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Add unassigned by default hotkeys to show visitable or blocked tiles
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@ -71,6 +71,8 @@ std::vector<AdventureMapShortcutState> AdventureMapShortcuts::getShortcuts()
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{ EShortcut::ADVENTURE_QUEST_LOG, optionCanViewQuests(), [this]() { this->showQuestlog(); } },
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{ EShortcut::ADVENTURE_TOGGLE_SLEEP, optionHeroSelected(), [this]() { this->toggleSleepWake(); } },
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{ EShortcut::ADVENTURE_TOGGLE_GRID, optionInMapView(), [this]() { this->toggleGrid(); } },
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{ EShortcut::ADVENTURE_TOGGLE_VISITABLE, optionInMapView(), [this]() { this->toggleVisitable(); } },
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{ EShortcut::ADVENTURE_TOGGLE_BLOCKED, optionInMapView(), [this]() { this->toggleBlocked(); } },
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{ EShortcut::ADVENTURE_TRACK_HERO, optionInMapView(), [this]() { this->toggleTrackHero(); } },
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{ EShortcut::ADVENTURE_SET_HERO_ASLEEP, optionHeroAwake(), [this]() { this->setHeroSleeping(); } },
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{ EShortcut::ADVENTURE_SET_HERO_AWAKE, optionHeroSleeping(), [this]() { this->setHeroAwake(); } },
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@ -168,6 +170,18 @@ void AdventureMapShortcuts::toggleGrid()
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s["showGrid"].Bool() = !settings["gameTweaks"]["showGrid"].Bool();
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}
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void AdventureMapShortcuts::toggleVisitable()
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{
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Settings s = settings.write["session"];
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s["showVisitable"].Bool() = !settings["session"]["showVisitable"].Bool();
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}
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void AdventureMapShortcuts::toggleBlocked()
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{
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Settings s = settings.write["session"];
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s["showBlocked"].Bool() = !settings["session"]["showBlocked"].Bool();
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}
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void AdventureMapShortcuts::toggleSleepWake()
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{
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if (!optionHeroSelected())
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@ -42,6 +42,8 @@ class AdventureMapShortcuts
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void showQuestlog();
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void toggleTrackHero();
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void toggleGrid();
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void toggleVisitable();
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void toggleBlocked();
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void toggleSleepWake();
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void setHeroSleeping();
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void setHeroAwake();
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@ -120,6 +120,8 @@ enum class EShortcut
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// Adventure map screen
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ADVENTURE_GAME_OPTIONS, // 'o', Open CAdventureOptions window
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ADVENTURE_TOGGLE_GRID, // F6, Toggles map grid
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ADVENTURE_TOGGLE_VISITABLE, // Toggles visitable tiles overlay
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ADVENTURE_TOGGLE_BLOCKED, // Toggles blocked tiles overlay
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ADVENTURE_TOGGLE_SLEEP, // Toggles hero sleep status
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ADVENTURE_SET_HERO_ASLEEP, // Moves hero to sleep state
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ADVENTURE_SET_HERO_AWAKE, // Move hero to awake state
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@ -171,6 +171,8 @@ EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const
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{"gameActivateConsole", EShortcut::GAME_ACTIVATE_CONSOLE },
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{"adventureGameOptions", EShortcut::ADVENTURE_GAME_OPTIONS },
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{"adventureToggleGrid", EShortcut::ADVENTURE_TOGGLE_GRID },
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{"adventureToggleVisitable", EShortcut::ADVENTURE_TOGGLE_VISITABLE},
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{"adventureToggleBlocked", EShortcut::ADVENTURE_TOGGLE_BLOCKED },
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{"adventureToggleSleep", EShortcut::ADVENTURE_TOGGLE_SLEEP },
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{"adventureSetHeroAsleep", EShortcut::ADVENTURE_SET_HERO_ASLEEP },
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{"adventureSetHeroAwake", EShortcut::ADVENTURE_SET_HERO_AWAKE },
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@ -40,6 +40,8 @@
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"adventureSetHeroAwake": "W",
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"adventureThievesGuild": "G",
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"adventureToggleGrid": "F6",
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"adventureToggleVisitable": [],
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"adventureToggleBlocked": [],
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"adventureToggleMapLevel": "U",
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"adventureToggleSleep": [],
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"adventureTrackHero": "F5",
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