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* released as dev version 0.62d

This commit is contained in:
Michał W. Urbańczyk 2008-09-29 20:57:35 +00:00
parent 538ffb1579
commit 8e8066b4bd
3 changed files with 18 additions and 2 deletions

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@ -1455,7 +1455,9 @@ void CPreGame::initScenSel()
CSDL_Ext::printAt(CGI->generaltexth->allTexts[501],25+i,2+i,GEOR13,zwykly,ourScenSel->bOptions.imgs->ourImages[i].bitmap); //"Show Advanced Options"
CPG=this;
tlog5 << "\t\tLoaded graphics\n";
ourScenSel->mapsel.init();
tlog5 << "\t\tLoaded maps\n";
}
void CPreGame::showScenSel()

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@ -1,4 +1,5 @@
0.62 -> 0.63 (Sep 28 2008???)
0.62 -> 0.63 (Oct 01 2008???)
* coloured console output, logging all info to txt files
* very significant optimization of battles
* battle summary window
* fixed crashbug on exiting battle
@ -25,6 +26,19 @@
* casualties among hero army and neutral creatures are saved
* it's possible to build lighthouse
* increased thread-safety (may prevent some crashes)
* better animation handling in battles
* working Subterranean Gates, Monoliths
* directional attack in battles
* minimap shows all flaggable objects (towns, mines, etc.)
* mostly done battle options (although they're not saved)
* added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
* artifact info in backpack
* artifacts we pick up go to the appropriate slot (if free)
* added receiving exp (and leveling-up) after a won battle
* added support for archery, offence and armorer secondary abilities
* hero's primary skills accounted for damage dealt by creatures in battle
* magical hero are given spellbook at the beginning
* added initial secondary skills for heroes
* minor fixes
0.61 -> 0.62 (Sep 01 2008)

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@ -18,7 +18,7 @@ typedef boost::int8_t si8; //signed int 8 bits (1 byte)
#define THC
#endif
#define NAME_VER ("VCMI 0.62c")
#define NAME_VER ("VCMI 0.62d")
#define CONSOLE_LOGGING_LEVEL 5
#define FILE_LOGGING_LEVEL 6