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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Implemented support for fixed monster def's from hota

This commit is contained in:
Ivan Savenko 2023-06-17 18:07:25 +03:00
parent 6f743916db
commit 8dde8018d0
6 changed files with 33 additions and 18 deletions

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@ -625,17 +625,25 @@ CCreature * CCreatureHandler::loadFromJson(const std::string & scope, const Json
registerObject(scope, type_name, extraName.String(), cre->getIndex());
}
JsonNode advMapFile = node["graphics"]["map"];
JsonNode advMapMask = node["graphics"]["mapMask"];
VLC->modh->identifiers.requestIdentifier(scope, "object", "monster", [=](si32 index)
{
JsonNode conf;
conf.setMeta(scope);
VLC->objtypeh->loadSubObject(cre->identifier, conf, Obj::MONSTER, cre->getId().num);
if (!cre->advMapDef.empty())
if (!advMapFile.isNull())
{
JsonNode templ;
templ["animation"].String() = cre->advMapDef;
templ["animation"] = advMapFile;
if (!advMapMask.isNull())
templ["mask"] = advMapMask;
templ.setMeta(scope);
// if creature has custom advMapFile, reset any potentially imported H3M templates and use provided file instead
VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->clearTemplates();
VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->addTemplate(templ);
}
@ -871,7 +879,6 @@ void CCreatureHandler::loadJsonAnimation(CCreature * cre, const JsonNode & graph
cre->animation.attackClimaxFrame = static_cast<int>(missile["attackClimaxFrame"].Float());
cre->animation.missleFrameAngles = missile["frameAngles"].convertTo<std::vector<double> >();
cre->advMapDef = graphics["map"].String();
cre->smallIconName = graphics["iconSmall"].String();
cre->largeIconName = graphics["iconLarge"].String();
}

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@ -58,7 +58,6 @@ public:
std::set<CreatureID> upgrades; // IDs of creatures to which this creature can be upgraded
std::string animDefName; // creature animation used during battles
std::string advMapDef; //for new creatures only, image for adventure map
si32 iconIndex = -1; // index of icon in files like twcrport, used in tests now.
/// names of files with appropriate icons. Used only during loading
@ -230,7 +229,6 @@ public:
h & ammMax;
h & level;
h & animDefName;
h & advMapDef;
h & iconIndex;
h & smallIconName;
h & largeIconName;

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@ -649,7 +649,7 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
std::pair<Obj,int> ran = pickObject(cur);
if(ran.first == Obj::NO_OBJ || ran.second<0) //this is not a random object, or we couldn't find anything
{
if(cur->ID==Obj::TOWN)
if(cur->ID==Obj::TOWN || cur->ID==Obj::MONSTER)
cur->setType(cur->ID, cur->subID); // update def, if necessary
}
else if(ran.first==Obj::HERO)//special code for hero

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@ -148,6 +148,11 @@ SObjectSounds AObjectTypeHandler::getSounds() const
return sounds;
}
void AObjectTypeHandler::clearTemplates()
{
templates.clear();
}
void AObjectTypeHandler::addTemplate(const std::shared_ptr<const ObjectTemplate> & templ)
{
templates.push_back(templ);

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@ -70,6 +70,7 @@ public:
void addTemplate(const std::shared_ptr<const ObjectTemplate> & templ);
void addTemplate(JsonNode config);
void clearTemplates();
/// returns all templates matching parameters
std::vector<std::shared_ptr<const ObjectTemplate>> getTemplates() const;

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@ -105,7 +105,7 @@ std::set<int3> CGObjectInstance::getBlockedOffsets() const
return appearance->getBlockedOffsets();
}
void CGObjectInstance::setType(si32 ID, si32 subID)
void CGObjectInstance::setType(si32 newID, si32 newSubID)
{
auto position = visitablePos();
auto oldOffset = getVisitableOffset();
@ -113,10 +113,10 @@ void CGObjectInstance::setType(si32 ID, si32 subID)
//recalculate blockvis tiles - new appearance might have different blockmap than before
cb->gameState()->map->removeBlockVisTiles(this, true);
auto handler = VLC->objtypeh->getHandlerFor(ID, subID);
auto handler = VLC->objtypeh->getHandlerFor(newID, newSubID);
if(!handler)
{
logGlobal->error("Unknown object type %d:%d at %s", ID, subID, visitablePos().toString());
logGlobal->error("Unknown object type %d:%d at %s", newID, newSubID, visitablePos().toString());
return;
}
if(!handler->getTemplates(tile.terType->getId()).empty())
@ -125,22 +125,26 @@ void CGObjectInstance::setType(si32 ID, si32 subID)
}
else
{
logGlobal->warn("Object %d:%d at %s has no templates suitable for terrain %s", ID, subID, visitablePos().toString(), tile.terType->getNameTranslated());
logGlobal->warn("Object %d:%d at %s has no templates suitable for terrain %s", newID, newSubID, visitablePos().toString(), tile.terType->getNameTranslated());
appearance = handler->getTemplates()[0]; // get at least some appearance since alternative is crash
}
if(this->ID == Obj::PRISON && ID == Obj::HERO)
{
auto newOffset = getVisitableOffset();
// FIXME: potentially unused code - setType is NOT called when releasing hero from prison
// instead, appearance update & pos adjustment occurs in GiveHero::applyGs
bool needToAdjustOffset = false;
// adjust position since hero and prison may have different visitable offset
// FIXME: potentially unused code - setType is NOT called when releasing hero from prison
// instead, appearance update & pos adjustment occurs in GiveHero::applyGs
needToAdjustOffset |= this->ID == Obj::PRISON && newID == Obj::HERO;
needToAdjustOffset |= newID == Obj::MONSTER;
if(needToAdjustOffset)
{
// adjust position since object visitable offset might have changed
auto newOffset = getVisitableOffset();
pos = pos - oldOffset + newOffset;
}
this->ID = Obj(ID);
this->subID = subID;
this->ID = Obj(newID);
this->subID = newSubID;
cb->gameState()->map->addBlockVisTiles(this);
}