mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-15 01:24:45 +02:00
Merge pull request #2674 from Nordsoft91/turn-timer
Chess Timer UI and battle timer fixes
This commit is contained in:
@ -50,7 +50,7 @@ import eu.vcmi.vcmi.util.ServerResponse;
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public class ActivityMods extends ActivityWithToolbar
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public class ActivityMods extends ActivityWithToolbar
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{
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{
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private static final boolean ENABLE_REPO_DOWNLOADING = true;
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private static final boolean ENABLE_REPO_DOWNLOADING = true;
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private static final String REPO_URL = "https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.3.json";
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private static final String REPO_URL = "https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.4.json";
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private VCMIModsRepo mRepo;
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private VCMIModsRepo mRepo;
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private RecyclerView mRecycler;
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private RecyclerView mRecycler;
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@ -95,6 +95,7 @@ set(client_SRCS
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widgets/CComponent.cpp
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widgets/CComponent.cpp
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widgets/CGarrisonInt.cpp
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widgets/CGarrisonInt.cpp
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widgets/CreatureCostBox.cpp
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widgets/CreatureCostBox.cpp
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widgets/ComboBox.cpp
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widgets/Images.cpp
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widgets/Images.cpp
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widgets/MiscWidgets.cpp
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widgets/MiscWidgets.cpp
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widgets/ObjectLists.cpp
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widgets/ObjectLists.cpp
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@ -253,6 +254,7 @@ set(client_HEADERS
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widgets/CComponent.h
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widgets/CComponent.h
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widgets/CGarrisonInt.h
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widgets/CGarrisonInt.h
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widgets/CreatureCostBox.h
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widgets/CreatureCostBox.h
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widgets/ComboBox.h
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widgets/Images.h
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widgets/Images.h
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widgets/MiscWidgets.h
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widgets/MiscWidgets.h
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widgets/ObjectLists.h
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widgets/ObjectLists.h
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@ -39,6 +39,7 @@
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#include "../lib/CThreadHelper.h"
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#include "../lib/CThreadHelper.h"
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#include "../lib/NetPackVisitor.h"
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#include "../lib/NetPackVisitor.h"
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#include "../lib/StartInfo.h"
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#include "../lib/StartInfo.h"
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#include "../lib/TurnTimerInfo.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/campaign/CampaignState.h"
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#include "../lib/campaign/CampaignState.h"
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#include "../lib/mapping/CMapInfo.h"
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#include "../lib/mapping/CMapInfo.h"
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@ -475,11 +476,10 @@ void CServerHandler::setDifficulty(int to) const
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sendLobbyPack(lsd);
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sendLobbyPack(lsd);
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}
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}
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void CServerHandler::setTurnLength(int npos) const
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void CServerHandler::setTurnTimerInfo(const TurnTimerInfo & info) const
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{
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{
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vstd::amin(npos, GameConstants::POSSIBLE_TURNTIME.size() - 1);
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LobbySetTurnTime lstt;
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LobbySetTurnTime lstt;
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lstt.turnTimerInfo.turnTimer = GameConstants::POSSIBLE_TURNTIME[npos] * 60 * 1000;
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lstt.turnTimerInfo = info;
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sendLobbyPack(lstt);
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sendLobbyPack(lstt);
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}
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}
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@ -19,6 +19,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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class CConnection;
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class CConnection;
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class PlayerColor;
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class PlayerColor;
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struct StartInfo;
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struct StartInfo;
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struct TurnTimerInfo;
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class CMapInfo;
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class CMapInfo;
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class CGameState;
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class CGameState;
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@ -64,7 +65,7 @@ public:
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virtual void setPlayer(PlayerColor color) const = 0;
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virtual void setPlayer(PlayerColor color) const = 0;
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virtual void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const = 0;
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virtual void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const = 0;
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virtual void setDifficulty(int to) const = 0;
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virtual void setDifficulty(int to) const = 0;
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virtual void setTurnLength(int npos) const = 0;
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virtual void setTurnTimerInfo(const TurnTimerInfo &) const = 0;
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virtual void sendMessage(const std::string & txt) const = 0;
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virtual void sendMessage(const std::string & txt) const = 0;
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virtual void sendGuiAction(ui8 action) const = 0; // TODO: possibly get rid of it?
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virtual void sendGuiAction(ui8 action) const = 0; // TODO: possibly get rid of it?
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virtual void sendStartGame(bool allowOnlyAI = false) const = 0;
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virtual void sendStartGame(bool allowOnlyAI = false) const = 0;
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@ -146,7 +147,7 @@ public:
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void setPlayer(PlayerColor color) const override;
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void setPlayer(PlayerColor color) const override;
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void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const override;
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void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const override;
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void setDifficulty(int to) const override;
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void setDifficulty(int to) const override;
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void setTurnLength(int npos) const override;
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void setTurnTimerInfo(const TurnTimerInfo &) const override;
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void sendMessage(const std::string & txt) const override;
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void sendMessage(const std::string & txt) const override;
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void sendGuiAction(ui8 action) const override;
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void sendGuiAction(ui8 action) const override;
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void sendRestartGame() const override;
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void sendRestartGame() const override;
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@ -13,6 +13,8 @@
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#include "../CGameInfo.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CPlayerInterface.h"
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#include "../battle/BattleInterface.h"
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#include "../battle/BattleStacksController.h"
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#include "../render/EFont.h"
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#include "../render/EFont.h"
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#include "../render/Graphics.h"
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#include "../render/Graphics.h"
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@ -21,6 +23,7 @@
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#include "../widgets/Images.h"
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#include "../widgets/Images.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/TextControls.h"
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#include "../../CCallback.h"
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#include "../../CCallback.h"
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#include "../../lib/CStack.h"
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#include "../../lib/CPlayerState.h"
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#include "../../lib/CPlayerState.h"
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#include "../../lib/filesystem/ResourceID.h"
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#include "../../lib/filesystem/ResourceID.h"
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@ -38,7 +41,7 @@ void TurnTimerWidget::DrawRect::showAll(Canvas & to)
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TurnTimerWidget::TurnTimerWidget():
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TurnTimerWidget::TurnTimerWidget():
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InterfaceObjectConfigurable(TIME),
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InterfaceObjectConfigurable(TIME),
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turnTime(0), lastTurnTime(0), cachedTurnTime(0)
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turnTime(0), lastTurnTime(0), cachedTurnTime(0), lastPlayer(PlayerColor::CANNOT_DETERMINE)
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{
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{
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REGISTER_BUILDER("drawRect", &TurnTimerWidget::buildDrawRect);
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REGISTER_BUILDER("drawRect", &TurnTimerWidget::buildDrawRect);
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@ -70,8 +73,8 @@ void TurnTimerWidget::show(Canvas & to)
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void TurnTimerWidget::setTime(PlayerColor player, int time)
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void TurnTimerWidget::setTime(PlayerColor player, int time)
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{
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{
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int newTime = time / 1000;
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int newTime = time / 1000;
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if((LOCPLINT->cb->isPlayerMakingTurn(LOCPLINT->playerID))
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if(player == LOCPLINT->playerID
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&& (newTime != turnTime)
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&& newTime != turnTime
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&& notifications.count(newTime))
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&& notifications.count(newTime))
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{
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{
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CCS->soundh->playSound(variables["notificationSound"].String());
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CCS->soundh->playSound(variables["notificationSound"].String());
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@ -99,15 +102,27 @@ void TurnTimerWidget::tick(uint32_t msPassed)
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if(!LOCPLINT || !LOCPLINT->cb)
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if(!LOCPLINT || !LOCPLINT->cb)
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return;
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return;
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for (PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
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for (PlayerColor p(0); p < PlayerColor::PLAYER_LIMIT; ++p)
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{
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{
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if (!LOCPLINT->cb->isPlayerMakingTurn(player))
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auto player = p;
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if(LOCPLINT->battleInt)
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{
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if(auto * stack = LOCPLINT->battleInt->stacksController->getActiveStack())
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player = stack->getOwner();
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}
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else if (!LOCPLINT->cb->isPlayerMakingTurn(player))
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continue;
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continue;
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auto time = LOCPLINT->cb->getPlayerTurnTime(player);
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auto time = LOCPLINT->cb->getPlayerTurnTime(player);
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cachedTurnTime -= msPassed;
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cachedTurnTime -= msPassed;
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if(cachedTurnTime < 0) cachedTurnTime = 0; //do not go below zero
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if(cachedTurnTime < 0) cachedTurnTime = 0; //do not go below zero
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if(lastPlayer != player)
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{
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lastPlayer = player;
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lastTurnTime = 0;
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}
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auto timeCheckAndUpdate = [&](int time)
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auto timeCheckAndUpdate = [&](int time)
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{
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{
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if(time / 1000 != lastTurnTime / 1000)
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if(time / 1000 != lastTurnTime / 1000)
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@ -121,7 +136,7 @@ void TurnTimerWidget::tick(uint32_t msPassed)
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};
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};
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auto * playerInfo = LOCPLINT->cb->getPlayer(player);
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auto * playerInfo = LOCPLINT->cb->getPlayer(player);
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if(playerInfo && playerInfo->isHuman())
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if(player.isValidPlayer() || (playerInfo && playerInfo->isHuman()))
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{
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{
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if(LOCPLINT->battleInt)
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if(LOCPLINT->battleInt)
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{
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{
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@ -18,6 +18,12 @@
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class CAnimImage;
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class CAnimImage;
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class CLabel;
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class CLabel;
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VCMI_LIB_NAMESPACE_BEGIN
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class PlayerColor;
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VCMI_LIB_NAMESPACE_END
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class TurnTimerWidget : public InterfaceObjectConfigurable
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class TurnTimerWidget : public InterfaceObjectConfigurable
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{
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{
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private:
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private:
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@ -35,6 +41,7 @@ private:
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int turnTime;
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int turnTime;
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int lastTurnTime;
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int lastTurnTime;
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int cachedTurnTime;
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int cachedTurnTime;
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PlayerColor lastPlayer;
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std::set<int> notifications;
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std::set<int> notifications;
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@ -20,6 +20,7 @@
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#include "../render/Graphics.h"
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../render/IFont.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/ComboBox.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/ObjectLists.h"
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@ -52,6 +53,8 @@ InterfaceObjectConfigurable::InterfaceObjectConfigurable(int used, Point offset)
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REGISTER_BUILDER("labelGroup", &InterfaceObjectConfigurable::buildLabelGroup);
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REGISTER_BUILDER("labelGroup", &InterfaceObjectConfigurable::buildLabelGroup);
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REGISTER_BUILDER("slider", &InterfaceObjectConfigurable::buildSlider);
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REGISTER_BUILDER("slider", &InterfaceObjectConfigurable::buildSlider);
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REGISTER_BUILDER("layout", &InterfaceObjectConfigurable::buildLayout);
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REGISTER_BUILDER("layout", &InterfaceObjectConfigurable::buildLayout);
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REGISTER_BUILDER("comboBox", &InterfaceObjectConfigurable::buildComboBox);
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REGISTER_BUILDER("textInput", &InterfaceObjectConfigurable::buildTextInput);
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}
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}
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void InterfaceObjectConfigurable::registerBuilder(const std::string & type, BuilderFunction f)
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void InterfaceObjectConfigurable::registerBuilder(const std::string & type, BuilderFunction f)
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@ -61,9 +64,15 @@ void InterfaceObjectConfigurable::registerBuilder(const std::string & type, Buil
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|
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void InterfaceObjectConfigurable::addCallback(const std::string & callbackName, std::function<void(int)> callback)
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void InterfaceObjectConfigurable::addCallback(const std::string & callbackName, std::function<void(int)> callback)
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{
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{
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callbacks[callbackName] = callback;
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callbacks_int[callbackName] = callback;
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}
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}
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void InterfaceObjectConfigurable::addCallback(const std::string & callbackName, std::function<void(std::string)> callback)
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{
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callbacks_string[callbackName] = callback;
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}
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void InterfaceObjectConfigurable::deleteWidget(const std::string & name)
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void InterfaceObjectConfigurable::deleteWidget(const std::string & name)
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{
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{
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auto iter = widgets.find(name);
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auto iter = widgets.find(name);
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@ -338,7 +347,7 @@ std::shared_ptr<CToggleGroup> InterfaceObjectConfigurable::buildToggleGroup(cons
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if(!config["selected"].isNull())
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if(!config["selected"].isNull())
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group->setSelected(config["selected"].Integer());
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group->setSelected(config["selected"].Integer());
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if(!config["callback"].isNull())
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if(!config["callback"].isNull())
|
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group->addCallback(callbacks.at(config["callback"].String()));
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group->addCallback(callbacks_int.at(config["callback"].String()));
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return group;
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return group;
|
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}
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}
|
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|
|
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@ -411,8 +420,8 @@ void InterfaceObjectConfigurable::loadToggleButtonCallback(std::shared_ptr<CTogg
|
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|
|
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std::string callbackName = config.String();
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std::string callbackName = config.String();
|
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|
|
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if (callbacks.count(callbackName) > 0)
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if (callbacks_int.count(callbackName) > 0)
|
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button->addCallback(callbacks.at(callbackName));
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button->addCallback(callbacks_int.at(callbackName));
|
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else
|
else
|
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logGlobal->error("Invalid callback '%s' in widget", callbackName );
|
logGlobal->error("Invalid callback '%s' in widget", callbackName );
|
||||||
}
|
}
|
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@ -424,8 +433,8 @@ void InterfaceObjectConfigurable::loadButtonCallback(std::shared_ptr<CButton> bu
|
|||||||
|
|
||||||
std::string callbackName = config.String();
|
std::string callbackName = config.String();
|
||||||
|
|
||||||
if (callbacks.count(callbackName) > 0)
|
if (callbacks_int.count(callbackName) > 0)
|
||||||
button->addCallback(std::bind(callbacks.at(callbackName), 0));
|
button->addCallback(std::bind(callbacks_int.at(callbackName), 0));
|
||||||
else
|
else
|
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logGlobal->error("Invalid callback '%s' in widget", callbackName );
|
logGlobal->error("Invalid callback '%s' in widget", callbackName );
|
||||||
}
|
}
|
||||||
@ -481,7 +490,7 @@ std::shared_ptr<CSlider> InterfaceObjectConfigurable::buildSlider(const JsonNode
|
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auto value = config["selected"].Integer();
|
auto value = config["selected"].Integer();
|
||||||
bool horizontal = config["orientation"].String() == "horizontal";
|
bool horizontal = config["orientation"].String() == "horizontal";
|
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const auto & result =
|
const auto & result =
|
||||||
std::make_shared<CSlider>(position, length, callbacks.at(config["callback"].String()), itemsVisible, itemsTotal, value, horizontal ? Orientation::HORIZONTAL : Orientation::VERTICAL, style);
|
std::make_shared<CSlider>(position, length, callbacks_int.at(config["callback"].String()), itemsVisible, itemsTotal, value, horizontal ? Orientation::HORIZONTAL : Orientation::VERTICAL, style);
|
||||||
|
|
||||||
if(!config["scrollBounds"].isNull())
|
if(!config["scrollBounds"].isNull())
|
||||||
{
|
{
|
||||||
@ -513,6 +522,54 @@ std::shared_ptr<CFilledTexture> InterfaceObjectConfigurable::buildTexture(const
|
|||||||
return std::make_shared<CFilledTexture>(image, rect);
|
return std::make_shared<CFilledTexture>(image, rect);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<ComboBox> InterfaceObjectConfigurable::buildComboBox(const JsonNode & config)
|
||||||
|
{
|
||||||
|
logGlobal->debug("Building widget ComboBox");
|
||||||
|
auto position = readPosition(config["position"]);
|
||||||
|
auto image = config["image"].String();
|
||||||
|
auto help = readHintText(config["help"]);
|
||||||
|
auto result = std::make_shared<ComboBox>(position, image, help, config["dropDown"]);
|
||||||
|
if(!config["items"].isNull())
|
||||||
|
{
|
||||||
|
for(const auto & item : config["items"].Vector())
|
||||||
|
{
|
||||||
|
result->addOverlay(buildWidget(item));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!config["imageOrder"].isNull())
|
||||||
|
{
|
||||||
|
auto imgOrder = config["imageOrder"].Vector();
|
||||||
|
assert(imgOrder.size() >= 4);
|
||||||
|
result->setImageOrder(imgOrder[0].Integer(), imgOrder[1].Integer(), imgOrder[2].Integer(), imgOrder[3].Integer());
|
||||||
|
}
|
||||||
|
|
||||||
|
loadButtonBorderColor(result, config["borderColor"]);
|
||||||
|
loadButtonHotkey(result, config["hotkey"]);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<CTextInput> InterfaceObjectConfigurable::buildTextInput(const JsonNode & config) const
|
||||||
|
{
|
||||||
|
logGlobal->debug("Building widget CTextInput");
|
||||||
|
auto rect = readRect(config["rect"]);
|
||||||
|
auto offset = readPosition(config["backgroundOffset"]);
|
||||||
|
auto bgName = config["background"].String();
|
||||||
|
auto result = std::make_shared<CTextInput>(rect, offset, bgName, 0);
|
||||||
|
if(!config["alignment"].isNull())
|
||||||
|
result->alignment = readTextAlignment(config["alignment"]);
|
||||||
|
if(!config["font"].isNull())
|
||||||
|
result->font = readFont(config["font"]);
|
||||||
|
if(!config["color"].isNull())
|
||||||
|
result->setColor(readColor(config["color"]));
|
||||||
|
if(!config["text"].isNull())
|
||||||
|
result->setText(readText(config["text"]));
|
||||||
|
if(!config["callback"].isNull())
|
||||||
|
result->cb += callbacks_string.at(config["callback"].String());
|
||||||
|
if(!config["help"].isNull())
|
||||||
|
result->setHelpText(readText(config["help"]));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
/// Small helper class that provides ownership for shared_ptr's of child elements
|
/// Small helper class that provides ownership for shared_ptr's of child elements
|
||||||
class InterfaceLayoutWidget : public CIntObject
|
class InterfaceLayoutWidget : public CIntObject
|
||||||
{
|
{
|
||||||
@ -597,7 +654,7 @@ std::shared_ptr<CShowableAnim> InterfaceObjectConfigurable::buildAnimation(const
|
|||||||
if(!config["alpha"].isNull())
|
if(!config["alpha"].isNull())
|
||||||
anim->setAlpha(config["alpha"].Integer());
|
anim->setAlpha(config["alpha"].Integer());
|
||||||
if(!config["callback"].isNull())
|
if(!config["callback"].isNull())
|
||||||
anim->callback = std::bind(callbacks.at(config["callback"].String()), 0);
|
anim->callback = std::bind(callbacks_int.at(config["callback"].String()), 0);
|
||||||
if(!config["frames"].isNull())
|
if(!config["frames"].isNull())
|
||||||
{
|
{
|
||||||
auto b = config["frames"]["start"].Integer();
|
auto b = config["frames"]["start"].Integer();
|
||||||
|
@ -27,6 +27,8 @@ class CSlider;
|
|||||||
class CAnimImage;
|
class CAnimImage;
|
||||||
class CShowableAnim;
|
class CShowableAnim;
|
||||||
class CFilledTexture;
|
class CFilledTexture;
|
||||||
|
class ComboBox;
|
||||||
|
class CTextInput;
|
||||||
|
|
||||||
#define REGISTER_BUILDER(type, method) registerBuilder(type, std::bind(method, this, std::placeholders::_1))
|
#define REGISTER_BUILDER(type, method) registerBuilder(type, std::bind(method, this, std::placeholders::_1))
|
||||||
|
|
||||||
@ -58,6 +60,7 @@ protected:
|
|||||||
void addWidget(const std::string & name, std::shared_ptr<CIntObject> widget);
|
void addWidget(const std::string & name, std::shared_ptr<CIntObject> widget);
|
||||||
|
|
||||||
void addCallback(const std::string & callbackName, std::function<void(int)> callback);
|
void addCallback(const std::string & callbackName, std::function<void(int)> callback);
|
||||||
|
void addCallback(const std::string & callbackName, std::function<void(std::string)> callback);
|
||||||
JsonNode variables;
|
JsonNode variables;
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
@ -99,6 +102,8 @@ protected:
|
|||||||
std::shared_ptr<CShowableAnim> buildAnimation(const JsonNode &) const;
|
std::shared_ptr<CShowableAnim> buildAnimation(const JsonNode &) const;
|
||||||
std::shared_ptr<CFilledTexture> buildTexture(const JsonNode &) const;
|
std::shared_ptr<CFilledTexture> buildTexture(const JsonNode &) const;
|
||||||
std::shared_ptr<CIntObject> buildLayout(const JsonNode &);
|
std::shared_ptr<CIntObject> buildLayout(const JsonNode &);
|
||||||
|
std::shared_ptr<ComboBox> buildComboBox(const JsonNode &);
|
||||||
|
std::shared_ptr<CTextInput> buildTextInput(const JsonNode &) const;
|
||||||
|
|
||||||
//composite widgets
|
//composite widgets
|
||||||
std::shared_ptr<CIntObject> buildWidget(JsonNode config) const;
|
std::shared_ptr<CIntObject> buildWidget(JsonNode config) const;
|
||||||
@ -114,7 +119,8 @@ private:
|
|||||||
int unnamedObjectId = 0;
|
int unnamedObjectId = 0;
|
||||||
std::map<std::string, BuilderFunction> builders;
|
std::map<std::string, BuilderFunction> builders;
|
||||||
std::map<std::string, std::shared_ptr<CIntObject>> widgets;
|
std::map<std::string, std::shared_ptr<CIntObject>> widgets;
|
||||||
std::map<std::string, std::function<void(int)>> callbacks;
|
std::map<std::string, std::function<void(int)>> callbacks_int;
|
||||||
|
std::map<std::string, std::function<void(std::string)>> callbacks_string;
|
||||||
std::map<std::string, bool> conditionals;
|
std::map<std::string, bool> conditionals;
|
||||||
std::map<EShortcut, ShortcutState> shortcuts;
|
std::map<EShortcut, ShortcutState> shortcuts;
|
||||||
};
|
};
|
||||||
|
@ -21,6 +21,7 @@
|
|||||||
#include "../render/Graphics.h"
|
#include "../render/Graphics.h"
|
||||||
#include "../render/IFont.h"
|
#include "../render/IFont.h"
|
||||||
#include "../widgets/CComponent.h"
|
#include "../widgets/CComponent.h"
|
||||||
|
#include "../widgets/ComboBox.h"
|
||||||
#include "../widgets/Buttons.h"
|
#include "../widgets/Buttons.h"
|
||||||
#include "../widgets/Images.h"
|
#include "../widgets/Images.h"
|
||||||
#include "../widgets/MiscWidgets.h"
|
#include "../widgets/MiscWidgets.h"
|
||||||
@ -43,20 +44,154 @@
|
|||||||
OptionsTab::OptionsTab() : humanPlayers(0)
|
OptionsTab::OptionsTab() : humanPlayers(0)
|
||||||
{
|
{
|
||||||
recActions = 0;
|
recActions = 0;
|
||||||
|
|
||||||
|
addCallback("setTimerPreset", [&](int index){
|
||||||
|
if(!variables["timerPresets"].isNull())
|
||||||
|
{
|
||||||
|
auto tpreset = variables["timerPresets"].Vector().at(index).Vector();
|
||||||
|
TurnTimerInfo tinfo;
|
||||||
|
tinfo.baseTimer = tpreset.at(0).Integer() * 1000;
|
||||||
|
tinfo.turnTimer = tpreset.at(1).Integer() * 1000;
|
||||||
|
tinfo.battleTimer = tpreset.at(2).Integer() * 1000;
|
||||||
|
tinfo.creatureTimer = tpreset.at(3).Integer() * 1000;
|
||||||
|
CSH->setTurnTimerInfo(tinfo);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
addCallback("setTurnLength", std::bind(&IServerAPI::setTurnLength, CSH, _1));
|
//helper function to parse string containing time to integer reflecting time in seconds
|
||||||
|
//assumed that input string can be modified by user, function shall support user's intention
|
||||||
|
// normal: 2:00, 12:30
|
||||||
|
// adding symbol: 2:005 -> 2:05, 2:305 -> 23:05,
|
||||||
|
// adding symbol (>60 seconds): 12:095 -> 129:05
|
||||||
|
// removing symbol: 129:0 -> 12:09, 2:0 -> 0:20, 0:2 -> 0:02
|
||||||
|
auto parseTimerString = [](const std::string & str) -> int
|
||||||
|
{
|
||||||
|
auto sc = str.find(":");
|
||||||
|
if(sc == std::string::npos)
|
||||||
|
return str.empty() ? 0 : std::stoi(str);
|
||||||
|
|
||||||
|
auto l = str.substr(0, sc);
|
||||||
|
auto r = str.substr(sc + 1, std::string::npos);
|
||||||
|
if(r.length() == 3) //symbol added
|
||||||
|
{
|
||||||
|
l.push_back(r.front());
|
||||||
|
r.erase(r.begin());
|
||||||
|
}
|
||||||
|
else if(r.length() == 1) //symbol removed
|
||||||
|
{
|
||||||
|
r.insert(r.begin(), l.back());
|
||||||
|
l.pop_back();
|
||||||
|
}
|
||||||
|
else if(r.empty())
|
||||||
|
r = "0";
|
||||||
|
|
||||||
|
int sec = std::stoi(r);
|
||||||
|
if(sec >= 60)
|
||||||
|
{
|
||||||
|
if(l.empty()) //9:00 -> 0:09
|
||||||
|
return sec / 10;
|
||||||
|
|
||||||
|
l.push_back(r.front()); //0:090 -> 9:00
|
||||||
|
r.erase(r.begin());
|
||||||
|
}
|
||||||
|
else if(l.empty())
|
||||||
|
return sec;
|
||||||
|
|
||||||
|
return std::stoi(l) * 60 + std::stoi(r);
|
||||||
|
};
|
||||||
|
|
||||||
|
addCallback("parseAndSetTimer_base", [parseTimerString](const std::string & str){
|
||||||
|
int time = parseTimerString(str) * 1000;
|
||||||
|
if(time >= 0)
|
||||||
|
{
|
||||||
|
TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
|
||||||
|
tinfo.baseTimer = time;
|
||||||
|
CSH->setTurnTimerInfo(tinfo);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
addCallback("parseAndSetTimer_turn", [parseTimerString](const std::string & str){
|
||||||
|
int time = parseTimerString(str) * 1000;
|
||||||
|
if(time >= 0)
|
||||||
|
{
|
||||||
|
TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
|
||||||
|
tinfo.turnTimer = time;
|
||||||
|
CSH->setTurnTimerInfo(tinfo);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
addCallback("parseAndSetTimer_battle", [parseTimerString](const std::string & str){
|
||||||
|
int time = parseTimerString(str) * 1000;
|
||||||
|
if(time >= 0)
|
||||||
|
{
|
||||||
|
TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
|
||||||
|
tinfo.battleTimer = time;
|
||||||
|
CSH->setTurnTimerInfo(tinfo);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
addCallback("parseAndSetTimer_creature", [parseTimerString](const std::string & str){
|
||||||
|
int time = parseTimerString(str) * 1000;
|
||||||
|
if(time >= 0)
|
||||||
|
{
|
||||||
|
TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
|
||||||
|
tinfo.creatureTimer = time;
|
||||||
|
CSH->setTurnTimerInfo(tinfo);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
const JsonNode config(ResourceID("config/widgets/optionsTab.json"));
|
const JsonNode config(ResourceID("config/widgets/optionsTab.json"));
|
||||||
build(config);
|
build(config);
|
||||||
|
|
||||||
if(SEL->screenType == ESelectionScreen::newGame || SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::scenarioInfo)
|
//set timers combo box callbacks
|
||||||
|
if(auto w = widget<ComboBox>("timerModeSwitch"))
|
||||||
{
|
{
|
||||||
if(auto w = widget<CSlider>("sliderTurnDuration"))
|
w->onConstructItems = [&](std::vector<const void *> & curItems){
|
||||||
w->deactivate();
|
if(variables["timers"].isNull())
|
||||||
if(auto w = widget<CLabel>("labelPlayerTurnDuration"))
|
return;
|
||||||
w->deactivate();
|
|
||||||
if(auto w = widget<CLabel>("labelTurnDurationValue"))
|
for(auto & p : variables["timers"].Vector())
|
||||||
w->deactivate();
|
{
|
||||||
|
curItems.push_back(&p);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
w->onSetItem = [&](const void * item){
|
||||||
|
if(item)
|
||||||
|
{
|
||||||
|
if(auto * tObj = reinterpret_cast<const JsonNode *>(item))
|
||||||
|
{
|
||||||
|
for(auto wname : (*tObj)["hideWidgets"].Vector())
|
||||||
|
{
|
||||||
|
if(auto w = widget<CIntObject>(wname.String()))
|
||||||
|
w->setEnabled(false);
|
||||||
|
}
|
||||||
|
for(auto wname : (*tObj)["showWidgets"].Vector())
|
||||||
|
{
|
||||||
|
if(auto w = widget<CIntObject>(wname.String()))
|
||||||
|
w->setEnabled(true);
|
||||||
|
}
|
||||||
|
if((*tObj)["default"].isVector())
|
||||||
|
{
|
||||||
|
TurnTimerInfo tinfo;
|
||||||
|
tinfo.baseTimer = (*tObj)["default"].Vector().at(0).Integer() * 1000;
|
||||||
|
tinfo.turnTimer = (*tObj)["default"].Vector().at(1).Integer() * 1000;
|
||||||
|
tinfo.battleTimer = (*tObj)["default"].Vector().at(2).Integer() * 1000;
|
||||||
|
tinfo.creatureTimer = (*tObj)["default"].Vector().at(3).Integer() * 1000;
|
||||||
|
CSH->setTurnTimerInfo(tinfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
redraw();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
w->getItemText = [this](int idx, const void * item){
|
||||||
|
if(item)
|
||||||
|
{
|
||||||
|
if(auto * tObj = reinterpret_cast<const JsonNode *>(item))
|
||||||
|
return readText((*tObj)["text"]);
|
||||||
|
}
|
||||||
|
return std::string("");
|
||||||
|
};
|
||||||
|
|
||||||
|
w->setItem(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -73,12 +208,52 @@ void OptionsTab::recreate()
|
|||||||
|
|
||||||
entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second, * this)));
|
entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second, * this)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const auto & turnTimerRemote = SEL->getStartInfo()->turnTimerInfo;
|
||||||
|
|
||||||
|
//classic timer
|
||||||
if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
|
if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
|
||||||
{
|
{
|
||||||
turnSlider->scrollTo(vstd::find_pos(GameConstants::POSSIBLE_TURNTIME, SEL->getStartInfo()->turnTimerInfo.turnTimer / (60 * 1000)));
|
if(!variables["timerPresets"].isNull() && !turnTimerRemote.battleTimer && !turnTimerRemote.creatureTimer && !turnTimerRemote.baseTimer)
|
||||||
if(auto w = widget<CLabel>("labelTurnDurationValue"))
|
{
|
||||||
w->setText(CGI->generaltexth->turnDurations[turnSlider->getValue()]);
|
for(int idx = 0; idx < variables["timerPresets"].Vector().size(); ++idx)
|
||||||
|
{
|
||||||
|
auto & tpreset = variables["timerPresets"].Vector()[idx];
|
||||||
|
if(tpreset.Vector().at(1).Integer() == turnTimerRemote.turnTimer / 1000)
|
||||||
|
{
|
||||||
|
turnSlider->scrollTo(idx);
|
||||||
|
if(auto w = widget<CLabel>("labelTurnDurationValue"))
|
||||||
|
w->setText(CGI->generaltexth->turnDurations[idx]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//chess timer
|
||||||
|
auto timeToString = [](int time) -> std::string
|
||||||
|
{
|
||||||
|
std::stringstream ss;
|
||||||
|
ss << time / 1000 / 60 << ":" << std::setw(2) << std::setfill('0') << time / 1000 % 60;
|
||||||
|
return ss.str();
|
||||||
|
};
|
||||||
|
|
||||||
|
if(auto ww = widget<CTextInput>("chessFieldBase"))
|
||||||
|
ww->setText(timeToString(turnTimerRemote.baseTimer), false);
|
||||||
|
if(auto ww = widget<CTextInput>("chessFieldTurn"))
|
||||||
|
ww->setText(timeToString(turnTimerRemote.turnTimer), false);
|
||||||
|
if(auto ww = widget<CTextInput>("chessFieldBattle"))
|
||||||
|
ww->setText(timeToString(turnTimerRemote.battleTimer), false);
|
||||||
|
if(auto ww = widget<CTextInput>("chessFieldCreature"))
|
||||||
|
ww->setText(timeToString(turnTimerRemote.creatureTimer), false);
|
||||||
|
|
||||||
|
if(auto w = widget<ComboBox>("timerModeSwitch"))
|
||||||
|
{
|
||||||
|
if(turnTimerRemote.battleTimer || turnTimerRemote.creatureTimer || turnTimerRemote.baseTimer)
|
||||||
|
{
|
||||||
|
if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
|
||||||
|
if(turnSlider->isActive())
|
||||||
|
w->setItem(1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -18,6 +18,7 @@
|
|||||||
#include "../gui/MouseButton.h"
|
#include "../gui/MouseButton.h"
|
||||||
#include "../gui/WindowHandler.h"
|
#include "../gui/WindowHandler.h"
|
||||||
#include "../widgets/CComponent.h"
|
#include "../widgets/CComponent.h"
|
||||||
|
#include "../widgets/ComboBox.h"
|
||||||
#include "../widgets/Buttons.h"
|
#include "../widgets/Buttons.h"
|
||||||
#include "../widgets/MiscWidgets.h"
|
#include "../widgets/MiscWidgets.h"
|
||||||
#include "../widgets/ObjectLists.h"
|
#include "../widgets/ObjectLists.h"
|
||||||
@ -102,11 +103,6 @@ RandomMapTab::RandomMapTab():
|
|||||||
});
|
});
|
||||||
|
|
||||||
//new callbacks available only from mod
|
//new callbacks available only from mod
|
||||||
addCallback("templateSelection", [&](int)
|
|
||||||
{
|
|
||||||
GH.windows().createAndPushWindow<TemplatesDropBox>(*this, int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()});
|
|
||||||
});
|
|
||||||
|
|
||||||
addCallback("teamAlignments", [&](int)
|
addCallback("teamAlignments", [&](int)
|
||||||
{
|
{
|
||||||
GH.windows().createAndPushWindow<TeamAlignmentsWidget>(*this);
|
GH.windows().createAndPushWindow<TeamAlignmentsWidget>(*this);
|
||||||
@ -125,6 +121,35 @@ RandomMapTab::RandomMapTab():
|
|||||||
const JsonNode config(ResourceID("config/widgets/randomMapTab.json"));
|
const JsonNode config(ResourceID("config/widgets/randomMapTab.json"));
|
||||||
build(config);
|
build(config);
|
||||||
|
|
||||||
|
//set combo box callbacks
|
||||||
|
if(auto w = widget<ComboBox>("templateList"))
|
||||||
|
{
|
||||||
|
w->onConstructItems = [](std::vector<const void *> & curItems){
|
||||||
|
auto templates = VLC->tplh->getTemplates();
|
||||||
|
|
||||||
|
boost::range::sort(templates, [](const CRmgTemplate * a, const CRmgTemplate * b){
|
||||||
|
return a->getName() < b->getName();
|
||||||
|
});
|
||||||
|
|
||||||
|
curItems.push_back(nullptr); //default template
|
||||||
|
|
||||||
|
for(auto & t : templates)
|
||||||
|
curItems.push_back(t);
|
||||||
|
};
|
||||||
|
|
||||||
|
w->onSetItem = [&](const void * item){
|
||||||
|
this->setTemplate(reinterpret_cast<const CRmgTemplate *>(item));
|
||||||
|
};
|
||||||
|
|
||||||
|
w->getItemText = [this](int idx, const void * item){
|
||||||
|
if(item)
|
||||||
|
return reinterpret_cast<const CRmgTemplate *>(item)->getName();
|
||||||
|
if(idx == 0)
|
||||||
|
return readText(variables["randomTemplate"]);
|
||||||
|
return std::string("");
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
updateMapInfoByHost();
|
updateMapInfoByHost();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -360,163 +385,6 @@ std::vector<int> RandomMapTab::getPossibleMapSizes()
|
|||||||
return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
|
return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
|
||||||
}
|
}
|
||||||
|
|
||||||
TemplatesDropBox::ListItem::ListItem(const JsonNode & config, TemplatesDropBox & _dropBox, Point position)
|
|
||||||
: InterfaceObjectConfigurable(LCLICK | HOVER, position),
|
|
||||||
dropBox(_dropBox)
|
|
||||||
{
|
|
||||||
OBJ_CONSTRUCTION;
|
|
||||||
|
|
||||||
build(config);
|
|
||||||
|
|
||||||
if(auto w = widget<CPicture>("hoverImage"))
|
|
||||||
{
|
|
||||||
pos.w = w->pos.w;
|
|
||||||
pos.h = w->pos.h;
|
|
||||||
}
|
|
||||||
setRedrawParent(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplatesDropBox::ListItem::updateItem(int idx, const CRmgTemplate * _item)
|
|
||||||
{
|
|
||||||
if(auto w = widget<CLabel>("labelName"))
|
|
||||||
{
|
|
||||||
item = _item;
|
|
||||||
if(item)
|
|
||||||
{
|
|
||||||
w->setText(item->getName());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if(idx)
|
|
||||||
w->setText("");
|
|
||||||
else
|
|
||||||
w->setText(readText(dropBox.variables["randomTemplate"]));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplatesDropBox::ListItem::hover(bool on)
|
|
||||||
{
|
|
||||||
auto h = widget<CPicture>("hoverImage");
|
|
||||||
auto w = widget<CLabel>("labelName");
|
|
||||||
if(h && w)
|
|
||||||
{
|
|
||||||
if(w->getText().empty())
|
|
||||||
h->visible = false;
|
|
||||||
else
|
|
||||||
h->visible = on;
|
|
||||||
}
|
|
||||||
redraw();
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplatesDropBox::ListItem::clickPressed(const Point & cursorPosition)
|
|
||||||
{
|
|
||||||
if(isHovered())
|
|
||||||
dropBox.setTemplate(item);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplatesDropBox::ListItem::clickReleased(const Point & cursorPosition)
|
|
||||||
{
|
|
||||||
dropBox.clickPressed(cursorPosition);
|
|
||||||
dropBox.clickReleased(cursorPosition);
|
|
||||||
}
|
|
||||||
|
|
||||||
TemplatesDropBox::TemplatesDropBox(RandomMapTab & randomMapTab, int3 size):
|
|
||||||
InterfaceObjectConfigurable(LCLICK | HOVER),
|
|
||||||
randomMapTab(randomMapTab)
|
|
||||||
{
|
|
||||||
REGISTER_BUILDER("templateListItem", &TemplatesDropBox::buildListItem);
|
|
||||||
|
|
||||||
curItems = VLC->tplh->getTemplates();
|
|
||||||
|
|
||||||
boost::range::sort(curItems, [](const CRmgTemplate * a, const CRmgTemplate * b){
|
|
||||||
return a->getName() < b->getName();
|
|
||||||
});
|
|
||||||
|
|
||||||
curItems.insert(curItems.begin(), nullptr); //default template
|
|
||||||
|
|
||||||
const JsonNode config(ResourceID("config/widgets/randomMapTemplateWidget.json"));
|
|
||||||
|
|
||||||
addCallback("sliderMove", std::bind(&TemplatesDropBox::sliderMove, this, std::placeholders::_1));
|
|
||||||
|
|
||||||
OBJ_CONSTRUCTION;
|
|
||||||
pos = randomMapTab.pos;
|
|
||||||
|
|
||||||
build(config);
|
|
||||||
|
|
||||||
if(auto w = widget<CSlider>("slider"))
|
|
||||||
{
|
|
||||||
w->setAmount(curItems.size());
|
|
||||||
}
|
|
||||||
|
|
||||||
//FIXME: this should be done by InterfaceObjectConfigurable, but might have side-effects
|
|
||||||
pos = children.front()->pos;
|
|
||||||
for (auto const & child : children)
|
|
||||||
pos = pos.include(child->pos);
|
|
||||||
|
|
||||||
updateListItems();
|
|
||||||
}
|
|
||||||
|
|
||||||
std::shared_ptr<CIntObject> TemplatesDropBox::buildListItem(const JsonNode & config)
|
|
||||||
{
|
|
||||||
auto position = readPosition(config["position"]);
|
|
||||||
listItems.push_back(std::make_shared<ListItem>(config, *this, position));
|
|
||||||
return listItems.back();
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplatesDropBox::sliderMove(int slidPos)
|
|
||||||
{
|
|
||||||
auto w = widget<CSlider>("slider");
|
|
||||||
if(!w)
|
|
||||||
return; // ignore spurious call when slider is being created
|
|
||||||
updateListItems();
|
|
||||||
redraw();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool TemplatesDropBox::receiveEvent(const Point & position, int eventType) const
|
|
||||||
{
|
|
||||||
if (eventType == LCLICK)
|
|
||||||
return true; // we want drop box to close when clicking outside drop box borders
|
|
||||||
|
|
||||||
return CIntObject::receiveEvent(position, eventType);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplatesDropBox::clickPressed(const Point & cursorPosition)
|
|
||||||
{
|
|
||||||
if (!pos.isInside(cursorPosition))
|
|
||||||
{
|
|
||||||
assert(GH.windows().isTopWindow(this));
|
|
||||||
GH.windows().popWindows(1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplatesDropBox::updateListItems()
|
|
||||||
{
|
|
||||||
if(auto w = widget<CSlider>("slider"))
|
|
||||||
{
|
|
||||||
int elemIdx = w->getValue();
|
|
||||||
for(auto item : listItems)
|
|
||||||
{
|
|
||||||
if(elemIdx < curItems.size())
|
|
||||||
{
|
|
||||||
item->updateItem(elemIdx, curItems[elemIdx]);
|
|
||||||
elemIdx++;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
item->updateItem(elemIdx);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TemplatesDropBox::setTemplate(const CRmgTemplate * tmpl)
|
|
||||||
{
|
|
||||||
randomMapTab.setTemplate(tmpl);
|
|
||||||
assert(GH.windows().isTopWindow(this));
|
|
||||||
GH.windows().popWindows(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
||||||
InterfaceObjectConfigurable()
|
InterfaceObjectConfigurable()
|
||||||
{
|
{
|
||||||
|
@ -51,43 +51,6 @@ private:
|
|||||||
std::set<int> playerCountAllowed, playerTeamsAllowed, compCountAllowed, compTeamsAllowed;
|
std::set<int> playerCountAllowed, playerTeamsAllowed, compCountAllowed, compTeamsAllowed;
|
||||||
};
|
};
|
||||||
|
|
||||||
class TemplatesDropBox : public InterfaceObjectConfigurable
|
|
||||||
{
|
|
||||||
struct ListItem : public InterfaceObjectConfigurable
|
|
||||||
{
|
|
||||||
TemplatesDropBox & dropBox;
|
|
||||||
const CRmgTemplate * item = nullptr;
|
|
||||||
|
|
||||||
ListItem(const JsonNode &, TemplatesDropBox &, Point position);
|
|
||||||
void updateItem(int index, const CRmgTemplate * item = nullptr);
|
|
||||||
|
|
||||||
void hover(bool on) override;
|
|
||||||
void clickPressed(const Point & cursorPosition) override;
|
|
||||||
void clickReleased(const Point & cursorPosition) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
friend struct ListItem;
|
|
||||||
|
|
||||||
public:
|
|
||||||
TemplatesDropBox(RandomMapTab & randomMapTab, int3 size);
|
|
||||||
|
|
||||||
bool receiveEvent(const Point & position, int eventType) const override;
|
|
||||||
void clickPressed(const Point & cursorPosition) override;
|
|
||||||
void setTemplate(const CRmgTemplate *);
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::shared_ptr<CIntObject> buildListItem(const JsonNode & config);
|
|
||||||
|
|
||||||
void sliderMove(int slidPos);
|
|
||||||
void updateListItems();
|
|
||||||
|
|
||||||
RandomMapTab & randomMapTab;
|
|
||||||
std::vector<std::shared_ptr<ListItem>> listItems;
|
|
||||||
|
|
||||||
std::vector<const CRmgTemplate *> curItems;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
class TeamAlignmentsWidget: public InterfaceObjectConfigurable
|
class TeamAlignmentsWidget: public InterfaceObjectConfigurable
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -35,7 +35,7 @@ public:
|
|||||||
BLOCKED=2,
|
BLOCKED=2,
|
||||||
HIGHLIGHTED=3
|
HIGHLIGHTED=3
|
||||||
};
|
};
|
||||||
private:
|
protected:
|
||||||
std::vector<std::string> imageNames;//store list of images that can be used by this button
|
std::vector<std::string> imageNames;//store list of images that can be used by this button
|
||||||
size_t currentImage;
|
size_t currentImage;
|
||||||
|
|
||||||
|
181
client/widgets/ComboBox.cpp
Normal file
181
client/widgets/ComboBox.cpp
Normal file
@ -0,0 +1,181 @@
|
|||||||
|
/*
|
||||||
|
* ComboBox.cpp, part of VCMI engine
|
||||||
|
*
|
||||||
|
* Authors: listed in file AUTHORS in main folder
|
||||||
|
*
|
||||||
|
* License: GNU General Public License v2.0 or later
|
||||||
|
* Full text of license available in license.txt file, in main folder
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include "StdInc.h"
|
||||||
|
#include "ComboBox.h"
|
||||||
|
|
||||||
|
#include "Slider.h"
|
||||||
|
#include "Images.h"
|
||||||
|
#include "TextControls.h"
|
||||||
|
#include "../gui/CGuiHandler.h"
|
||||||
|
#include "../gui/WindowHandler.h"
|
||||||
|
|
||||||
|
ComboBox::DropDown::Item::Item(const JsonNode & config, ComboBox::DropDown & _dropDown, Point position)
|
||||||
|
: InterfaceObjectConfigurable(LCLICK | HOVER, position),
|
||||||
|
dropDown(_dropDown)
|
||||||
|
{
|
||||||
|
build(config);
|
||||||
|
|
||||||
|
if(auto w = widget<CPicture>("hoverImage"))
|
||||||
|
{
|
||||||
|
pos.w = w->pos.w;
|
||||||
|
pos.h = w->pos.h;
|
||||||
|
}
|
||||||
|
setRedrawParent(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComboBox::DropDown::Item::updateItem(int idx, const void * _item)
|
||||||
|
{
|
||||||
|
if(auto w = widget<CLabel>("labelName"))
|
||||||
|
{
|
||||||
|
item = _item;
|
||||||
|
if(dropDown.comboBox.getItemText)
|
||||||
|
w->setText(dropDown.comboBox.getItemText(idx, item));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComboBox::DropDown::Item::hover(bool on)
|
||||||
|
{
|
||||||
|
auto h = widget<CPicture>("hoverImage");
|
||||||
|
auto w = widget<CLabel>("labelName");
|
||||||
|
if(h && w)
|
||||||
|
{
|
||||||
|
if(w->getText().empty())
|
||||||
|
h->visible = false;
|
||||||
|
else
|
||||||
|
h->visible = on;
|
||||||
|
}
|
||||||
|
redraw();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComboBox::DropDown::Item::clickPressed(const Point & cursorPosition)
|
||||||
|
{
|
||||||
|
if(isHovered())
|
||||||
|
dropDown.setItem(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComboBox::DropDown::Item::clickReleased(const Point & cursorPosition)
|
||||||
|
{
|
||||||
|
dropDown.clickPressed(cursorPosition);
|
||||||
|
dropDown.clickReleased(cursorPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
ComboBox::DropDown::DropDown(const JsonNode & config, ComboBox & _comboBox):
|
||||||
|
InterfaceObjectConfigurable(LCLICK | HOVER),
|
||||||
|
comboBox(_comboBox)
|
||||||
|
{
|
||||||
|
REGISTER_BUILDER("item", &ComboBox::DropDown::buildItem);
|
||||||
|
|
||||||
|
if(comboBox.onConstructItems)
|
||||||
|
comboBox.onConstructItems(curItems);
|
||||||
|
|
||||||
|
addCallback("sliderMove", std::bind(&ComboBox::DropDown::sliderMove, this, std::placeholders::_1));
|
||||||
|
|
||||||
|
pos = comboBox.pos;
|
||||||
|
|
||||||
|
build(config);
|
||||||
|
|
||||||
|
if(auto w = widget<CSlider>("slider"))
|
||||||
|
{
|
||||||
|
w->setAmount(curItems.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
//FIXME: this should be done by InterfaceObjectConfigurable, but might have side-effects
|
||||||
|
pos = children.front()->pos;
|
||||||
|
for (auto const & child : children)
|
||||||
|
pos = pos.include(child->pos);
|
||||||
|
|
||||||
|
updateListItems();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<ComboBox::DropDown::Item> ComboBox::DropDown::buildItem(const JsonNode & config)
|
||||||
|
{
|
||||||
|
auto position = readPosition(config["position"]);
|
||||||
|
items.push_back(std::make_shared<Item>(config, *this, position));
|
||||||
|
return items.back();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComboBox::DropDown::sliderMove(int slidPos)
|
||||||
|
{
|
||||||
|
auto w = widget<CSlider>("slider");
|
||||||
|
if(!w)
|
||||||
|
return; // ignore spurious call when slider is being created
|
||||||
|
updateListItems();
|
||||||
|
redraw();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ComboBox::DropDown::receiveEvent(const Point & position, int eventType) const
|
||||||
|
{
|
||||||
|
if (eventType == LCLICK)
|
||||||
|
return true; // we want drop box to close when clicking outside drop box borders
|
||||||
|
|
||||||
|
return CIntObject::receiveEvent(position, eventType);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComboBox::DropDown::clickPressed(const Point & cursorPosition)
|
||||||
|
{
|
||||||
|
if (!pos.isInside(cursorPosition))
|
||||||
|
{
|
||||||
|
assert(GH.windows().isTopWindow(this));
|
||||||
|
GH.windows().popWindows(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComboBox::DropDown::updateListItems()
|
||||||
|
{
|
||||||
|
if(auto w = widget<CSlider>("slider"))
|
||||||
|
{
|
||||||
|
int elemIdx = w->getValue();
|
||||||
|
for(auto item : items)
|
||||||
|
{
|
||||||
|
if(elemIdx < curItems.size())
|
||||||
|
{
|
||||||
|
item->updateItem(elemIdx, curItems[elemIdx]);
|
||||||
|
elemIdx++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
item->updateItem(elemIdx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComboBox::DropDown::setItem(const void * item)
|
||||||
|
{
|
||||||
|
comboBox.setItem(item);
|
||||||
|
|
||||||
|
assert(GH.windows().isTopWindow(this));
|
||||||
|
GH.windows().popWindows(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
ComboBox::ComboBox(Point position, const std::string & defName, const std::pair<std::string, std::string> & help, const JsonNode & dropDownDescriptor, EShortcut key, bool playerColoredButton):
|
||||||
|
CButton(position, defName, help, 0, key, playerColoredButton)
|
||||||
|
{
|
||||||
|
addCallback([&, dropDownDescriptor]()
|
||||||
|
{
|
||||||
|
GH.windows().createAndPushWindow<ComboBox::DropDown>(dropDownDescriptor, *this);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComboBox::setItem(const void * item)
|
||||||
|
{
|
||||||
|
if(auto w = std::dynamic_pointer_cast<CLabel>(overlay); getItemText)
|
||||||
|
addTextOverlay(getItemText(0, item), w->font, w->color);
|
||||||
|
|
||||||
|
if(onSetItem)
|
||||||
|
onSetItem(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComboBox::setItem(int id)
|
||||||
|
{
|
||||||
|
std::vector<const void *> tempItems;
|
||||||
|
onConstructItems(tempItems);
|
||||||
|
setItem(tempItems.at(id));
|
||||||
|
}
|
69
client/widgets/ComboBox.h
Normal file
69
client/widgets/ComboBox.h
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
/*
|
||||||
|
* ComboBox.h, part of VCMI engine
|
||||||
|
*
|
||||||
|
* Authors: listed in file AUTHORS in main folder
|
||||||
|
*
|
||||||
|
* License: GNU General Public License v2.0 or later
|
||||||
|
* Full text of license available in license.txt file, in main folder
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "../gui/InterfaceObjectConfigurable.h"
|
||||||
|
#include "Buttons.h"
|
||||||
|
|
||||||
|
class ComboBox : public CButton
|
||||||
|
{
|
||||||
|
class DropDown : public InterfaceObjectConfigurable
|
||||||
|
{
|
||||||
|
struct Item : public InterfaceObjectConfigurable
|
||||||
|
{
|
||||||
|
DropDown & dropDown;
|
||||||
|
const void * item = nullptr;
|
||||||
|
|
||||||
|
Item(const JsonNode &, ComboBox::DropDown &, Point position);
|
||||||
|
void updateItem(int index, const void * item = nullptr);
|
||||||
|
|
||||||
|
void hover(bool on) override;
|
||||||
|
void clickPressed(const Point & cursorPosition) override;
|
||||||
|
void clickReleased(const Point & cursorPosition) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
friend struct Item;
|
||||||
|
|
||||||
|
public:
|
||||||
|
DropDown(const JsonNode &, ComboBox &);
|
||||||
|
|
||||||
|
bool receiveEvent(const Point & position, int eventType) const override;
|
||||||
|
void clickPressed(const Point & cursorPosition) override;
|
||||||
|
void setItem(const void *);
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::shared_ptr<DropDown::Item> buildItem(const JsonNode & config);
|
||||||
|
|
||||||
|
void sliderMove(int slidPos);
|
||||||
|
void updateListItems();
|
||||||
|
|
||||||
|
ComboBox & comboBox;
|
||||||
|
std::vector<std::shared_ptr<Item>> items;
|
||||||
|
std::vector<const void *> curItems;
|
||||||
|
};
|
||||||
|
|
||||||
|
friend class DropDown;
|
||||||
|
|
||||||
|
void setItem(const void *);
|
||||||
|
|
||||||
|
public:
|
||||||
|
ComboBox(Point position, const std::string & defName, const std::pair<std::string, std::string> & help, const JsonNode & dropDownDescriptor, EShortcut key = {}, bool playerColoredButton = false);
|
||||||
|
|
||||||
|
//define this callback to fill input vector with data for the combo box
|
||||||
|
std::function<void(std::vector<const void *> &)> onConstructItems;
|
||||||
|
|
||||||
|
//callback is called when item is selected and its value can be used
|
||||||
|
std::function<void(const void *)> onSetItem;
|
||||||
|
|
||||||
|
//return text value from item data
|
||||||
|
std::function<std::string(int, const void *)> getItemText;
|
||||||
|
|
||||||
|
void setItem(int id);
|
||||||
|
};
|
@ -17,6 +17,7 @@
|
|||||||
#include "../gui/CGuiHandler.h"
|
#include "../gui/CGuiHandler.h"
|
||||||
#include "../gui/Shortcut.h"
|
#include "../gui/Shortcut.h"
|
||||||
#include "../windows/CMessage.h"
|
#include "../windows/CMessage.h"
|
||||||
|
#include "../windows/InfoWindows.h"
|
||||||
#include "../adventureMap/CInGameConsole.h"
|
#include "../adventureMap/CInGameConsole.h"
|
||||||
#include "../renderSDL/SDL_Extensions.h"
|
#include "../renderSDL/SDL_Extensions.h"
|
||||||
#include "../render/Canvas.h"
|
#include "../render/Canvas.h"
|
||||||
@ -495,7 +496,7 @@ CTextInput::CTextInput(const Rect & Pos, EFonts font, const CFunctionList<void(c
|
|||||||
pos.h = Pos.h;
|
pos.h = Pos.h;
|
||||||
pos.w = Pos.w;
|
pos.w = Pos.w;
|
||||||
background.reset();
|
background.reset();
|
||||||
addUsedEvents(LCLICK | KEYBOARD | TEXTINPUT);
|
addUsedEvents(LCLICK | SHOW_POPUP | KEYBOARD | TEXTINPUT);
|
||||||
|
|
||||||
#if !defined(VCMI_MOBILE)
|
#if !defined(VCMI_MOBILE)
|
||||||
giveFocus();
|
giveFocus();
|
||||||
@ -511,7 +512,7 @@ CTextInput::CTextInput(const Rect & Pos, const Point & bgOffset, const std::stri
|
|||||||
|
|
||||||
OBJ_CONSTRUCTION;
|
OBJ_CONSTRUCTION;
|
||||||
background = std::make_shared<CPicture>(bgName, bgOffset.x, bgOffset.y);
|
background = std::make_shared<CPicture>(bgName, bgOffset.x, bgOffset.y);
|
||||||
addUsedEvents(LCLICK | KEYBOARD | TEXTINPUT);
|
addUsedEvents(LCLICK | SHOW_POPUP | KEYBOARD | TEXTINPUT);
|
||||||
|
|
||||||
#if !defined(VCMI_MOBILE)
|
#if !defined(VCMI_MOBILE)
|
||||||
giveFocus();
|
giveFocus();
|
||||||
@ -604,6 +605,13 @@ void CTextInput::keyPressed(EShortcut key)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CTextInput::showPopupWindow(const Point & cursorPosition)
|
||||||
|
{
|
||||||
|
if(!helpBox.empty()) //there is no point to show window with nothing inside...
|
||||||
|
CRClickPopup::createAndPush(helpBox);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void CTextInput::setText(const std::string & nText)
|
void CTextInput::setText(const std::string & nText)
|
||||||
{
|
{
|
||||||
setText(nText, false);
|
setText(nText, false);
|
||||||
@ -616,6 +624,11 @@ void CTextInput::setText(const std::string & nText, bool callCb)
|
|||||||
cb(text);
|
cb(text);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CTextInput::setHelpText(const std::string & text)
|
||||||
|
{
|
||||||
|
helpBox = text;
|
||||||
|
}
|
||||||
|
|
||||||
void CTextInput::textInputed(const std::string & enteredText)
|
void CTextInput::textInputed(const std::string & enteredText)
|
||||||
{
|
{
|
||||||
if(!focus)
|
if(!focus)
|
||||||
|
@ -209,14 +209,18 @@ public:
|
|||||||
class CTextInput : public CLabel, public CFocusable
|
class CTextInput : public CLabel, public CFocusable
|
||||||
{
|
{
|
||||||
std::string newText;
|
std::string newText;
|
||||||
|
std::string helpBox; //for right-click help
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
std::string visibleText() override;
|
std::string visibleText() override;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
CFunctionList<void(const std::string &)> cb;
|
CFunctionList<void(const std::string &)> cb;
|
||||||
CFunctionList<void(std::string &, const std::string &)> filters;
|
CFunctionList<void(std::string &, const std::string &)> filters;
|
||||||
void setText(const std::string & nText) override;
|
void setText(const std::string & nText) override;
|
||||||
void setText(const std::string & nText, bool callCb);
|
void setText(const std::string & nText, bool callCb);
|
||||||
|
void setHelpText(const std::string &);
|
||||||
|
|
||||||
CTextInput(const Rect & Pos, EFonts font, const CFunctionList<void(const std::string &)> & CB);
|
CTextInput(const Rect & Pos, EFonts font, const CFunctionList<void(const std::string &)> & CB);
|
||||||
CTextInput(const Rect & Pos, const Point & bgOffset, const std::string & bgName, const CFunctionList<void(const std::string &)> & CB);
|
CTextInput(const Rect & Pos, const Point & bgOffset, const std::string & bgName, const CFunctionList<void(const std::string &)> & CB);
|
||||||
@ -224,6 +228,7 @@ public:
|
|||||||
|
|
||||||
void clickPressed(const Point & cursorPosition) override;
|
void clickPressed(const Point & cursorPosition) override;
|
||||||
void keyPressed(EShortcut key) override;
|
void keyPressed(EShortcut key) override;
|
||||||
|
void showPopupWindow(const Point & cursorPosition) override;
|
||||||
|
|
||||||
//bool captureThisKey(EShortcut key) override;
|
//bool captureThisKey(EShortcut key) override;
|
||||||
|
|
||||||
|
@ -478,7 +478,7 @@
|
|||||||
},
|
},
|
||||||
"defaultRepositoryURL" : {
|
"defaultRepositoryURL" : {
|
||||||
"type" : "string",
|
"type" : "string",
|
||||||
"default" : "https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.3.json",
|
"default" : "https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.4.json",
|
||||||
},
|
},
|
||||||
"extraRepositoryEnabled" : {
|
"extraRepositoryEnabled" : {
|
||||||
"type" : "boolean",
|
"type" : "boolean",
|
||||||
|
@ -75,7 +75,6 @@
|
|||||||
|
|
||||||
// timer
|
// timer
|
||||||
{
|
{
|
||||||
"name": "labelPlayerTurnDuration",
|
|
||||||
"type": "label",
|
"type": "label",
|
||||||
"font": "small",
|
"font": "small",
|
||||||
"alignment": "center",
|
"alignment": "center",
|
||||||
@ -100,7 +99,7 @@
|
|||||||
"orientation": "horizontal",
|
"orientation": "horizontal",
|
||||||
"position": {"x": 55, "y": 557},
|
"position": {"x": 55, "y": 557},
|
||||||
"size": 194,
|
"size": 194,
|
||||||
"callback": "setTurnLength",
|
"callback": "setTimerPreset",
|
||||||
"itemsVisible": 1,
|
"itemsVisible": 1,
|
||||||
"itemsTotal": 11,
|
"itemsTotal": 11,
|
||||||
"selected": 11,
|
"selected": 11,
|
||||||
@ -108,5 +107,23 @@
|
|||||||
"scrollBounds": {"x": -3, "y": -25, "w": 337, "h": 43},
|
"scrollBounds": {"x": -3, "y": -25, "w": 337, "h": 43},
|
||||||
"panningStep": 20
|
"panningStep": 20
|
||||||
},
|
},
|
||||||
]
|
],
|
||||||
|
|
||||||
|
"variables":
|
||||||
|
{
|
||||||
|
"timerPresets" :
|
||||||
|
[
|
||||||
|
[0, 60, 0, 0],
|
||||||
|
[0, 120, 0, 0],
|
||||||
|
[0, 240, 0, 0],
|
||||||
|
[0, 360, 0, 0],
|
||||||
|
[0, 480, 0, 0],
|
||||||
|
[0, 600, 0, 0],
|
||||||
|
[0, 900, 0, 0],
|
||||||
|
[0, 1200, 0, 0],
|
||||||
|
[0, 1500, 0, 0],
|
||||||
|
[0, 1800, 0, 0],
|
||||||
|
[0, 0, 0, 0],
|
||||||
|
]
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -52,8 +52,6 @@ namespace GameConstants
|
|||||||
constexpr ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
|
constexpr ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
|
||||||
|
|
||||||
constexpr int HERO_PORTRAIT_SHIFT = 9;// 2 special frames + 7 extra portraits
|
constexpr int HERO_PORTRAIT_SHIFT = 9;// 2 special frames + 7 extra portraits
|
||||||
|
|
||||||
constexpr std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
VCMI_LIB_NAMESPACE_END
|
VCMI_LIB_NAMESPACE_END
|
||||||
|
@ -604,7 +604,7 @@ void CGameHandler::setPortalDwelling(const CGTownInstance * town, bool forced=fa
|
|||||||
void CGameHandler::onPlayerTurnStarted(PlayerColor which)
|
void CGameHandler::onPlayerTurnStarted(PlayerColor which)
|
||||||
{
|
{
|
||||||
events::PlayerGotTurn::defaultExecute(serverEventBus.get(), which);
|
events::PlayerGotTurn::defaultExecute(serverEventBus.get(), which);
|
||||||
turnTimerHandler.onPlayerGetTurn(gs->players[which]);
|
turnTimerHandler.onPlayerGetTurn(which);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameHandler::onPlayerTurnEnded(PlayerColor which)
|
void CGameHandler::onPlayerTurnEnded(PlayerColor which)
|
||||||
@ -991,7 +991,7 @@ void CGameHandler::run(bool resume)
|
|||||||
onNewTurn();
|
onNewTurn();
|
||||||
events::TurnStarted::defaultExecute(serverEventBus.get());
|
events::TurnStarted::defaultExecute(serverEventBus.get());
|
||||||
for(auto & player : gs->players)
|
for(auto & player : gs->players)
|
||||||
turnTimerHandler.onGameplayStart(player.second);
|
turnTimerHandler.onGameplayStart(player.first);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
events::GameResumed::defaultExecute(serverEventBus.get());
|
events::GameResumed::defaultExecute(serverEventBus.get());
|
||||||
@ -1003,9 +1003,9 @@ void CGameHandler::run(bool resume)
|
|||||||
{
|
{
|
||||||
const int waitTime = 100; //ms
|
const int waitTime = 100; //ms
|
||||||
|
|
||||||
for(auto & player : gs->players)
|
for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
|
||||||
if (gs->isPlayerMakingTurn(player.first))
|
if(gs->isPlayerMakingTurn(player))
|
||||||
turnTimerHandler.onPlayerMakingTurn(player.second, waitTime);
|
turnTimerHandler.onPlayerMakingTurn(player, waitTime);
|
||||||
|
|
||||||
if(gs->curB)
|
if(gs->curB)
|
||||||
turnTimerHandler.onBattleLoop(waitTime);
|
turnTimerHandler.onBattleLoop(waitTime);
|
||||||
@ -1183,7 +1183,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
|
|||||||
{
|
{
|
||||||
moveQuery = std::dynamic_pointer_cast<CHeroMovementQuery>(topQuery);
|
moveQuery = std::dynamic_pointer_cast<CHeroMovementQuery>(topQuery);
|
||||||
if(moveQuery
|
if(moveQuery
|
||||||
&& (!transit || result == TryMoveHero::FAILED || moveQuery->tmh.stopMovement()))
|
&& (!transit || result != TryMoveHero::SUCCESS))
|
||||||
queries->popIfTop(moveQuery);
|
queries->popIfTop(moveQuery);
|
||||||
else
|
else
|
||||||
break;
|
break;
|
||||||
|
@ -26,63 +26,65 @@ TurnTimerHandler::TurnTimerHandler(CGameHandler & gh):
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TurnTimerHandler::onGameplayStart(PlayerState & state)
|
void TurnTimerHandler::onGameplayStart(PlayerColor player)
|
||||||
{
|
{
|
||||||
if(const auto * si = gameHandler.getStartInfo())
|
if(const auto * si = gameHandler.getStartInfo())
|
||||||
{
|
{
|
||||||
if(si->turnTimerInfo.isEnabled())
|
if(si->turnTimerInfo.isEnabled())
|
||||||
{
|
{
|
||||||
state.turnTimer = si->turnTimerInfo;
|
timers[player] = si->turnTimerInfo;
|
||||||
state.turnTimer.turnTimer = 0;
|
timers[player].turnTimer = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void TurnTimerHandler::onPlayerGetTurn(PlayerState & state)
|
void TurnTimerHandler::onPlayerGetTurn(PlayerColor player)
|
||||||
{
|
{
|
||||||
if(const auto * si = gameHandler.getStartInfo())
|
if(const auto * si = gameHandler.getStartInfo())
|
||||||
{
|
{
|
||||||
if(si->turnTimerInfo.isEnabled())
|
if(si->turnTimerInfo.isEnabled())
|
||||||
{
|
{
|
||||||
state.turnTimer.baseTimer += state.turnTimer.turnTimer;
|
timers[player].baseTimer += timers[player].turnTimer;
|
||||||
state.turnTimer.turnTimer = si->turnTimerInfo.turnTimer;
|
timers[player].turnTimer = si->turnTimerInfo.turnTimer;
|
||||||
|
|
||||||
TurnTimeUpdate ttu;
|
TurnTimeUpdate ttu;
|
||||||
ttu.player = state.color;
|
ttu.player = player;
|
||||||
ttu.turnTimer = state.turnTimer;
|
ttu.turnTimer = timers[player];
|
||||||
gameHandler.sendAndApply(&ttu);
|
gameHandler.sendAndApply(&ttu);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void TurnTimerHandler::onPlayerMakingTurn(PlayerState & state, int waitTime)
|
void TurnTimerHandler::onPlayerMakingTurn(PlayerColor player, int waitTime)
|
||||||
{
|
{
|
||||||
const auto * gs = gameHandler.gameState();
|
const auto * gs = gameHandler.gameState();
|
||||||
const auto * si = gameHandler.getStartInfo();
|
const auto * si = gameHandler.getStartInfo();
|
||||||
if(!si || !gs)
|
if(!si || !gs)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
auto & state = gs->players.at(player);
|
||||||
|
|
||||||
if(state.human && si->turnTimerInfo.isEnabled() && !gs->curB)
|
if(state.human && si->turnTimerInfo.isEnabled() && !gs->curB)
|
||||||
{
|
{
|
||||||
if(state.turnTimer.turnTimer > 0)
|
if(timers[player].turnTimer > 0)
|
||||||
{
|
{
|
||||||
state.turnTimer.turnTimer -= waitTime;
|
timers[player].turnTimer -= waitTime;
|
||||||
int frequency = (state.turnTimer.creatureTimer > turnTimePropagateThreshold ? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit);
|
int frequency = (timers[player].turnTimer > turnTimePropagateThreshold ? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit);
|
||||||
|
|
||||||
if(state.status == EPlayerStatus::INGAME //do not send message if player is not active already
|
if(state.status == EPlayerStatus::INGAME //do not send message if player is not active already
|
||||||
&& state.turnTimer.turnTimer % frequency == 0)
|
&& timers[player].turnTimer % frequency == 0)
|
||||||
{
|
{
|
||||||
TurnTimeUpdate ttu;
|
TurnTimeUpdate ttu;
|
||||||
ttu.player = state.color;
|
ttu.player = state.color;
|
||||||
ttu.turnTimer = state.turnTimer;
|
ttu.turnTimer = timers[player];
|
||||||
gameHandler.sendAndApply(&ttu);
|
gameHandler.sendAndApply(&ttu);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(state.turnTimer.baseTimer > 0)
|
else if(timers[player].baseTimer > 0)
|
||||||
{
|
{
|
||||||
state.turnTimer.turnTimer = state.turnTimer.baseTimer;
|
timers[player].turnTimer = timers[player].baseTimer;
|
||||||
state.turnTimer.baseTimer = 0;
|
timers[player].baseTimer = 0;
|
||||||
onPlayerMakingTurn(state, waitTime);
|
onPlayerMakingTurn(player, 0);
|
||||||
}
|
}
|
||||||
else if(!gameHandler.queries->topQuery(state.color)) //wait for replies to avoid pending queries
|
else if(!gameHandler.queries->topQuery(state.color)) //wait for replies to avoid pending queries
|
||||||
gameHandler.turnOrder->onPlayerEndsTurn(state.color);
|
gameHandler.turnOrder->onPlayerEndsTurn(state.color);
|
||||||
@ -103,12 +105,12 @@ void TurnTimerHandler::onBattleStart()
|
|||||||
{
|
{
|
||||||
if(i.isValidPlayer())
|
if(i.isValidPlayer())
|
||||||
{
|
{
|
||||||
const auto & state = gs->players.at(i);
|
timers[i].battleTimer = si->turnTimerInfo.battleTimer;
|
||||||
|
timers[i].creatureTimer = si->turnTimerInfo.creatureTimer;
|
||||||
|
|
||||||
TurnTimeUpdate ttu;
|
TurnTimeUpdate ttu;
|
||||||
ttu.player = state.color;
|
ttu.player = i;
|
||||||
ttu.turnTimer = state.turnTimer;
|
ttu.turnTimer = timers[i];
|
||||||
ttu.turnTimer.battleTimer = si->turnTimerInfo.battleTimer;
|
|
||||||
ttu.turnTimer.creatureTimer = si->turnTimerInfo.creatureTimer;
|
|
||||||
gameHandler.sendAndApply(&ttu);
|
gameHandler.sendAndApply(&ttu);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -118,24 +120,22 @@ void TurnTimerHandler::onBattleNextStack(const CStack & stack)
|
|||||||
{
|
{
|
||||||
const auto * gs = gameHandler.gameState();
|
const auto * gs = gameHandler.gameState();
|
||||||
const auto * si = gameHandler.getStartInfo();
|
const auto * si = gameHandler.getStartInfo();
|
||||||
if(!si || !gs || !gs->curB)
|
if(!si || !gs || !gs->curB || !si->turnTimerInfo.isBattleEnabled())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if(!stack.getOwner().isValidPlayer())
|
auto player = stack.getOwner();
|
||||||
|
|
||||||
|
if(!player.isValidPlayer())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const auto & state = gs->players.at(stack.getOwner());
|
if(timers[player].battleTimer < si->turnTimerInfo.battleTimer)
|
||||||
|
timers[player].battleTimer = timers[player].creatureTimer;
|
||||||
if(si->turnTimerInfo.isBattleEnabled())
|
timers[player].creatureTimer = si->turnTimerInfo.creatureTimer;
|
||||||
{
|
|
||||||
TurnTimeUpdate ttu;
|
TurnTimeUpdate ttu;
|
||||||
ttu.player = state.color;
|
ttu.player = player;
|
||||||
ttu.turnTimer = state.turnTimer;
|
ttu.turnTimer = timers[player];
|
||||||
if(state.turnTimer.battleTimer < si->turnTimerInfo.battleTimer)
|
gameHandler.sendAndApply(&ttu);
|
||||||
ttu.turnTimer.battleTimer = ttu.turnTimer.creatureTimer;
|
|
||||||
ttu.turnTimer.creatureTimer = si->turnTimerInfo.creatureTimer;
|
|
||||||
gameHandler.sendAndApply(&ttu);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TurnTimerHandler::onBattleLoop(int waitTime)
|
void TurnTimerHandler::onBattleLoop(int waitTime)
|
||||||
@ -151,20 +151,21 @@ void TurnTimerHandler::onBattleLoop(int waitTime)
|
|||||||
|
|
||||||
auto & state = gs->players.at(gs->curB->getSidePlayer(stack->unitSide()));
|
auto & state = gs->players.at(gs->curB->getSidePlayer(stack->unitSide()));
|
||||||
|
|
||||||
auto turnTimerUpdateApplier = [&](const TurnTimerInfo & tTimer)
|
auto turnTimerUpdateApplier = [&](TurnTimerInfo & tTimer, int waitTime)
|
||||||
{
|
{
|
||||||
TurnTimerInfo turnTimerUpdate = tTimer;
|
|
||||||
if(tTimer.creatureTimer > 0)
|
if(tTimer.creatureTimer > 0)
|
||||||
{
|
{
|
||||||
turnTimerUpdate.creatureTimer -= waitTime;
|
tTimer.creatureTimer -= waitTime;
|
||||||
int frequency = (turnTimerUpdate.creatureTimer > turnTimePropagateThreshold ? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit);
|
int frequency = (tTimer.creatureTimer > turnTimePropagateThreshold
|
||||||
|
&& si->turnTimerInfo.creatureTimer - tTimer.creatureTimer > turnTimePropagateThreshold)
|
||||||
|
? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit;
|
||||||
|
|
||||||
if(state.status == EPlayerStatus::INGAME //do not send message if player is not active already
|
if(state.status == EPlayerStatus::INGAME //do not send message if player is not active already
|
||||||
&& turnTimerUpdate.creatureTimer % frequency == 0)
|
&& tTimer.creatureTimer % frequency == 0)
|
||||||
{
|
{
|
||||||
TurnTimeUpdate ttu;
|
TurnTimeUpdate ttu;
|
||||||
ttu.player = state.color;
|
ttu.player = state.color;
|
||||||
ttu.turnTimer = turnTimerUpdate;
|
ttu.turnTimer = tTimer;
|
||||||
gameHandler.sendAndApply(&ttu);
|
gameHandler.sendAndApply(&ttu);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
@ -174,14 +175,13 @@ void TurnTimerHandler::onBattleLoop(int waitTime)
|
|||||||
|
|
||||||
if(state.human && si->turnTimerInfo.isBattleEnabled())
|
if(state.human && si->turnTimerInfo.isBattleEnabled())
|
||||||
{
|
{
|
||||||
TurnTimerInfo turnTimer = state.turnTimer;
|
if(!turnTimerUpdateApplier(timers[state.color], waitTime))
|
||||||
if(!turnTimerUpdateApplier(turnTimer))
|
|
||||||
{
|
{
|
||||||
if(turnTimer.battleTimer > 0)
|
if(timers[state.color].battleTimer > 0)
|
||||||
{
|
{
|
||||||
turnTimer.creatureTimer = turnTimer.battleTimer;
|
timers[state.color].creatureTimer = timers[state.color].battleTimer;
|
||||||
turnTimer.battleTimer = 0;
|
timers[state.color].battleTimer = 0;
|
||||||
turnTimerUpdateApplier(turnTimer);
|
turnTimerUpdateApplier(timers[state.color], 0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -14,7 +14,7 @@ VCMI_LIB_NAMESPACE_BEGIN
|
|||||||
|
|
||||||
class CStack;
|
class CStack;
|
||||||
class PlayerColor;
|
class PlayerColor;
|
||||||
struct PlayerState;
|
struct TurnTimerInfo;
|
||||||
|
|
||||||
VCMI_LIB_NAMESPACE_END
|
VCMI_LIB_NAMESPACE_END
|
||||||
|
|
||||||
@ -26,13 +26,14 @@ class TurnTimerHandler
|
|||||||
const int turnTimePropagateFrequency = 5000;
|
const int turnTimePropagateFrequency = 5000;
|
||||||
const int turnTimePropagateFrequencyCrit = 1000;
|
const int turnTimePropagateFrequencyCrit = 1000;
|
||||||
const int turnTimePropagateThreshold = 3000;
|
const int turnTimePropagateThreshold = 3000;
|
||||||
|
std::map<PlayerColor, TurnTimerInfo> timers;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
TurnTimerHandler(CGameHandler &);
|
TurnTimerHandler(CGameHandler &);
|
||||||
|
|
||||||
void onGameplayStart(PlayerState & state);
|
void onGameplayStart(PlayerColor player);
|
||||||
void onPlayerGetTurn(PlayerState & state);
|
void onPlayerGetTurn(PlayerColor player);
|
||||||
void onPlayerMakingTurn(PlayerState & state, int waitTime);
|
void onPlayerMakingTurn(PlayerColor player, int waitTime);
|
||||||
void onBattleStart();
|
void onBattleStart();
|
||||||
void onBattleNextStack(const CStack & stack);
|
void onBattleNextStack(const CStack & stack);
|
||||||
void onBattleLoop(int waitTime);
|
void onBattleLoop(int waitTime);
|
||||||
|
Reference in New Issue
Block a user