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Use ResourcePath for audio files

This commit is contained in:
Ivan Savenko
2023-09-04 13:03:15 +03:00
parent 97b7d44c88
commit 8dfdfffd87
59 changed files with 195 additions and 192 deletions

View File

@ -214,7 +214,7 @@ std::string CGObjectInstance::getObjectName() const
return VLC->objtypeh->getObjectName(ID, subID);
}
std::optional<std::string> CGObjectInstance::getAmbientSound() const
std::optional<AudioPath> CGObjectInstance::getAmbientSound() const
{
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).ambient;
if(!sounds.empty())
@ -223,7 +223,7 @@ std::optional<std::string> CGObjectInstance::getAmbientSound() const
return std::nullopt;
}
std::optional<std::string> CGObjectInstance::getVisitSound() const
std::optional<AudioPath> CGObjectInstance::getVisitSound() const
{
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).visit;
if(!sounds.empty())
@ -232,7 +232,7 @@ std::optional<std::string> CGObjectInstance::getVisitSound() const
return std::nullopt;
}
std::optional<std::string> CGObjectInstance::getRemovalSound() const
std::optional<AudioPath> CGObjectInstance::getRemovalSound() const
{
const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).removal;
if(!sounds.empty())