> ret;
|
||||
for(int w=0; w<getWidth(); ++w)
|
||||
{
|
||||
for(int h=0; h<getHeight(); ++h)
|
||||
{
|
||||
if(appearance->isBlockedAt(w, h))
|
||||
ret.insert(int3(pos.x - w, pos.y - h, pos.z));
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::set<int3> CGObjectInstance::getBlockedOffsets() const
|
||||
{
|
||||
return appearance->getBlockedOffsets();
|
||||
}
|
||||
|
||||
void CGObjectInstance::setType(si32 ID, si32 subID)
|
||||
{
|
||||
auto position = visitablePos();
|
||||
auto oldOffset = getVisitableOffset();
|
||||
auto &tile = cb->gameState()->map->getTile(position);
|
||||
|
||||
//recalculate blockvis tiles - new appearance might have different blockmap than before
|
||||
cb->gameState()->map->removeBlockVisTiles(this, true);
|
||||
auto handler = VLC->objtypeh->getHandlerFor(ID, subID);
|
||||
if(!handler)
|
||||
{
|
||||
logGlobal->error("Unknown object type %d:%d at %s", ID, subID, visitablePos().toString());
|
||||
return;
|
||||
}
|
||||
if(!handler->getTemplates(tile.terType->getId()).empty())
|
||||
{
|
||||
appearance = handler->getTemplates(tile.terType->getId())[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->warn("Object %d:%d at %s has no templates suitable for terrain %s", ID, subID, visitablePos().toString(), tile.terType->getNameTranslated());
|
||||
appearance = handler->getTemplates()[0]; // get at least some appearance since alternative is crash
|
||||
}
|
||||
|
||||
if(this->ID == Obj::PRISON && ID == Obj::HERO)
|
||||
{
|
||||
auto newOffset = getVisitableOffset();
|
||||
// FIXME: potentially unused code - setType is NOT called when releasing hero from prison
|
||||
// instead, appearance update & pos adjustment occurs in GiveHero::applyGs
|
||||
|
||||
// adjust position since hero and prison may have different visitable offset
|
||||
pos = pos - oldOffset + newOffset;
|
||||
}
|
||||
|
||||
this->ID = Obj(ID);
|
||||
this->subID = subID;
|
||||
|
||||
cb->gameState()->map->addBlockVisTiles(this);
|
||||
}
|
||||
|
||||
void CGObjectInstance::initObj(CRandomGenerator & rand)
|
||||
{
|
||||
switch(ID)
|
||||
{
|
||||
case Obj::TAVERN:
|
||||
blockVisit = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CGObjectInstance::setProperty( ui8 what, ui32 val )
|
||||
{
|
||||
setPropertyDer(what, val); // call this before any actual changes (needed at least for dwellings)
|
||||
|
||||
switch(what)
|
||||
{
|
||||
case ObjProperty::OWNER:
|
||||
tempOwner = PlayerColor(val);
|
||||
break;
|
||||
case ObjProperty::BLOCKVIS:
|
||||
blockVisit = val;
|
||||
break;
|
||||
case ObjProperty::ID:
|
||||
ID = Obj(val);
|
||||
break;
|
||||
case ObjProperty::SUBID:
|
||||
subID = val;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
|
||||
{}
|
||||
|
||||
int3 CGObjectInstance::getSightCenter() const
|
||||
{
|
||||
return visitablePos();
|
||||
}
|
||||
|
||||
int CGObjectInstance::getSightRadius() const
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
int3 CGObjectInstance::getVisitableOffset() const
|
||||
{
|
||||
return appearance->getVisitableOffset();
|
||||
}
|
||||
|
||||
void CGObjectInstance::giveDummyBonus(const ObjectInstanceID & heroID, BonusDuration::Type duration) const
|
||||
{
|
||||
GiveBonus gbonus;
|
||||
gbonus.bonus.type = BonusType::NONE;
|
||||
gbonus.id = heroID.getNum();
|
||||
gbonus.bonus.duration = duration;
|
||||
gbonus.bonus.source = BonusSource::OBJECT;
|
||||
gbonus.bonus.sid = ID;
|
||||
cb->giveHeroBonus(&gbonus);
|
||||
}
|
||||
|
||||
std::string CGObjectInstance::getObjectName() const
|
||||
{
|
||||
return VLC->objtypeh->getObjectName(ID, subID);
|
||||
}
|
||||
|
||||
std::optional<std::string> CGObjectInstance::getAmbientSound() const
|
||||
{
|
||||
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).ambient;
|
||||
if(!sounds.empty())
|
||||
return sounds.front(); // TODO: Support randomization of ambient sounds
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::optional<std::string> CGObjectInstance::getVisitSound() const
|
||||
{
|
||||
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).visit;
|
||||
if(!sounds.empty())
|
||||
return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::optional<std::string> CGObjectInstance::getRemovalSound() const
|
||||
{
|
||||
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).removal;
|
||||
if(!sounds.empty())
|
||||
return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::string CGObjectInstance::getHoverText(PlayerColor player) const
|
||||
{
|
||||
auto text = getObjectName();
|
||||
if (tempOwner.isValidPlayer())
|
||||
text += "\n" + VLC->generaltexth->arraytxt[23 + tempOwner.getNum()];
|
||||
return text;
|
||||
}
|
||||
|
||||
std::string CGObjectInstance::getHoverText(const CGHeroInstance * hero) const
|
||||
{
|
||||
return getHoverText(hero->tempOwner);
|
||||
}
|
||||
|
||||
void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
switch(ID)
|
||||
{
|
||||
case Obj::HILL_FORT:
|
||||
{
|
||||
openWindow(EOpenWindowMode::HILL_FORT_WINDOW,id.getNum(),h->id.getNum());
|
||||
}
|
||||
break;
|
||||
case Obj::SANCTUARY:
|
||||
{
|
||||
//You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
|
||||
h->showInfoDialog(114);
|
||||
}
|
||||
break;
|
||||
case Obj::TAVERN:
|
||||
{
|
||||
openWindow(EOpenWindowMode::TAVERN_WINDOW,h->id.getNum(),id.getNum());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int3 CGObjectInstance::visitablePos() const
|
||||
{
|
||||
return pos - getVisitableOffset();
|
||||
}
|
||||
|
||||
bool CGObjectInstance::isVisitable() const
|
||||
{
|
||||
return appearance->isVisitable();
|
||||
}
|
||||
|
||||
bool CGObjectInstance::passableFor(PlayerColor color) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void CGObjectInstance::updateFrom(const JsonNode & data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CGObjectInstance::serializeJson(JsonSerializeFormat & handler)
|
||||
{
|
||||
//only save here, loading is handled by map loader
|
||||
if(handler.saving)
|
||||
{
|
||||
handler.serializeString("type", typeName);
|
||||
handler.serializeString("subtype", subTypeName);
|
||||
|
||||
handler.serializeInt("x", pos.x);
|
||||
handler.serializeInt("y", pos.y);
|
||||
handler.serializeInt("l", pos.z);
|
||||
JsonNode app;
|
||||
appearance->writeJson(app, false);
|
||||
handler.serializeRaw("template", app, std::nullopt);
|
||||
}
|
||||
|
||||
{
|
||||
auto options = handler.enterStruct("options");
|
||||
serializeJsonOptions(handler);
|
||||
}
|
||||
}
|
||||
|
||||
void CGObjectInstance::afterAddToMap(CMap * map)
|
||||
{
|
||||
//nothing here
|
||||
}
|
||||
|
||||
void CGObjectInstance::afterRemoveFromMap(CMap * map)
|
||||
{
|
||||
//nothing here
|
||||
}
|
||||
|
||||
void CGObjectInstance::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||
{
|
||||
//nothing here
|
||||
}
|
||||
|
||||
void CGObjectInstance::serializeJsonOwner(JsonSerializeFormat & handler)
|
||||
{
|
||||
ui8 temp = tempOwner.getNum();
|
||||
|
||||
handler.serializeEnum("owner", temp, PlayerColor::NEUTRAL.getNum(), GameConstants::PLAYER_COLOR_NAMES);
|
||||
|
||||
if(!handler.saving)
|
||||
tempOwner = PlayerColor(temp);
|
||||
}
|
||||
|
||||
BattleField CGObjectInstance::getBattlefield() const
|
||||
{
|
||||
return VLC->objtypeh->getHandlerFor(ID, subID)->getBattlefield();
|
||||
}
|
||||
|
||||
CGObjectInstanceBySubIdFinder::CGObjectInstanceBySubIdFinder(CGObjectInstance * obj) : obj(obj)
|
||||
{
|
||||
|
||||
@ -433,103 +37,4 @@ bool CGObjectInstanceBySubIdFinder::operator()(CGObjectInstance * obj) const
|
||||
return this->obj->subID == obj->subID;
|
||||
}
|
||||
|
||||
int3 IBoatGenerator::bestLocation() const
|
||||
{
|
||||
std::vector<int3> offsets;
|
||||
getOutOffsets(offsets);
|
||||
|
||||
for (auto & offset : offsets)
|
||||
{
|
||||
if(const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offset, false)) //tile is in the map
|
||||
{
|
||||
if(tile->terType->isWater() && (!tile->blocked || tile->blockingObjects.front()->ID == Obj::BOAT)) //and is water and is not blocked or is blocked by boat
|
||||
return o->pos + offset;
|
||||
}
|
||||
}
|
||||
return int3 (-1,-1,-1);
|
||||
}
|
||||
|
||||
IBoatGenerator::EGeneratorState IBoatGenerator::shipyardStatus() const
|
||||
{
|
||||
int3 tile = bestLocation();
|
||||
const TerrainTile *t = IObjectInterface::cb->getTile(tile);
|
||||
if(!t)
|
||||
return TILE_BLOCKED; //no available water
|
||||
else if(t->blockingObjects.empty())
|
||||
return GOOD; //OK
|
||||
else if(t->blockingObjects.front()->ID == Obj::BOAT)
|
||||
return BOAT_ALREADY_BUILT; //blocked with boat
|
||||
else
|
||||
return TILE_BLOCKED; //blocked
|
||||
}
|
||||
|
||||
BoatId IBoatGenerator::getBoatType() const
|
||||
{
|
||||
//We make good ships by default
|
||||
return EBoatId::BOAT_GOOD;
|
||||
}
|
||||
|
||||
|
||||
IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
|
||||
: o(O)
|
||||
{
|
||||
}
|
||||
|
||||
void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
|
||||
{
|
||||
switch(shipyardStatus())
|
||||
{
|
||||
case BOAT_ALREADY_BUILT:
|
||||
out.addTxt(MetaString::GENERAL_TXT, 51);
|
||||
break;
|
||||
case TILE_BLOCKED:
|
||||
if(visitor)
|
||||
{
|
||||
out.addTxt(MetaString::GENERAL_TXT, 134);
|
||||
out.addReplacement(visitor->getNameTranslated());
|
||||
}
|
||||
else
|
||||
out.addTxt(MetaString::ADVOB_TXT, 189);
|
||||
break;
|
||||
case NO_WATER:
|
||||
logGlobal->error("Shipyard without water! %s \t %d", o->pos.toString(), o->id.getNum());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void IShipyard::getBoatCost(TResources & cost) const
|
||||
{
|
||||
cost[EGameResID::WOOD] = 10;
|
||||
cost[EGameResID::GOLD] = 1000;
|
||||
}
|
||||
|
||||
IShipyard::IShipyard(const CGObjectInstance *O)
|
||||
: IBoatGenerator(O)
|
||||
{
|
||||
}
|
||||
|
||||
IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
|
||||
{
|
||||
if(!obj)
|
||||
return nullptr;
|
||||
|
||||
if(obj->ID == Obj::TOWN)
|
||||
{
|
||||
return dynamic_cast<CGTownInstance *>(obj);
|
||||
}
|
||||
else if(obj->ID == Obj::SHIPYARD)
|
||||
{
|
||||
return dynamic_cast<CGShipyard *>(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
|
||||
{
|
||||
return castFrom(const_cast<CGObjectInstance*>(obj));
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -9,236 +9,12 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "ObjectTemplate.h"
|
||||
|
||||
#include "../int3.h"
|
||||
#include "../NetPacksBase.h"
|
||||
#include "../ResourceSet.h"
|
||||
|
||||
#include "../bonuses/Bonus.h"
|
||||
#include "../GameConstants.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGHeroInstance;
|
||||
class IGameCallback;
|
||||
class CGObjectInstance;
|
||||
struct MetaString;
|
||||
struct BattleResult;
|
||||
class JsonSerializeFormat;
|
||||
class CRandomGenerator;
|
||||
class CMap;
|
||||
class JsonNode;
|
||||
|
||||
// This one teleport-specific, but has to be available everywhere in callbacks and netpacks
|
||||
// For now it's will be there till teleports code refactored and moved into own file
|
||||
using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
|
||||
|
||||
class DLL_LINKAGE IObjectInterface
|
||||
{
|
||||
public:
|
||||
static IGameCallback *cb;
|
||||
|
||||
virtual ~IObjectInterface() = default;
|
||||
|
||||
virtual int32_t getObjGroupIndex() const = 0;
|
||||
virtual int32_t getObjTypeIndex() const = 0;
|
||||
|
||||
virtual PlayerColor getOwner() const = 0;
|
||||
virtual int3 visitablePos() const = 0;
|
||||
virtual int3 getPosition() const = 0;
|
||||
|
||||
virtual void onHeroVisit(const CGHeroInstance * h) const;
|
||||
virtual void onHeroLeave(const CGHeroInstance * h) const;
|
||||
virtual void newTurn(CRandomGenerator & rand) const;
|
||||
virtual void initObj(CRandomGenerator & rand); //synchr
|
||||
virtual void setProperty(ui8 what, ui32 val);//synchr
|
||||
|
||||
//Called when queries created DURING HERO VISIT are resolved
|
||||
//First parameter is always hero that visited object and triggered the query
|
||||
virtual void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const;
|
||||
virtual void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const;
|
||||
virtual void garrisonDialogClosed(const CGHeroInstance *hero) const;
|
||||
virtual void heroLevelUpDone(const CGHeroInstance *hero) const;
|
||||
|
||||
//unified helper to show info dialog for object owner
|
||||
virtual void showInfoDialog(const ui32 txtID, const ui16 soundID = 0, EInfoWindowMode mode = EInfoWindowMode::AUTO) const;
|
||||
|
||||
//unified helper to show a specific window
|
||||
static void openWindow(const EOpenWindowMode type, const int id1, const int id2 = -1);
|
||||
|
||||
//unified interface, AI helpers
|
||||
virtual bool wasVisited (PlayerColor player) const;
|
||||
virtual bool wasVisited (const CGHeroInstance * h) const;
|
||||
|
||||
static void preInit(); //called before objs receive their initObj
|
||||
static void postInit();//called after objs receive their initObj
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
logGlobal->error("IObjectInterface serialized, unexpected, should not happen!");
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE IBoatGenerator
|
||||
{
|
||||
public:
|
||||
const CGObjectInstance *o;
|
||||
|
||||
IBoatGenerator(const CGObjectInstance *O);
|
||||
virtual ~IBoatGenerator() = default;
|
||||
|
||||
virtual BoatId getBoatType() const; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral
|
||||
virtual void getOutOffsets(std::vector<int3> &offsets) const =0; //offsets to obj pos when we boat can be placed
|
||||
int3 bestLocation() const; //returns location when the boat should be placed
|
||||
|
||||
enum EGeneratorState {GOOD, BOAT_ALREADY_BUILT, TILE_BLOCKED, NO_WATER};
|
||||
EGeneratorState shipyardStatus() const; //0 - can buid, 1 - there is already a boat at dest tile, 2 - dest tile is blocked, 3 - no water
|
||||
void getProblemText(MetaString &out, const CGHeroInstance *visitor = nullptr) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & o;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE IShipyard : public IBoatGenerator
|
||||
{
|
||||
public:
|
||||
IShipyard(const CGObjectInstance *O);
|
||||
|
||||
virtual void getBoatCost(TResources & cost) const;
|
||||
|
||||
static const IShipyard *castFrom(const CGObjectInstance *obj);
|
||||
static IShipyard *castFrom(CGObjectInstance *obj);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<IBoatGenerator&>(*this);
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CGObjectInstance : public IObjectInterface
|
||||
{
|
||||
public:
|
||||
/// Position of bottom-right corner of object on map
|
||||
int3 pos;
|
||||
/// Type of object, e.g. town, hero, creature.
|
||||
Obj ID;
|
||||
/// Subtype of object, depends on type
|
||||
si32 subID;
|
||||
/// Current owner of an object (when below PLAYER_LIMIT)
|
||||
PlayerColor tempOwner;
|
||||
/// Index of object in map's list of objects
|
||||
ObjectInstanceID id;
|
||||
/// Defines appearance of object on map (animation, blocked tiles, blit order, etc)
|
||||
std::shared_ptr<const ObjectTemplate> appearance;
|
||||
/// If true hero can visit this object only from neighbouring tiles and can't stand on this object
|
||||
bool blockVisit;
|
||||
|
||||
std::string instanceName;
|
||||
std::string typeName;
|
||||
std::string subTypeName;
|
||||
|
||||
CGObjectInstance(); //TODO: remove constructor
|
||||
~CGObjectInstance() override;
|
||||
|
||||
int32_t getObjGroupIndex() const override;
|
||||
int32_t getObjTypeIndex() const override;
|
||||
|
||||
/// "center" tile from which the sight distance is calculated
|
||||
int3 getSightCenter() const;
|
||||
|
||||
PlayerColor getOwner() const override
|
||||
{
|
||||
return this->tempOwner;
|
||||
}
|
||||
void setOwner(const PlayerColor & ow);
|
||||
|
||||
/** APPEARANCE ACCESSORS **/
|
||||
|
||||
int getWidth() const; //returns width of object graphic in tiles
|
||||
int getHeight() const; //returns height of object graphic in tiles
|
||||
bool visitableAt(int x, int y) const; //returns true if object is visitable at location (x, y) (h3m pos)
|
||||
int3 visitablePos() const override;
|
||||
int3 getPosition() const override;
|
||||
int3 getTopVisiblePos() const;
|
||||
bool blockingAt(int x, int y) const; //returns true if object is blocking location (x, y) (h3m pos)
|
||||
bool coveringAt(int x, int y) const; //returns true if object covers with picture location (x, y) (h3m pos)
|
||||
std::set<int3> getBlockedPos() const; //returns set of positions blocked by this object
|
||||
std::set<int3> getBlockedOffsets() const; //returns set of relative positions blocked by this object
|
||||
bool isVisitable() const; //returns true if object is visitable
|
||||
|
||||
virtual BattleField getBattlefield() const;
|
||||
|
||||
virtual bool isTile2Terrain() const { return false; }
|
||||
|
||||
std::optional<std::string> getAmbientSound() const;
|
||||
std::optional<std::string> getVisitSound() const;
|
||||
std::optional<std::string> getRemovalSound() const;
|
||||
|
||||
/** VIRTUAL METHODS **/
|
||||
|
||||
/// Returns true if player can pass through visitable tiles of this object
|
||||
virtual bool passableFor(PlayerColor color) const;
|
||||
/// Range of revealed map around this object, counting from getSightCenter()
|
||||
virtual int getSightRadius() const;
|
||||
/// returns (x,y,0) offset to a visitable tile of object
|
||||
virtual int3 getVisitableOffset() const;
|
||||
/// Called mostly during map randomization to turn random object into a regular one (e.g. "Random Monster" into "Pikeman")
|
||||
virtual void setType(si32 ID, si32 subID);
|
||||
|
||||
/// returns text visible in status bar with specific hero/player active.
|
||||
|
||||
/// Returns generic name of object, without any player-specific info
|
||||
virtual std::string getObjectName() const;
|
||||
|
||||
/// Returns hover name for situation when there are no selected heroes. Default = object name
|
||||
virtual std::string getHoverText(PlayerColor player) const;
|
||||
/// Returns hero-specific hover name, including visited/not visited info. Default = player-specific name
|
||||
virtual std::string getHoverText(const CGHeroInstance * hero) const;
|
||||
|
||||
/** OVERRIDES OF IObjectInterface **/
|
||||
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
/// method for synchronous update. Note: For new properties classes should override setPropertyDer instead
|
||||
void setProperty(ui8 what, ui32 val) final;
|
||||
|
||||
virtual void afterAddToMap(CMap * map);
|
||||
virtual void afterRemoveFromMap(CMap * map);
|
||||
|
||||
///Entry point of binary (de-)serialization
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & instanceName;
|
||||
h & typeName;
|
||||
h & subTypeName;
|
||||
h & pos;
|
||||
h & ID;
|
||||
h & subID;
|
||||
h & id;
|
||||
h & tempOwner;
|
||||
h & blockVisit;
|
||||
h & appearance;
|
||||
//definfo is handled by map serializer
|
||||
}
|
||||
|
||||
///Entry point of Json (de-)serialization
|
||||
void serializeJson(JsonSerializeFormat & handler);
|
||||
virtual void updateFrom(const JsonNode & data);
|
||||
|
||||
protected:
|
||||
/// virtual method that allows synchronously update object state on server and all clients
|
||||
virtual void setPropertyDer(ui8 what, ui32 val);
|
||||
|
||||
/// Gives dummy bonus from this object to hero. Can be used to track visited state
|
||||
void giveDummyBonus(const ObjectInstanceID & heroID, BonusDuration::Type duration = BonusDuration::ONE_DAY) const;
|
||||
|
||||
///Serialize object-type specific options
|
||||
virtual void serializeJsonOptions(JsonSerializeFormat & handler);
|
||||
|
||||
void serializeJsonOwner(JsonSerializeFormat & handler);
|
||||
};
|
||||
class int3;
|
||||
|
||||
/// function object which can be used to find an object with an specific sub ID
|
||||
class CGObjectInstanceBySubIdFinder
|
||||
|
@ -17,10 +17,10 @@
|
||||
#include "../CSoundBase.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "CObjectClassesHandler.h"
|
||||
#include "MiscObjects.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../GameConstants.h"
|
||||
|
@ -9,18 +9,13 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "CArmedInstance.h"
|
||||
|
||||
#include "../ResourceSet.h"
|
||||
#include "../CCreatureSet.h"
|
||||
#include "../NetPacksBase.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGCreature;
|
||||
|
||||
|
||||
class DLL_LINKAGE CQuest final
|
||||
{
|
||||
mutable std::unordered_map<ArtifactID, unsigned, ArtifactID::hash> artifactsRequirements; // artifact ID -> required count
|
||||
|
@ -10,12 +10,13 @@
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "CRewardableObject.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../CGameState.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
179
lib/mapObjects/IMarket.cpp
Normal file
179
lib/mapObjects/IMarket.cpp
Normal file
@ -0,0 +1,179 @@
|
||||
/*
|
||||
* IMarket.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "IMarket.h"
|
||||
|
||||
#include "CArtHandler.h"
|
||||
#include "CCreatureHandler.h"
|
||||
#include "CGObjectInstance.h"
|
||||
#include "CObjectHandler.h"
|
||||
|
||||
#include "../VCMI_Lib.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
|
||||
{
|
||||
switch(mode)
|
||||
{
|
||||
case EMarketMode::RESOURCE_RESOURCE:
|
||||
{
|
||||
double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
|
||||
|
||||
double r = VLC->objh->resVals[id1]; //value of given resource
|
||||
double g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
|
||||
|
||||
if(r>g) //if given resource is more expensive than wanted
|
||||
{
|
||||
val2 = static_cast<int>(ceil(r / g));
|
||||
val1 = 1;
|
||||
}
|
||||
else //if wanted resource is more expensive
|
||||
{
|
||||
val1 = static_cast<int>((g / r) + 0.5);
|
||||
val2 = 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EMarketMode::CREATURE_RESOURCE:
|
||||
{
|
||||
const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
|
||||
double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
|
||||
|
||||
double r = VLC->creatures()->getByIndex(id1)->getRecruitCost(EGameResID::GOLD); //value of given creature in gold
|
||||
double g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
|
||||
|
||||
if(r>g) //if given resource is more expensive than wanted
|
||||
{
|
||||
val2 = static_cast<int>(ceil(r / g));
|
||||
val1 = 1;
|
||||
}
|
||||
else //if wanted resource is more expensive
|
||||
{
|
||||
val1 = static_cast<int>((g / r) + 0.5);
|
||||
val2 = 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EMarketMode::RESOURCE_PLAYER:
|
||||
val1 = 1;
|
||||
val2 = 1;
|
||||
break;
|
||||
case EMarketMode::RESOURCE_ARTIFACT:
|
||||
{
|
||||
double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
|
||||
double r = VLC->objh->resVals[id1]; //value of offered resource
|
||||
double g = VLC->artifacts()->getByIndex(id2)->getPrice() / effectiveness; //value of bought artifact in gold
|
||||
|
||||
if(id1 != 6) //non-gold prices are doubled
|
||||
r /= 2;
|
||||
|
||||
val1 = std::max(1, static_cast<int>((g / r) + 0.5)); //don't sell arts for less than 1 resource
|
||||
val2 = 1;
|
||||
}
|
||||
break;
|
||||
case EMarketMode::ARTIFACT_RESOURCE:
|
||||
{
|
||||
double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
|
||||
double r = VLC->artifacts()->getByIndex(id1)->getPrice() * effectiveness;
|
||||
double g = VLC->objh->resVals[id2];
|
||||
|
||||
// if(id2 != 6) //non-gold prices are doubled
|
||||
// r /= 2;
|
||||
|
||||
val1 = 1;
|
||||
val2 = std::max(1, static_cast<int>((r / g) + 0.5)); //at least one resource is given in return
|
||||
}
|
||||
break;
|
||||
case EMarketMode::CREATURE_EXP:
|
||||
{
|
||||
val1 = 1;
|
||||
val2 = (VLC->creh->objects[id1]->getAIValue() / 40) * 5;
|
||||
}
|
||||
break;
|
||||
case EMarketMode::ARTIFACT_EXP:
|
||||
{
|
||||
val1 = 1;
|
||||
|
||||
int givenClass = VLC->arth->objects[id1]->getArtClassSerial();
|
||||
if(givenClass < 0 || givenClass > 3)
|
||||
{
|
||||
val2 = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static constexpr int expPerClass[] = {1000, 1500, 3000, 6000};
|
||||
val2 = expPerClass[givenClass];
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
|
||||
{
|
||||
switch(mode)
|
||||
{
|
||||
case EMarketMode::RESOURCE_RESOURCE:
|
||||
case EMarketMode::ARTIFACT_RESOURCE:
|
||||
case EMarketMode::CREATURE_RESOURCE:
|
||||
return -1;
|
||||
default:
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
|
||||
{
|
||||
std::vector<int> ret;
|
||||
switch(mode)
|
||||
{
|
||||
case EMarketMode::RESOURCE_RESOURCE:
|
||||
case EMarketMode::ARTIFACT_RESOURCE:
|
||||
case EMarketMode::CREATURE_RESOURCE:
|
||||
for (int i = 0; i < 7; i++)
|
||||
ret.push_back(i);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose)
|
||||
{
|
||||
auto * imarket = dynamic_cast<const IMarket *>(obj);
|
||||
if(verbose && !imarket)
|
||||
logGlobal->error("Cannot cast to IMarket object type %s", obj->typeName);
|
||||
return imarket;
|
||||
}
|
||||
|
||||
IMarket::IMarket()
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
|
||||
{
|
||||
std::vector<EMarketMode::EMarketMode> ret;
|
||||
for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
|
||||
if(allowsTrade(static_cast<EMarketMode::EMarketMode>(i)))
|
||||
ret.push_back(static_cast<EMarketMode::EMarketMode>(i));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
35
lib/mapObjects/IMarket.h
Normal file
35
lib/mapObjects/IMarket.h
Normal file
@ -0,0 +1,35 @@
|
||||
/*
|
||||
* IMarket.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../GameConstants.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGObjectInstance;
|
||||
|
||||
class DLL_LINKAGE IMarket
|
||||
{
|
||||
public:
|
||||
IMarket();
|
||||
virtual ~IMarket() {}
|
||||
|
||||
virtual int getMarketEfficiency() const = 0;
|
||||
virtual bool allowsTrade(EMarketMode::EMarketMode mode) const;
|
||||
virtual int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
|
||||
virtual std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
|
||||
|
||||
bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
|
||||
std::vector<EMarketMode::EMarketMode> availableModes() const;
|
||||
|
||||
static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
188
lib/mapObjects/IObjectInterface.cpp
Normal file
188
lib/mapObjects/IObjectInterface.cpp
Normal file
@ -0,0 +1,188 @@
|
||||
/*
|
||||
* IObjectInterface.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "IObjectInterface.h"
|
||||
|
||||
#include "CGTownInstance.h"
|
||||
#include "MiscObjects.h"
|
||||
|
||||
#include "../NetPacks.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../TerrainHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
IGameCallback * IObjectInterface::cb = nullptr;
|
||||
|
||||
///helpers
|
||||
void IObjectInterface::openWindow(const EOpenWindowMode type, const int id1, const int id2)
|
||||
{
|
||||
OpenWindow ow;
|
||||
ow.window = type;
|
||||
ow.id1 = id1;
|
||||
ow.id2 = id2;
|
||||
IObjectInterface::cb->sendAndApply(&ow);
|
||||
}
|
||||
|
||||
void IObjectInterface::showInfoDialog(const ui32 txtID, const ui16 soundID, EInfoWindowMode mode) const
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.soundID = soundID;
|
||||
iw.player = getOwner();
|
||||
iw.type = mode;
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
|
||||
IObjectInterface::cb->sendAndApply(&iw);
|
||||
}
|
||||
|
||||
///IObjectInterface
|
||||
void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
|
||||
{}
|
||||
|
||||
void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
|
||||
{}
|
||||
|
||||
void IObjectInterface::newTurn(CRandomGenerator & rand) const
|
||||
{}
|
||||
|
||||
void IObjectInterface::initObj(CRandomGenerator & rand)
|
||||
{}
|
||||
|
||||
void IObjectInterface::setProperty( ui8 what, ui32 val )
|
||||
{}
|
||||
|
||||
bool IObjectInterface::wasVisited (PlayerColor player) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
bool IObjectInterface::wasVisited (const CGHeroInstance * h) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void IObjectInterface::postInit()
|
||||
{}
|
||||
|
||||
void IObjectInterface::preInit()
|
||||
{}
|
||||
|
||||
void IObjectInterface::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
{}
|
||||
|
||||
void IObjectInterface::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{}
|
||||
|
||||
void IObjectInterface::garrisonDialogClosed(const CGHeroInstance *hero) const
|
||||
{}
|
||||
|
||||
void IObjectInterface::heroLevelUpDone(const CGHeroInstance *hero) const
|
||||
{}
|
||||
|
||||
int3 IBoatGenerator::bestLocation() const
|
||||
{
|
||||
std::vector<int3> offsets;
|
||||
getOutOffsets(offsets);
|
||||
|
||||
for (auto & offset : offsets)
|
||||
{
|
||||
if(const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offset, false)) //tile is in the map
|
||||
{
|
||||
if(tile->terType->isWater() && (!tile->blocked || tile->blockingObjects.front()->ID == Obj::BOAT)) //and is water and is not blocked or is blocked by boat
|
||||
return o->pos + offset;
|
||||
}
|
||||
}
|
||||
return int3 (-1,-1,-1);
|
||||
}
|
||||
|
||||
IBoatGenerator::EGeneratorState IBoatGenerator::shipyardStatus() const
|
||||
{
|
||||
int3 tile = bestLocation();
|
||||
const TerrainTile *t = IObjectInterface::cb->getTile(tile);
|
||||
if(!t)
|
||||
return TILE_BLOCKED; //no available water
|
||||
else if(t->blockingObjects.empty())
|
||||
return GOOD; //OK
|
||||
else if(t->blockingObjects.front()->ID == Obj::BOAT)
|
||||
return BOAT_ALREADY_BUILT; //blocked with boat
|
||||
else
|
||||
return TILE_BLOCKED; //blocked
|
||||
}
|
||||
|
||||
BoatId IBoatGenerator::getBoatType() const
|
||||
{
|
||||
//We make good ships by default
|
||||
return EBoatId::BOAT_GOOD;
|
||||
}
|
||||
|
||||
|
||||
IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
|
||||
: o(O)
|
||||
{
|
||||
}
|
||||
|
||||
void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
|
||||
{
|
||||
switch(shipyardStatus())
|
||||
{
|
||||
case BOAT_ALREADY_BUILT:
|
||||
out.addTxt(MetaString::GENERAL_TXT, 51);
|
||||
break;
|
||||
case TILE_BLOCKED:
|
||||
if(visitor)
|
||||
{
|
||||
out.addTxt(MetaString::GENERAL_TXT, 134);
|
||||
out.addReplacement(visitor->getNameTranslated());
|
||||
}
|
||||
else
|
||||
out.addTxt(MetaString::ADVOB_TXT, 189);
|
||||
break;
|
||||
case NO_WATER:
|
||||
logGlobal->error("Shipyard without water! %s \t %d", o->pos.toString(), o->id.getNum());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void IShipyard::getBoatCost(TResources & cost) const
|
||||
{
|
||||
cost[EGameResID::WOOD] = 10;
|
||||
cost[EGameResID::GOLD] = 1000;
|
||||
}
|
||||
|
||||
IShipyard::IShipyard(const CGObjectInstance *O)
|
||||
: IBoatGenerator(O)
|
||||
{
|
||||
}
|
||||
|
||||
IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
|
||||
{
|
||||
if(!obj)
|
||||
return nullptr;
|
||||
|
||||
if(obj->ID == Obj::TOWN)
|
||||
{
|
||||
return dynamic_cast<CGTownInstance *>(obj);
|
||||
}
|
||||
else if(obj->ID == Obj::SHIPYARD)
|
||||
{
|
||||
return dynamic_cast<CGShipyard *>(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
|
||||
{
|
||||
return castFrom(const_cast<CGObjectInstance*>(obj));
|
||||
}
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
107
lib/mapObjects/IObjectInterface.h
Normal file
107
lib/mapObjects/IObjectInterface.h
Normal file
@ -0,0 +1,107 @@
|
||||
/*
|
||||
* IObjectInterface.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../NetPacksBase.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct BattleResult;
|
||||
class CGObjectInstance;
|
||||
class CRandomGenerator;
|
||||
class IGameCallback;
|
||||
class ResourceSet;
|
||||
class int3;
|
||||
|
||||
class DLL_LINKAGE IObjectInterface
|
||||
{
|
||||
public:
|
||||
static IGameCallback *cb;
|
||||
|
||||
virtual ~IObjectInterface() = default;
|
||||
|
||||
virtual int32_t getObjGroupIndex() const = 0;
|
||||
virtual int32_t getObjTypeIndex() const = 0;
|
||||
|
||||
virtual PlayerColor getOwner() const = 0;
|
||||
virtual int3 visitablePos() const = 0;
|
||||
virtual int3 getPosition() const = 0;
|
||||
|
||||
virtual void onHeroVisit(const CGHeroInstance * h) const;
|
||||
virtual void onHeroLeave(const CGHeroInstance * h) const;
|
||||
virtual void newTurn(CRandomGenerator & rand) const;
|
||||
virtual void initObj(CRandomGenerator & rand); //synchr
|
||||
virtual void setProperty(ui8 what, ui32 val);//synchr
|
||||
|
||||
//Called when queries created DURING HERO VISIT are resolved
|
||||
//First parameter is always hero that visited object and triggered the query
|
||||
virtual void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const;
|
||||
virtual void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const;
|
||||
virtual void garrisonDialogClosed(const CGHeroInstance *hero) const;
|
||||
virtual void heroLevelUpDone(const CGHeroInstance *hero) const;
|
||||
|
||||
//unified helper to show info dialog for object owner
|
||||
virtual void showInfoDialog(const ui32 txtID, const ui16 soundID = 0, EInfoWindowMode mode = EInfoWindowMode::AUTO) const;
|
||||
|
||||
//unified helper to show a specific window
|
||||
static void openWindow(const EOpenWindowMode type, const int id1, const int id2 = -1);
|
||||
|
||||
//unified interface, AI helpers
|
||||
virtual bool wasVisited (PlayerColor player) const;
|
||||
virtual bool wasVisited (const CGHeroInstance * h) const;
|
||||
|
||||
static void preInit(); //called before objs receive their initObj
|
||||
static void postInit();//called after objs receive their initObj
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
logGlobal->error("IObjectInterface serialized, unexpected, should not happen!");
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE IBoatGenerator
|
||||
{
|
||||
public:
|
||||
const CGObjectInstance *o;
|
||||
|
||||
IBoatGenerator(const CGObjectInstance *O);
|
||||
virtual ~IBoatGenerator() = default;
|
||||
|
||||
virtual BoatId getBoatType() const; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral
|
||||
virtual void getOutOffsets(std::vector<int3> &offsets) const =0; //offsets to obj pos when we boat can be placed
|
||||
int3 bestLocation() const; //returns location when the boat should be placed
|
||||
|
||||
enum EGeneratorState {GOOD, BOAT_ALREADY_BUILT, TILE_BLOCKED, NO_WATER};
|
||||
EGeneratorState shipyardStatus() const; //0 - can buid, 1 - there is already a boat at dest tile, 2 - dest tile is blocked, 3 - no water
|
||||
void getProblemText(MetaString &out, const CGHeroInstance *visitor = nullptr) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & o;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE IShipyard : public IBoatGenerator
|
||||
{
|
||||
public:
|
||||
IShipyard(const CGObjectInstance *O);
|
||||
|
||||
virtual void getBoatCost(ResourceSet & cost) const;
|
||||
|
||||
static const IShipyard *castFrom(const CGObjectInstance *obj);
|
||||
static IShipyard *castFrom(CGObjectInstance *obj);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<IBoatGenerator&>(*this);
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -19,7 +19,6 @@
|
||||
#include "../CModHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "CObjectClassesHandler.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
|
@ -9,7 +9,6 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CObjectHandler.h"
|
||||
#include "CArmedInstance.h"
|
||||
#include "../ResourceSet.h"
|
||||
|
||||
@ -17,6 +16,10 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CMap;
|
||||
|
||||
// This one teleport-specific, but has to be available everywhere in callbacks and netpacks
|
||||
// For now it's will be there till teleports code refactored and moved into own file
|
||||
using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
|
||||
|
||||
/// Legacy class, use CRewardableObject instead
|
||||
class DLL_LINKAGE CTeamVisited: public CGObjectInstance
|
||||
{
|
||||
|
@ -8,7 +8,7 @@
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CObjectClassesHandler.h"
|
||||
#include "ObjectTemplate.h"
|
||||
|
||||
#include "../filesystem/Filesystem.h"
|
||||
#include "../filesystem/CBinaryReader.h"
|
||||
@ -16,12 +16,11 @@
|
||||
#include "../GameConstants.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "CObjectHandler.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../JsonNode.h"
|
||||
#include "../TerrainHandler.h"
|
||||
|
||||
#include "CRewardableConstructor.h"
|
||||
#include "../mapObjectConstructors/CRewardableConstructor.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -18,8 +18,8 @@
|
||||
#include "../RiverHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CSkillHandler.h"
|
||||
|
@ -10,8 +10,6 @@
|
||||
#include "StdInc.h"
|
||||
#include "CMapEditManager.h"
|
||||
|
||||
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "CDrawRoadsOperation.h"
|
||||
|
@ -29,8 +29,10 @@
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../filesystem/CBinaryReader.h"
|
||||
#include "../filesystem/Filesystem.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/MapObjects.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
|
||||
#include <boost/crc.hpp>
|
||||
|
@ -23,9 +23,9 @@
|
||||
#include "../RiverHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
#include "../mapObjects/CObjectHandler.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../mapObjects/CGTownInstance.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
|
@ -15,8 +15,10 @@
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../filesystem/Filesystem.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -10,9 +10,10 @@
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "ObstacleProxy.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/CObjectHandler.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -213,4 +214,4 @@ void EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
|
||||
finalInsertion(map->getEditManager(), obstacles);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -13,15 +13,16 @@
|
||||
#include "../NetPacksLobby.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../CArtHandler.h"
|
||||
#include "../CCreatureSet.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../CModHandler.h" //needed?
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/CRewardableConstructor.h"
|
||||
#include "../mapObjects/CommonConstructors.h"
|
||||
#include "../mapObjectConstructors/CRewardableConstructor.h"
|
||||
#include "../mapObjectConstructors/CommonConstructors.h"
|
||||
#include "../mapObjects/MapObjects.h"
|
||||
#include "../mapObjects/CGTownBuilding.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
#include "../battle/CObstacleInstance.h"
|
||||
#include "../bonuses/CBonusSystemNode.h"
|
||||
#include "../bonuses/Limiters.h"
|
||||
|
@ -22,7 +22,6 @@
|
||||
#include "../CTownHandler.h"
|
||||
#include "../mapping/CCampaignHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
|
||||
#include "../serializer/BinaryDeserializer.h"
|
||||
#include "../serializer/BinarySerializer.h"
|
||||
|
@ -24,7 +24,6 @@
|
||||
#include "../CTownHandler.h"
|
||||
#include "../mapping/CCampaignHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
|
||||
#include "../serializer/BinaryDeserializer.h"
|
||||
#include "../serializer/BinarySerializer.h"
|
||||
|
@ -27,7 +27,6 @@
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapping/CCampaignHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../rmg/CMapGenOptions.h"
|
||||
|
||||
#include "../serializer/BinaryDeserializer.h"
|
||||
|
@ -22,7 +22,6 @@
|
||||
#include "../CTownHandler.h"
|
||||
#include "../mapping/CCampaignHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
|
||||
#include "../serializer/BinaryDeserializer.h"
|
||||
#include "../serializer/BinarySerializer.h"
|
||||
|
@ -24,7 +24,6 @@
|
||||
#include "../CTownHandler.h"
|
||||
#include "../mapping/CCampaignHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
|
||||
#include "../serializer/BinaryDeserializer.h"
|
||||
#include "../serializer/BinarySerializer.h"
|
||||
|
@ -22,7 +22,6 @@
|
||||
#include "../CTownHandler.h"
|
||||
#include "../mapping/CCampaignHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
|
||||
#include "../serializer/BinaryDeserializer.h"
|
||||
#include "../serializer/BinarySerializer.h"
|
||||
|
@ -22,7 +22,6 @@
|
||||
#include "../CTownHandler.h"
|
||||
#include "../mapping/CCampaignHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
|
||||
#include "../serializer/BinaryDeserializer.h"
|
||||
#include "../serializer/BinarySerializer.h"
|
||||
|
@ -12,6 +12,7 @@
|
||||
|
||||
#include "Limiter.h"
|
||||
#include "Reward.h"
|
||||
#include "NetPacksBase.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -14,15 +14,18 @@
|
||||
#include "Reward.h"
|
||||
#include "Configuration.h"
|
||||
|
||||
#include "../CCreatureSet.h"
|
||||
#include "../CRandomGenerator.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../NetPacksBase.h"
|
||||
#include "../JsonRandom.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../JsonNode.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../mapObjects/IObjectInterface.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -11,7 +11,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "../JsonNode.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../mapObjectConstructors/IObjectInfo.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -10,7 +10,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../mapObjects/CObjectHandler.h"
|
||||
#include "../CCreatureSet.h"
|
||||
#include "../ResourceSet.h"
|
||||
#include "../spells/ExternalCaster.h"
|
||||
@ -18,6 +17,8 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class IGameCallback;
|
||||
|
||||
namespace Rewardable
|
||||
{
|
||||
|
||||
|
@ -10,12 +10,27 @@
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "Limiter.h"
|
||||
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CGameStateFwd.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
Rewardable::Limiter::Limiter()
|
||||
: dayOfWeek(0)
|
||||
, daysPassed(0)
|
||||
, heroExperience(0)
|
||||
, heroLevel(0)
|
||||
, manaPercentage(0)
|
||||
, manaPoints(0)
|
||||
, primary(GameConstants::PRIMARY_SKILLS, 0)
|
||||
{
|
||||
}
|
||||
|
||||
Rewardable::Limiter::~Limiter() = default;
|
||||
|
||||
bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
|
||||
{
|
||||
if(dayOfWeek != 0)
|
||||
|
@ -10,10 +10,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../GameConstants.h"
|
||||
#include "../ResourceSet.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGHeroInstance;
|
||||
class CStackBasicDescriptor;
|
||||
|
||||
namespace Rewardable {
|
||||
|
||||
struct Limiter;
|
||||
@ -66,15 +70,8 @@ struct DLL_LINKAGE Limiter
|
||||
/// sub-limiters, none should pass for this limiter to pass
|
||||
LimitersList noneOf;
|
||||
|
||||
Limiter():
|
||||
dayOfWeek(0),
|
||||
daysPassed(0),
|
||||
heroExperience(0),
|
||||
heroLevel(0),
|
||||
manaPercentage(0),
|
||||
manaPoints(0),
|
||||
primary(GameConstants::PRIMARY_SKILLS, 0)
|
||||
{}
|
||||
Limiter();
|
||||
~Limiter();
|
||||
|
||||
bool heroAllowed(const CGHeroInstance * hero) const;
|
||||
|
||||
|
@ -11,8 +11,25 @@
|
||||
#include "StdInc.h"
|
||||
#include "Reward.h"
|
||||
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
Rewardable::Reward::Reward()
|
||||
: heroExperience(0)
|
||||
, heroLevel(0)
|
||||
, manaDiff(0)
|
||||
, manaPercentage(-1)
|
||||
, movePoints(0)
|
||||
, movePercentage(-1)
|
||||
, primary(4, 0)
|
||||
, removeObject(false)
|
||||
, spellCast(SpellID::NONE, SecSkillLevel::NONE)
|
||||
{
|
||||
}
|
||||
|
||||
Rewardable::Reward::~Reward() = default;
|
||||
|
||||
si32 Rewardable::Reward::calculateManaPoints(const CGHeroInstance * hero) const
|
||||
{
|
||||
si32 manaScaled = hero->mana;
|
||||
|
@ -10,10 +10,17 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../ResourceSet.h"
|
||||
#include "../bonuses/Bonus.h"
|
||||
#include "../CCreatureSet.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct Bonus;
|
||||
struct Component;
|
||||
class CStackBasicDescriptor;
|
||||
class CGHeroInstance;
|
||||
|
||||
namespace Rewardable
|
||||
{
|
||||
|
||||
@ -78,17 +85,8 @@ struct DLL_LINKAGE Reward
|
||||
|
||||
si32 calculateManaPoints(const CGHeroInstance * h) const;
|
||||
|
||||
Reward() :
|
||||
heroExperience(0),
|
||||
heroLevel(0),
|
||||
manaDiff(0),
|
||||
manaPercentage(-1),
|
||||
movePoints(0),
|
||||
movePercentage(-1),
|
||||
primary(4, 0),
|
||||
removeObject(false),
|
||||
spellCast(SpellID::NONE, SecSkillLevel::NONE)
|
||||
{}
|
||||
Reward();
|
||||
~Reward();
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
|
@ -14,12 +14,13 @@
|
||||
#include "../mapping/MapFormat.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../filesystem/Filesystem.h"
|
||||
#include "CZonePlacer.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "TileInfo.h"
|
||||
#include "Zone.h"
|
||||
#include "Functions.h"
|
||||
|
@ -17,8 +17,8 @@
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../mapObjects/CommonConstructors.h"
|
||||
#include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -11,12 +11,12 @@
|
||||
#include "StdInc.h"
|
||||
#include "RmgObject.h"
|
||||
#include "RmgMap.h"
|
||||
#include "../mapObjects/CObjectHandler.h"
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../mapObjects/CommonConstructors.h"
|
||||
#include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
#include "Functions.h"
|
||||
#include "../TerrainHandler.h"
|
||||
|
||||
|
@ -13,8 +13,9 @@
|
||||
#include "../CMapGenerator.h"
|
||||
#include "../RmgMap.h"
|
||||
#include "../../TerrainHandler.h"
|
||||
#include "../../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../../mapping/CMapEditManager.h"
|
||||
#include "../../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../RmgObject.h"
|
||||
#include "ObjectManager.h"
|
||||
#include "../Functions.h"
|
||||
|
@ -10,8 +10,9 @@
|
||||
#include "ConnectionsPlacer.h"
|
||||
#include "../CMapGenerator.h"
|
||||
#include "../RmgMap.h"
|
||||
#include "../../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../../mapping/CMapEditManager.h"
|
||||
#include "../../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../RmgPath.h"
|
||||
#include "../RmgObject.h"
|
||||
#include "ObjectManager.h"
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user