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Use ResourcePath for audio files

This commit is contained in:
Ivan Savenko
2023-09-04 13:03:15 +03:00
parent 97b7d44c88
commit 8dfdfffd87
59 changed files with 195 additions and 192 deletions

View File

@ -580,7 +580,7 @@ BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface
break;
}
CCS->musich->playMusic("Music/Win Battle", false, true);
CCS->musich->playMusic(AudioPath::builtin("Music/Win Battle"), false, true);
CCS->videoh->open(VideoPath::builtin("WIN3.BIK"));
std::string str = CGI->generaltexth->allTexts[text];
@ -597,19 +597,19 @@ BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface
else // we lose
{
int text = 311;
std::string musicName = "Music/LoseCombat";
AudioPath musicName = AudioPath::builtin("Music/LoseCombat");
VideoPath videoName = VideoPath::builtin("LBSTART.BIK");
switch(br.result)
{
case EBattleResult::NORMAL:
break;
case EBattleResult::ESCAPE:
musicName = "Music/Retreat Battle";
musicName = AudioPath::builtin("Music/Retreat Battle");
videoName = VideoPath::builtin("RTSTART.BIK");
text = 310;
break;
case EBattleResult::SURRENDER:
musicName = "Music/Surrender Battle";
musicName = AudioPath::builtin("Music/Surrender Battle");
videoName = VideoPath::builtin("SURRENDER.BIK");
text = 309;
break;