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Reduced scope of CBattleInterface spellSelMode

This commit is contained in:
AlexVinS 2016-03-01 08:16:02 +03:00
parent d4a35c6839
commit 8d2aa2c8c7
2 changed files with 7 additions and 8 deletions

View File

@ -98,7 +98,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet * army1, const CCreatureSe
std::shared_ptr<CPlayerInterface> att, std::shared_ptr<CPlayerInterface> defen)
: background(nullptr), queue(nullptr), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0),
activeStack(nullptr), mouseHoveredStack(nullptr), stackToActivate(nullptr), selectedStack(nullptr), previouslyHoveredHex(-1),
currentlyHoveredHex(-1), attackingHex(-1), stackCanCastSpell(false), creatureCasting(false), spellDestSelectMode(false), spellSelMode(NO_LOCATION), spellToCast(nullptr), sp(nullptr),
currentlyHoveredHex(-1), attackingHex(-1), stackCanCastSpell(false), creatureCasting(false), spellDestSelectMode(false), spellToCast(nullptr), sp(nullptr),
siegeH(nullptr), attackerInt(att), defenderInt(defen), curInt(att), animIDhelper(0),
givenCommand(nullptr), myTurn(false), resWindow(nullptr), moveStarted(false), moveSoundHander(-1), bresult(nullptr)
{
@ -1385,7 +1385,7 @@ void CBattleInterface::castThisSpell(SpellID spellID)
const CGHeroInstance * castingHero = (attackingHeroInstance->tempOwner == curInt->playerID) ? attackingHeroInstance : defendingHeroInstance;
assert(castingHero); // code below assumes non-null hero
sp = spellID.toSpell();
spellSelMode = ANY_LOCATION;
PossibleActions spellSelMode = ANY_LOCATION;
const CSpell::TargetInfo ti(sp, castingHero->getSpellSchoolLevel(sp));

View File

@ -158,7 +158,6 @@ private:
bool stackCanCastSpell; //if true, active stack could possibly cast some target spell
bool creatureCasting; //if true, stack currently aims to cats a spell
bool spellDestSelectMode; //if true, player is choosing destination for his spell - only for GUI / console
PossibleActions spellSelMode;
BattleAction * spellToCast; //spell for which player is choosing destination
const CSpell * sp; //spell pointer for convenience
si32 creatureSpellToCast;
@ -194,7 +193,7 @@ private:
const CBattleInterface * owner;
public:
const CGTownInstance * town; //besieged town
SiegeHelper(const CGTownInstance * siegeTown, const CBattleInterface * _owner); //c-tor
~SiegeHelper(); //d-tor
@ -335,13 +334,13 @@ public:
void battleStacksEffectsSet(const SetStackEffect & sse); //called when a specific effect is set to stacks
void castThisSpell(SpellID spellID); //called when player has chosen a spell from spellbook
void displayEffect(ui32 effect, int destTile, bool areaEffect = true); //displays custom effect on the battlefield
void displaySpellCast(SpellID spellID, BattleHex destinationTile, bool areaEffect = true); //displays spell`s cast animation
void displaySpellEffect(SpellID spellID, BattleHex destinationTile, bool areaEffect = true); //displays spell`s affected animation
void displaySpellHit(SpellID spellID, BattleHex destinationTile, bool areaEffect = true); //displays spell`s affected animation
void displaySpellAnimation(const CSpell::TAnimation & animation, BattleHex destinationTile, bool areaEffect = true);
void battleTriggerEffect(const BattleTriggerEffect & bte);
void setBattleCursor(const int myNumber); //really complex and messy, sets attackingHex
void endAction(const BattleAction* action);
@ -365,7 +364,7 @@ public:
friend class CPlayerInterface;
friend class CButton;
friend class CInGameConsole;
friend class CBattleResultWindow;
friend class CBattleHero;
friend class CSpellEffectAnimation;