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Use ResourcePath for audio files
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@@ -904,7 +904,7 @@ std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
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JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
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{
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ResourcePath resource(archiveFilename, EResType::TEXT);
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JsonPath resource = JsonPath::builtin(archiveFilename);
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if(!loader.existsResource(resource))
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throw std::runtime_error(archiveFilename+" not found");
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