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* restoring campaign features
* minor improvements
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@@ -515,12 +515,14 @@ void CClient::updatePaths()
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calculatePaths(h);
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}
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void CClient::finishCampaign( CCampaignState * camp )
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void CClient::finishCampaign( shared_ptr<CCampaignState> camp )
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{
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}
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void CClient::proposeNextMission( CCampaignState * camp )
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void CClient::proposeNextMission(shared_ptr<CCampaignState> camp)
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{
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endGame(false);
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LOCPLINT = nullptr; //TODO free res
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GH.pushInt(new CBonusSelection(camp));
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GH.curInt = CGP;
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}
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