mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
It is now possible to define objects directly in mod.json instead of
using path to file with object definition
This commit is contained in:
parent
1488629628
commit
8e4152bc81
@ -5,6 +5,17 @@
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"description" : "Format used to define main mod file (mod.json) in VCMI",
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"required" : [ "name", "description", "modType", "version", "author", "contact" ],
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"definitions" : {
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"fileListOrObject" : {
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"oneOf" : [
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{
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"type" : "array",
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"items" : { "type" : "string", "format" : "textFile" }
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},
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{
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"type" : "object"
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}
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]
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},
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"localizable" : {
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"type" : "object",
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"additionalProperties" : false,
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@ -35,9 +46,8 @@
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"description" : "If set to true, vcmi will skip validation of current translation json files"
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},
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"translations" : {
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"type" : "array",
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"description" : "List of files with translations for this language",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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}
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}
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}
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@ -122,9 +132,17 @@
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"description" : "If set to true, mod will not be enabled automatically on install"
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},
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"settings" : {
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"type" : "object",
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"description" : "List of changed game settings by mod",
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"$ref" : "gameSettings.json"
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"oneOf" : [
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{
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"type" : "object",
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"$ref" : "gameSettings.json"
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},
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{
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"type" : "array",
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"items" : { "type" : "string", "format" : "textFile" }
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},
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]
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},
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"filesystem" : {
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"type" : "object",
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@ -206,94 +224,76 @@
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"$ref" : "#/definitions/localizable"
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},
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"translations" : {
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"type" : "array",
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"description" : "List of files with translations for this language",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"factions" : {
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"type" : "array",
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"description" : "List of configuration files for towns/factions",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"heroClasses" : {
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"type" : "array",
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"description" : "List of configuration files for hero classes",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"heroes" : {
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"type" : "array",
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"description" : "List of configuration files for heroes",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"skills" : {
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"type" : "array",
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"description" : "List of configuration files for skills",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"creatures" : {
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"type" : "array",
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"description" : "List of configuration files for creatures",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"artifacts" : {
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"type" : "array",
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"description" : "List of configuration files for artifacts",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"spells" : {
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"type" : "array",
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"description" : "List of configuration files for spells",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"objects" : {
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"type" : "array",
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"description" : "List of configuration files for objects",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"biomes" : {
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"type" : "array",
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"description" : "List of configuration files for biomes",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"bonuses" : {
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"type" : "array",
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"description" : "List of configuration files for bonuses",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"terrains" : {
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"type" : "array",
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"description" : "List of configuration files for terrains",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"roads" : {
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"type" : "array",
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"description" : "List of configuration files for roads",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"rivers" : {
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"type" : "array",
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"description" : "List of configuration files for rivers",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"battlefields" : {
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"type" : "array",
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"description" : "List of configuration files for battlefields",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"obstacles" : {
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"type" : "array",
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"description" : "List of configuration files for obstacles",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"templates" : {
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"type" : "array",
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"description" : "List of configuration files for RMG templates",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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},
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"scripts" : {
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"type" : "array",
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"description" : "List of configuration files for scripts",
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"items" : { "type" : "string", "format" : "textFile" }
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"$ref" : "#/definitions/fileListOrObject"
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}
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}
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}
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@ -230,6 +230,27 @@ void JsonUtils::inherit(JsonNode & descendant, const JsonNode & base)
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std::swap(descendant, inheritedNode);
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}
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JsonNode JsonUtils::assembleFromFiles(const JsonNode & files, bool & isValid)
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{
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if (files.isVector())
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{
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auto configList = files.convertTo<std::vector<std::string> >();
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JsonNode result = JsonUtils::assembleFromFiles(configList, isValid);
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return result;
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}
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else
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{
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return files;
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}
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}
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JsonNode JsonUtils::assembleFromFiles(const JsonNode & files)
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{
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bool isValid = false;
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return assembleFromFiles(files, isValid);
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}
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JsonNode JsonUtils::assembleFromFiles(const std::vector<std::string> & files)
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{
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bool isValid = false;
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@ -44,6 +44,8 @@ namespace JsonUtils
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* @brief generate one Json structure from multiple files
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* @param files - list of filenames with parts of json structure
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*/
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DLL_LINKAGE JsonNode assembleFromFiles(const JsonNode & files);
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DLL_LINKAGE JsonNode assembleFromFiles(const JsonNode & files, bool & isValid);
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DLL_LINKAGE JsonNode assembleFromFiles(const std::vector<std::string> & files);
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DLL_LINKAGE JsonNode assembleFromFiles(const std::vector<std::string> & files, bool & isValid);
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@ -384,7 +384,7 @@ std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & is
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void CModHandler::initializeConfig()
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{
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VLC->settingsHandler->loadBase(coreMod->config["settings"]);
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VLC->settingsHandler->loadBase(JsonUtils::assembleFromFiles(coreMod->config["settings"]));
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for(const TModID & modName : activeMods)
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{
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@ -401,21 +401,6 @@ CModVersion CModHandler::getModVersion(TModID modName) const
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return {};
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}
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static JsonNode loadReferencesList(const JsonNode & source)
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{
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if (source.isVector())
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{
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auto configList = source.convertTo<std::vector<std::string> >();
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JsonNode result = JsonUtils::assembleFromFiles(configList);
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return result;
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}
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else
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{
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return source;
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}
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}
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void CModHandler::loadTranslation(const TModID & modName)
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{
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const auto & mod = allMods[modName];
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@ -423,8 +408,8 @@ void CModHandler::loadTranslation(const TModID & modName)
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std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
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std::string modBaseLanguage = allMods[modName].baseLanguage;
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JsonNode baseTranslation = loadReferencesList(mod.config["translations"]);
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JsonNode extraTranslation = loadReferencesList(mod.config[preferredLanguage]["translations"]);
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JsonNode baseTranslation = JsonUtils::assembleFromFiles(mod.config["translations"]);
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JsonNode extraTranslation = JsonUtils::assembleFromFiles(mod.config[preferredLanguage]["translations"]);
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VLC->generaltexth->loadTranslationOverrides(modName, baseTranslation);
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VLC->generaltexth->loadTranslationOverrides(modName, extraTranslation);
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@ -50,7 +50,7 @@ ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string
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}
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}
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bool ContentTypeHandler::preloadModData(const std::string & modName, const std::vector<std::string> & fileList, bool validate)
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bool ContentTypeHandler::preloadModData(const std::string & modName, const JsonNode & fileList, bool validate)
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{
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bool result = false;
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JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
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@ -216,7 +216,7 @@ bool CContentHandler::preloadModData(const std::string & modName, JsonNode modCo
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bool result = true;
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for(auto & handler : handlers)
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{
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result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
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result &= handler.second.preloadModData(modName, modConfig[handler.first], validate);
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}
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return result;
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}
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@ -39,7 +39,7 @@ public:
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/// local version of methods in ContentHandler
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/// returns true if loading was successful
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bool preloadModData(const std::string & modName, const std::vector<std::string> & fileList, bool validate);
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bool preloadModData(const std::string & modName, const JsonNode & fileList, bool validate);
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bool loadMod(const std::string & modName, bool validate);
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void loadCustom();
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void afterLoadFinalization();
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@ -36,7 +36,6 @@ protected:
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void serialize(Handler & h)
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{
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h & translatedText;
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//h & baseLanguage;
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h & identifierModContext;
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h & baseStringModContext;
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}
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