mirror of
https://github.com/vcmi/vcmi.git
synced 2025-04-13 11:40:38 +02:00
Reduced scope of CBattleInterface spellSelMode
This commit is contained in:
parent
d4a35c6839
commit
8d2aa2c8c7
@ -98,7 +98,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet * army1, const CCreatureSe
|
||||
std::shared_ptr<CPlayerInterface> att, std::shared_ptr<CPlayerInterface> defen)
|
||||
: background(nullptr), queue(nullptr), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0),
|
||||
activeStack(nullptr), mouseHoveredStack(nullptr), stackToActivate(nullptr), selectedStack(nullptr), previouslyHoveredHex(-1),
|
||||
currentlyHoveredHex(-1), attackingHex(-1), stackCanCastSpell(false), creatureCasting(false), spellDestSelectMode(false), spellSelMode(NO_LOCATION), spellToCast(nullptr), sp(nullptr),
|
||||
currentlyHoveredHex(-1), attackingHex(-1), stackCanCastSpell(false), creatureCasting(false), spellDestSelectMode(false), spellToCast(nullptr), sp(nullptr),
|
||||
siegeH(nullptr), attackerInt(att), defenderInt(defen), curInt(att), animIDhelper(0),
|
||||
givenCommand(nullptr), myTurn(false), resWindow(nullptr), moveStarted(false), moveSoundHander(-1), bresult(nullptr)
|
||||
{
|
||||
@ -1385,7 +1385,7 @@ void CBattleInterface::castThisSpell(SpellID spellID)
|
||||
const CGHeroInstance * castingHero = (attackingHeroInstance->tempOwner == curInt->playerID) ? attackingHeroInstance : defendingHeroInstance;
|
||||
assert(castingHero); // code below assumes non-null hero
|
||||
sp = spellID.toSpell();
|
||||
spellSelMode = ANY_LOCATION;
|
||||
PossibleActions spellSelMode = ANY_LOCATION;
|
||||
|
||||
const CSpell::TargetInfo ti(sp, castingHero->getSpellSchoolLevel(sp));
|
||||
|
||||
|
@ -158,7 +158,6 @@ private:
|
||||
bool stackCanCastSpell; //if true, active stack could possibly cast some target spell
|
||||
bool creatureCasting; //if true, stack currently aims to cats a spell
|
||||
bool spellDestSelectMode; //if true, player is choosing destination for his spell - only for GUI / console
|
||||
PossibleActions spellSelMode;
|
||||
BattleAction * spellToCast; //spell for which player is choosing destination
|
||||
const CSpell * sp; //spell pointer for convenience
|
||||
si32 creatureSpellToCast;
|
||||
@ -194,7 +193,7 @@ private:
|
||||
const CBattleInterface * owner;
|
||||
public:
|
||||
const CGTownInstance * town; //besieged town
|
||||
|
||||
|
||||
SiegeHelper(const CGTownInstance * siegeTown, const CBattleInterface * _owner); //c-tor
|
||||
~SiegeHelper(); //d-tor
|
||||
|
||||
@ -335,13 +334,13 @@ public:
|
||||
void battleStacksEffectsSet(const SetStackEffect & sse); //called when a specific effect is set to stacks
|
||||
void castThisSpell(SpellID spellID); //called when player has chosen a spell from spellbook
|
||||
void displayEffect(ui32 effect, int destTile, bool areaEffect = true); //displays custom effect on the battlefield
|
||||
|
||||
|
||||
void displaySpellCast(SpellID spellID, BattleHex destinationTile, bool areaEffect = true); //displays spell`s cast animation
|
||||
void displaySpellEffect(SpellID spellID, BattleHex destinationTile, bool areaEffect = true); //displays spell`s affected animation
|
||||
void displaySpellHit(SpellID spellID, BattleHex destinationTile, bool areaEffect = true); //displays spell`s affected animation
|
||||
|
||||
|
||||
void displaySpellAnimation(const CSpell::TAnimation & animation, BattleHex destinationTile, bool areaEffect = true);
|
||||
|
||||
|
||||
void battleTriggerEffect(const BattleTriggerEffect & bte);
|
||||
void setBattleCursor(const int myNumber); //really complex and messy, sets attackingHex
|
||||
void endAction(const BattleAction* action);
|
||||
@ -365,7 +364,7 @@ public:
|
||||
friend class CPlayerInterface;
|
||||
friend class CButton;
|
||||
friend class CInGameConsole;
|
||||
|
||||
|
||||
friend class CBattleResultWindow;
|
||||
friend class CBattleHero;
|
||||
friend class CSpellEffectAnimation;
|
||||
|
Loading…
x
Reference in New Issue
Block a user