Use ResourcePath for audio files

This commit is contained in:
Ivan Savenko
2023-09-04 18:22:34 +03:00
parent 97b7d44c88
commit 8dfdfffd87
59 changed files with 195 additions and 192 deletions
+2 -1
View File
@@ -11,6 +11,7 @@
#include "../../lib/battle/BattleHex.h"
#include "../../lib/Point.h"
#include "../../lib/filesystem/ResourcePath.h"
#include "BattleConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
@@ -64,7 +65,7 @@ public:
//displays custom effect on the battlefield
void displayEffect(EBattleEffect effect, const BattleHex & destTile);
void displayEffect(EBattleEffect effect, std::string soundFile, const BattleHex & destTile);
void displayEffect(EBattleEffect effect, const AudioPath & soundFile, const BattleHex & destTile);
void battleTriggerEffect(const BattleTriggerEffect & bte);