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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-17 00:07:41 +02:00

Use ResourcePath for audio files

This commit is contained in:
Ivan Savenko
2023-09-04 13:03:15 +03:00
parent 97b7d44c88
commit 8dfdfffd87
59 changed files with 195 additions and 192 deletions

View File

@ -48,7 +48,7 @@ void CGeneralTextHandler::detectInstallParameters()
"ukrainian"
} };
if(!CResourceHandler::get("core")->existsResource(ResourcePath("DATA/GENRLTXT.TXT", EResType::TEXT)))
if(!CResourceHandler::get("core")->existsResource(TextPath::builtin("DATA/GENRLTXT.TXT")))
{
Settings language = settings.write["session"]["language"];
language->String() = "english";
@ -64,7 +64,7 @@ void CGeneralTextHandler::detectInstallParameters()
// load file that will be used for footprint generation
// this is one of the most text-heavy files in game and consists solely from translated texts
auto resource = CResourceHandler::get("core")->load(ResourcePath("DATA/GENRLTXT.TXT", EResType::TEXT));
auto resource = CResourceHandler::get("core")->load(TextPath::builtin("DATA/GENRLTXT.TXT"));
std::array<size_t, 256> charCount{};
std::array<double, 16> footprint{};
@ -429,7 +429,7 @@ CGeneralTextHandler::CGeneralTextHandler():
readToVector("core.mineevnt", "DATA/MINEEVNT.TXT" );
static const char * QE_MOD_COMMANDS = "DATA/QECOMMANDS.TXT";
if (CResourceHandler::get()->existsResource(ResourcePath(QE_MOD_COMMANDS, EResType::TEXT)))
if (CResourceHandler::get()->existsResource(TextPath::builtin(QE_MOD_COMMANDS)))
readToVector("vcmi.quickExchange", QE_MOD_COMMANDS);
{
@ -574,7 +574,7 @@ CGeneralTextHandler::CGeneralTextHandler():
}
if (VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
{
if(CResourceHandler::get()->existsResource(ResourcePath("DATA/ZNPC00.TXT", EResType::TEXT)))
if(CResourceHandler::get()->existsResource(TextPath::builtin("DATA/ZNPC00.TXT")))
readToVector("vcmi.znpc00", "DATA/ZNPC00.TXT" );
}
}