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Fix hero/boat speed on adventure map

This commit is contained in:
Dydzio
2019-05-19 19:08:32 +02:00
parent aee4bb7281
commit 8df015b3ad

View File

@ -770,7 +770,15 @@ void CMapHandler::CMapBlitter::drawObjects(SDL_Surface * targetSurf, const Terra
if (!canDrawObject(obj))
continue;
auto objData = findObjectBitmap(obj, info->anim);
uint8_t animationFrame = info->anim;
if(obj->ID == Obj::HERO) //non-generic animation frame pick for hero and boat
{
animationFrame = info->heroAnim;
const CGHeroInstance * hero = dynamic_cast<const CGHeroInstance *>(obj);
if(hero->boat)
animationFrame /= 2;
}
auto objData = findObjectBitmap(obj, animationFrame);
if (objData.objBitmap)
{
Rect srcRect(object.rect.x, object.rect.y, tileSize, tileSize);