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Use ResourcePath for audio files
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@@ -11,6 +11,7 @@
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#include "../../lib/battle/BattleHex.h"
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#include "../../lib/Point.h"
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#include "../../lib/filesystem/ResourcePath.h"
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#include "BattleConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -64,7 +65,7 @@ public:
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//displays custom effect on the battlefield
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void displayEffect(EBattleEffect effect, const BattleHex & destTile);
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void displayEffect(EBattleEffect effect, std::string soundFile, const BattleHex & destTile);
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void displayEffect(EBattleEffect effect, const AudioPath & soundFile, const BattleHex & destTile);
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void battleTriggerEffect(const BattleTriggerEffect & bte);
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