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Use ResourcePath for audio files
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@@ -9,13 +9,15 @@
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*/
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#pragma once
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#include "../filesystem/ResourcePath.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct SObjectSounds
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{
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std::vector<std::string> ambient;
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std::vector<std::string> visit;
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std::vector<std::string> removal;
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std::vector<AudioPath> ambient;
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std::vector<AudioPath> visit;
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std::vector<AudioPath> removal;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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