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Split registerTypes into multiple files, now in lib/registerTypes

directory in order to reduce huge memory usage by gcc
This commit is contained in:
Ivan Savenko
2014-02-24 19:57:33 +00:00
parent 6d73052ca1
commit 8d36bcabce
14 changed files with 242 additions and 70 deletions

View File

@ -35,7 +35,7 @@
#include "CBitmapHandler.h"
#include "Client.h"
#include "../lib/NetPacks.h"
#include "../lib/RegisterTypes.h"
#include "../lib/registerTypes//RegisterTypes.h"
#include "../lib/CThreadHelper.h"
#include "../lib/CConfigHandler.h"
#include "../lib/GameConstants.h"
@ -734,7 +734,7 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMulti
}
applier = new CApplier<CBaseForPGApply>;
registerTypes4(*applier);
registerTypesPregamePacks(*applier);
serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
}
delete sh;