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* released as dev version 0.62d
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@ -1455,7 +1455,9 @@ void CPreGame::initScenSel()
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CSDL_Ext::printAt(CGI->generaltexth->allTexts[501],25+i,2+i,GEOR13,zwykly,ourScenSel->bOptions.imgs->ourImages[i].bitmap); //"Show Advanced Options"
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CPG=this;
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tlog5 << "\t\tLoaded graphics\n";
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ourScenSel->mapsel.init();
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tlog5 << "\t\tLoaded maps\n";
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}
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void CPreGame::showScenSel()
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16
ChangeLog
16
ChangeLog
@ -1,4 +1,5 @@
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0.62 -> 0.63 (Sep 28 2008???)
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0.62 -> 0.63 (Oct 01 2008???)
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* coloured console output, logging all info to txt files
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* very significant optimization of battles
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* battle summary window
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* fixed crashbug on exiting battle
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@ -25,6 +26,19 @@
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* casualties among hero army and neutral creatures are saved
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* it's possible to build lighthouse
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* increased thread-safety (may prevent some crashes)
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* better animation handling in battles
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* working Subterranean Gates, Monoliths
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* directional attack in battles
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* minimap shows all flaggable objects (towns, mines, etc.)
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* mostly done battle options (although they're not saved)
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* added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
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* artifact info in backpack
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* artifacts we pick up go to the appropriate slot (if free)
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* added receiving exp (and leveling-up) after a won battle
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* added support for archery, offence and armorer secondary abilities
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* hero's primary skills accounted for damage dealt by creatures in battle
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* magical hero are given spellbook at the beginning
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* added initial secondary skills for heroes
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* minor fixes
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0.61 -> 0.62 (Sep 01 2008)
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