mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
Merge pull request #2674 from Nordsoft91/turn-timer
Chess Timer UI and battle timer fixes
This commit is contained in:
commit
8e9dd697ff
@ -50,7 +50,7 @@ import eu.vcmi.vcmi.util.ServerResponse;
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public class ActivityMods extends ActivityWithToolbar
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{
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private static final boolean ENABLE_REPO_DOWNLOADING = true;
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private static final String REPO_URL = "https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.3.json";
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private static final String REPO_URL = "https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.4.json";
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private VCMIModsRepo mRepo;
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private RecyclerView mRecycler;
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@ -95,6 +95,7 @@ set(client_SRCS
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widgets/CComponent.cpp
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widgets/CGarrisonInt.cpp
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widgets/CreatureCostBox.cpp
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widgets/ComboBox.cpp
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widgets/Images.cpp
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widgets/MiscWidgets.cpp
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widgets/ObjectLists.cpp
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@ -253,6 +254,7 @@ set(client_HEADERS
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widgets/CComponent.h
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widgets/CGarrisonInt.h
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widgets/CreatureCostBox.h
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widgets/ComboBox.h
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widgets/Images.h
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widgets/MiscWidgets.h
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widgets/ObjectLists.h
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@ -39,6 +39,7 @@
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#include "../lib/CThreadHelper.h"
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#include "../lib/NetPackVisitor.h"
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#include "../lib/StartInfo.h"
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#include "../lib/TurnTimerInfo.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/campaign/CampaignState.h"
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#include "../lib/mapping/CMapInfo.h"
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@ -475,11 +476,10 @@ void CServerHandler::setDifficulty(int to) const
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sendLobbyPack(lsd);
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}
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void CServerHandler::setTurnLength(int npos) const
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void CServerHandler::setTurnTimerInfo(const TurnTimerInfo & info) const
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{
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vstd::amin(npos, GameConstants::POSSIBLE_TURNTIME.size() - 1);
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LobbySetTurnTime lstt;
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lstt.turnTimerInfo.turnTimer = GameConstants::POSSIBLE_TURNTIME[npos] * 60 * 1000;
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lstt.turnTimerInfo = info;
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sendLobbyPack(lstt);
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}
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@ -19,6 +19,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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class CConnection;
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class PlayerColor;
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struct StartInfo;
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struct TurnTimerInfo;
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class CMapInfo;
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class CGameState;
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@ -64,7 +65,7 @@ public:
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virtual void setPlayer(PlayerColor color) const = 0;
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virtual void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const = 0;
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virtual void setDifficulty(int to) const = 0;
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virtual void setTurnLength(int npos) const = 0;
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virtual void setTurnTimerInfo(const TurnTimerInfo &) const = 0;
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virtual void sendMessage(const std::string & txt) const = 0;
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virtual void sendGuiAction(ui8 action) const = 0; // TODO: possibly get rid of it?
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virtual void sendStartGame(bool allowOnlyAI = false) const = 0;
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@ -146,7 +147,7 @@ public:
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void setPlayer(PlayerColor color) const override;
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void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const override;
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void setDifficulty(int to) const override;
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void setTurnLength(int npos) const override;
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void setTurnTimerInfo(const TurnTimerInfo &) const override;
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void sendMessage(const std::string & txt) const override;
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void sendGuiAction(ui8 action) const override;
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void sendRestartGame() const override;
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@ -13,6 +13,8 @@
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../battle/BattleInterface.h"
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#include "../battle/BattleStacksController.h"
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#include "../render/EFont.h"
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#include "../render/Graphics.h"
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@ -21,6 +23,7 @@
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#include "../widgets/Images.h"
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#include "../widgets/TextControls.h"
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#include "../../CCallback.h"
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#include "../../lib/CStack.h"
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#include "../../lib/CPlayerState.h"
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#include "../../lib/filesystem/ResourceID.h"
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@ -38,7 +41,7 @@ void TurnTimerWidget::DrawRect::showAll(Canvas & to)
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TurnTimerWidget::TurnTimerWidget():
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InterfaceObjectConfigurable(TIME),
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turnTime(0), lastTurnTime(0), cachedTurnTime(0)
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turnTime(0), lastTurnTime(0), cachedTurnTime(0), lastPlayer(PlayerColor::CANNOT_DETERMINE)
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{
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REGISTER_BUILDER("drawRect", &TurnTimerWidget::buildDrawRect);
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@ -70,8 +73,8 @@ void TurnTimerWidget::show(Canvas & to)
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void TurnTimerWidget::setTime(PlayerColor player, int time)
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{
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int newTime = time / 1000;
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if((LOCPLINT->cb->isPlayerMakingTurn(LOCPLINT->playerID))
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&& (newTime != turnTime)
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if(player == LOCPLINT->playerID
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&& newTime != turnTime
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&& notifications.count(newTime))
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{
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CCS->soundh->playSound(variables["notificationSound"].String());
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@ -99,15 +102,27 @@ void TurnTimerWidget::tick(uint32_t msPassed)
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if(!LOCPLINT || !LOCPLINT->cb)
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return;
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for (PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
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for (PlayerColor p(0); p < PlayerColor::PLAYER_LIMIT; ++p)
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{
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if (!LOCPLINT->cb->isPlayerMakingTurn(player))
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auto player = p;
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if(LOCPLINT->battleInt)
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{
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if(auto * stack = LOCPLINT->battleInt->stacksController->getActiveStack())
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player = stack->getOwner();
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}
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else if (!LOCPLINT->cb->isPlayerMakingTurn(player))
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continue;
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auto time = LOCPLINT->cb->getPlayerTurnTime(player);
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cachedTurnTime -= msPassed;
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if(cachedTurnTime < 0) cachedTurnTime = 0; //do not go below zero
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if(lastPlayer != player)
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{
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lastPlayer = player;
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lastTurnTime = 0;
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}
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auto timeCheckAndUpdate = [&](int time)
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{
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if(time / 1000 != lastTurnTime / 1000)
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@ -121,7 +136,7 @@ void TurnTimerWidget::tick(uint32_t msPassed)
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};
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auto * playerInfo = LOCPLINT->cb->getPlayer(player);
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if(playerInfo && playerInfo->isHuman())
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if(player.isValidPlayer() || (playerInfo && playerInfo->isHuman()))
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{
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if(LOCPLINT->battleInt)
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{
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@ -18,6 +18,12 @@
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class CAnimImage;
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class CLabel;
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VCMI_LIB_NAMESPACE_BEGIN
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class PlayerColor;
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VCMI_LIB_NAMESPACE_END
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class TurnTimerWidget : public InterfaceObjectConfigurable
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{
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private:
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@ -35,6 +41,7 @@ private:
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int turnTime;
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int lastTurnTime;
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int cachedTurnTime;
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PlayerColor lastPlayer;
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std::set<int> notifications;
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@ -20,6 +20,7 @@
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/ComboBox.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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@ -52,6 +53,8 @@ InterfaceObjectConfigurable::InterfaceObjectConfigurable(int used, Point offset)
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REGISTER_BUILDER("labelGroup", &InterfaceObjectConfigurable::buildLabelGroup);
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REGISTER_BUILDER("slider", &InterfaceObjectConfigurable::buildSlider);
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REGISTER_BUILDER("layout", &InterfaceObjectConfigurable::buildLayout);
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REGISTER_BUILDER("comboBox", &InterfaceObjectConfigurable::buildComboBox);
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REGISTER_BUILDER("textInput", &InterfaceObjectConfigurable::buildTextInput);
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}
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void InterfaceObjectConfigurable::registerBuilder(const std::string & type, BuilderFunction f)
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@ -61,9 +64,15 @@ void InterfaceObjectConfigurable::registerBuilder(const std::string & type, Buil
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void InterfaceObjectConfigurable::addCallback(const std::string & callbackName, std::function<void(int)> callback)
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{
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callbacks[callbackName] = callback;
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callbacks_int[callbackName] = callback;
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}
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void InterfaceObjectConfigurable::addCallback(const std::string & callbackName, std::function<void(std::string)> callback)
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{
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callbacks_string[callbackName] = callback;
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}
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void InterfaceObjectConfigurable::deleteWidget(const std::string & name)
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{
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auto iter = widgets.find(name);
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@ -338,7 +347,7 @@ std::shared_ptr<CToggleGroup> InterfaceObjectConfigurable::buildToggleGroup(cons
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if(!config["selected"].isNull())
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group->setSelected(config["selected"].Integer());
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if(!config["callback"].isNull())
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group->addCallback(callbacks.at(config["callback"].String()));
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group->addCallback(callbacks_int.at(config["callback"].String()));
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return group;
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}
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@ -411,8 +420,8 @@ void InterfaceObjectConfigurable::loadToggleButtonCallback(std::shared_ptr<CTogg
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std::string callbackName = config.String();
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if (callbacks.count(callbackName) > 0)
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button->addCallback(callbacks.at(callbackName));
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if (callbacks_int.count(callbackName) > 0)
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button->addCallback(callbacks_int.at(callbackName));
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else
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logGlobal->error("Invalid callback '%s' in widget", callbackName );
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}
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@ -424,8 +433,8 @@ void InterfaceObjectConfigurable::loadButtonCallback(std::shared_ptr<CButton> bu
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std::string callbackName = config.String();
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if (callbacks.count(callbackName) > 0)
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button->addCallback(std::bind(callbacks.at(callbackName), 0));
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if (callbacks_int.count(callbackName) > 0)
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button->addCallback(std::bind(callbacks_int.at(callbackName), 0));
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else
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logGlobal->error("Invalid callback '%s' in widget", callbackName );
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}
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@ -481,7 +490,7 @@ std::shared_ptr<CSlider> InterfaceObjectConfigurable::buildSlider(const JsonNode
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auto value = config["selected"].Integer();
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bool horizontal = config["orientation"].String() == "horizontal";
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const auto & result =
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std::make_shared<CSlider>(position, length, callbacks.at(config["callback"].String()), itemsVisible, itemsTotal, value, horizontal ? Orientation::HORIZONTAL : Orientation::VERTICAL, style);
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std::make_shared<CSlider>(position, length, callbacks_int.at(config["callback"].String()), itemsVisible, itemsTotal, value, horizontal ? Orientation::HORIZONTAL : Orientation::VERTICAL, style);
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if(!config["scrollBounds"].isNull())
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{
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@ -513,6 +522,54 @@ std::shared_ptr<CFilledTexture> InterfaceObjectConfigurable::buildTexture(const
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return std::make_shared<CFilledTexture>(image, rect);
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}
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std::shared_ptr<ComboBox> InterfaceObjectConfigurable::buildComboBox(const JsonNode & config)
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{
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logGlobal->debug("Building widget ComboBox");
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auto position = readPosition(config["position"]);
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auto image = config["image"].String();
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auto help = readHintText(config["help"]);
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auto result = std::make_shared<ComboBox>(position, image, help, config["dropDown"]);
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if(!config["items"].isNull())
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{
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for(const auto & item : config["items"].Vector())
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{
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result->addOverlay(buildWidget(item));
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}
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}
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if(!config["imageOrder"].isNull())
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{
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auto imgOrder = config["imageOrder"].Vector();
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assert(imgOrder.size() >= 4);
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result->setImageOrder(imgOrder[0].Integer(), imgOrder[1].Integer(), imgOrder[2].Integer(), imgOrder[3].Integer());
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}
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loadButtonBorderColor(result, config["borderColor"]);
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loadButtonHotkey(result, config["hotkey"]);
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return result;
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}
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std::shared_ptr<CTextInput> InterfaceObjectConfigurable::buildTextInput(const JsonNode & config) const
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{
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logGlobal->debug("Building widget CTextInput");
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auto rect = readRect(config["rect"]);
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auto offset = readPosition(config["backgroundOffset"]);
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auto bgName = config["background"].String();
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auto result = std::make_shared<CTextInput>(rect, offset, bgName, 0);
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if(!config["alignment"].isNull())
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result->alignment = readTextAlignment(config["alignment"]);
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if(!config["font"].isNull())
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result->font = readFont(config["font"]);
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if(!config["color"].isNull())
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result->setColor(readColor(config["color"]));
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if(!config["text"].isNull())
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result->setText(readText(config["text"]));
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if(!config["callback"].isNull())
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result->cb += callbacks_string.at(config["callback"].String());
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if(!config["help"].isNull())
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result->setHelpText(readText(config["help"]));
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return result;
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}
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/// Small helper class that provides ownership for shared_ptr's of child elements
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class InterfaceLayoutWidget : public CIntObject
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{
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@ -597,7 +654,7 @@ std::shared_ptr<CShowableAnim> InterfaceObjectConfigurable::buildAnimation(const
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if(!config["alpha"].isNull())
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anim->setAlpha(config["alpha"].Integer());
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if(!config["callback"].isNull())
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anim->callback = std::bind(callbacks.at(config["callback"].String()), 0);
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anim->callback = std::bind(callbacks_int.at(config["callback"].String()), 0);
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if(!config["frames"].isNull())
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{
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auto b = config["frames"]["start"].Integer();
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@ -27,6 +27,8 @@ class CSlider;
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class CAnimImage;
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class CShowableAnim;
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class CFilledTexture;
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class ComboBox;
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class CTextInput;
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#define REGISTER_BUILDER(type, method) registerBuilder(type, std::bind(method, this, std::placeholders::_1))
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@ -58,6 +60,7 @@ protected:
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void addWidget(const std::string & name, std::shared_ptr<CIntObject> widget);
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void addCallback(const std::string & callbackName, std::function<void(int)> callback);
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void addCallback(const std::string & callbackName, std::function<void(std::string)> callback);
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JsonNode variables;
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template<class T>
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@ -99,6 +102,8 @@ protected:
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std::shared_ptr<CShowableAnim> buildAnimation(const JsonNode &) const;
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std::shared_ptr<CFilledTexture> buildTexture(const JsonNode &) const;
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std::shared_ptr<CIntObject> buildLayout(const JsonNode &);
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std::shared_ptr<ComboBox> buildComboBox(const JsonNode &);
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std::shared_ptr<CTextInput> buildTextInput(const JsonNode &) const;
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//composite widgets
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std::shared_ptr<CIntObject> buildWidget(JsonNode config) const;
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@ -114,7 +119,8 @@ private:
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int unnamedObjectId = 0;
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std::map<std::string, BuilderFunction> builders;
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std::map<std::string, std::shared_ptr<CIntObject>> widgets;
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std::map<std::string, std::function<void(int)>> callbacks;
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std::map<std::string, std::function<void(int)>> callbacks_int;
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std::map<std::string, std::function<void(std::string)>> callbacks_string;
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std::map<std::string, bool> conditionals;
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std::map<EShortcut, ShortcutState> shortcuts;
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};
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|
@ -21,6 +21,7 @@
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/ComboBox.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/Images.h"
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#include "../widgets/MiscWidgets.h"
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@ -44,19 +45,153 @@ OptionsTab::OptionsTab() : humanPlayers(0)
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{
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recActions = 0;
|
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addCallback("setTurnLength", std::bind(&IServerAPI::setTurnLength, CSH, _1));
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addCallback("setTimerPreset", [&](int index){
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if(!variables["timerPresets"].isNull())
|
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{
|
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auto tpreset = variables["timerPresets"].Vector().at(index).Vector();
|
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TurnTimerInfo tinfo;
|
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tinfo.baseTimer = tpreset.at(0).Integer() * 1000;
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tinfo.turnTimer = tpreset.at(1).Integer() * 1000;
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tinfo.battleTimer = tpreset.at(2).Integer() * 1000;
|
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tinfo.creatureTimer = tpreset.at(3).Integer() * 1000;
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CSH->setTurnTimerInfo(tinfo);
|
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}
|
||||
});
|
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|
||||
//helper function to parse string containing time to integer reflecting time in seconds
|
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//assumed that input string can be modified by user, function shall support user's intention
|
||||
// normal: 2:00, 12:30
|
||||
// adding symbol: 2:005 -> 2:05, 2:305 -> 23:05,
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// adding symbol (>60 seconds): 12:095 -> 129:05
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// removing symbol: 129:0 -> 12:09, 2:0 -> 0:20, 0:2 -> 0:02
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||||
auto parseTimerString = [](const std::string & str) -> int
|
||||
{
|
||||
auto sc = str.find(":");
|
||||
if(sc == std::string::npos)
|
||||
return str.empty() ? 0 : std::stoi(str);
|
||||
|
||||
auto l = str.substr(0, sc);
|
||||
auto r = str.substr(sc + 1, std::string::npos);
|
||||
if(r.length() == 3) //symbol added
|
||||
{
|
||||
l.push_back(r.front());
|
||||
r.erase(r.begin());
|
||||
}
|
||||
else if(r.length() == 1) //symbol removed
|
||||
{
|
||||
r.insert(r.begin(), l.back());
|
||||
l.pop_back();
|
||||
}
|
||||
else if(r.empty())
|
||||
r = "0";
|
||||
|
||||
int sec = std::stoi(r);
|
||||
if(sec >= 60)
|
||||
{
|
||||
if(l.empty()) //9:00 -> 0:09
|
||||
return sec / 10;
|
||||
|
||||
l.push_back(r.front()); //0:090 -> 9:00
|
||||
r.erase(r.begin());
|
||||
}
|
||||
else if(l.empty())
|
||||
return sec;
|
||||
|
||||
return std::stoi(l) * 60 + std::stoi(r);
|
||||
};
|
||||
|
||||
addCallback("parseAndSetTimer_base", [parseTimerString](const std::string & str){
|
||||
int time = parseTimerString(str) * 1000;
|
||||
if(time >= 0)
|
||||
{
|
||||
TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
|
||||
tinfo.baseTimer = time;
|
||||
CSH->setTurnTimerInfo(tinfo);
|
||||
}
|
||||
});
|
||||
addCallback("parseAndSetTimer_turn", [parseTimerString](const std::string & str){
|
||||
int time = parseTimerString(str) * 1000;
|
||||
if(time >= 0)
|
||||
{
|
||||
TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
|
||||
tinfo.turnTimer = time;
|
||||
CSH->setTurnTimerInfo(tinfo);
|
||||
}
|
||||
});
|
||||
addCallback("parseAndSetTimer_battle", [parseTimerString](const std::string & str){
|
||||
int time = parseTimerString(str) * 1000;
|
||||
if(time >= 0)
|
||||
{
|
||||
TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
|
||||
tinfo.battleTimer = time;
|
||||
CSH->setTurnTimerInfo(tinfo);
|
||||
}
|
||||
});
|
||||
addCallback("parseAndSetTimer_creature", [parseTimerString](const std::string & str){
|
||||
int time = parseTimerString(str) * 1000;
|
||||
if(time >= 0)
|
||||
{
|
||||
TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
|
||||
tinfo.creatureTimer = time;
|
||||
CSH->setTurnTimerInfo(tinfo);
|
||||
}
|
||||
});
|
||||
|
||||
const JsonNode config(ResourceID("config/widgets/optionsTab.json"));
|
||||
build(config);
|
||||
|
||||
if(SEL->screenType == ESelectionScreen::newGame || SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::scenarioInfo)
|
||||
//set timers combo box callbacks
|
||||
if(auto w = widget<ComboBox>("timerModeSwitch"))
|
||||
{
|
||||
if(auto w = widget<CSlider>("sliderTurnDuration"))
|
||||
w->deactivate();
|
||||
if(auto w = widget<CLabel>("labelPlayerTurnDuration"))
|
||||
w->deactivate();
|
||||
if(auto w = widget<CLabel>("labelTurnDurationValue"))
|
||||
w->deactivate();
|
||||
w->onConstructItems = [&](std::vector<const void *> & curItems){
|
||||
if(variables["timers"].isNull())
|
||||
return;
|
||||
|
||||
for(auto & p : variables["timers"].Vector())
|
||||
{
|
||||
curItems.push_back(&p);
|
||||
}
|
||||
};
|
||||
|
||||
w->onSetItem = [&](const void * item){
|
||||
if(item)
|
||||
{
|
||||
if(auto * tObj = reinterpret_cast<const JsonNode *>(item))
|
||||
{
|
||||
for(auto wname : (*tObj)["hideWidgets"].Vector())
|
||||
{
|
||||
if(auto w = widget<CIntObject>(wname.String()))
|
||||
w->setEnabled(false);
|
||||
}
|
||||
for(auto wname : (*tObj)["showWidgets"].Vector())
|
||||
{
|
||||
if(auto w = widget<CIntObject>(wname.String()))
|
||||
w->setEnabled(true);
|
||||
}
|
||||
if((*tObj)["default"].isVector())
|
||||
{
|
||||
TurnTimerInfo tinfo;
|
||||
tinfo.baseTimer = (*tObj)["default"].Vector().at(0).Integer() * 1000;
|
||||
tinfo.turnTimer = (*tObj)["default"].Vector().at(1).Integer() * 1000;
|
||||
tinfo.battleTimer = (*tObj)["default"].Vector().at(2).Integer() * 1000;
|
||||
tinfo.creatureTimer = (*tObj)["default"].Vector().at(3).Integer() * 1000;
|
||||
CSH->setTurnTimerInfo(tinfo);
|
||||
}
|
||||
}
|
||||
redraw();
|
||||
}
|
||||
};
|
||||
|
||||
w->getItemText = [this](int idx, const void * item){
|
||||
if(item)
|
||||
{
|
||||
if(auto * tObj = reinterpret_cast<const JsonNode *>(item))
|
||||
return readText((*tObj)["text"]);
|
||||
}
|
||||
return std::string("");
|
||||
};
|
||||
|
||||
w->setItem(0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -74,11 +209,51 @@ void OptionsTab::recreate()
|
||||
entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second, * this)));
|
||||
}
|
||||
|
||||
const auto & turnTimerRemote = SEL->getStartInfo()->turnTimerInfo;
|
||||
|
||||
//classic timer
|
||||
if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
|
||||
{
|
||||
turnSlider->scrollTo(vstd::find_pos(GameConstants::POSSIBLE_TURNTIME, SEL->getStartInfo()->turnTimerInfo.turnTimer / (60 * 1000)));
|
||||
if(!variables["timerPresets"].isNull() && !turnTimerRemote.battleTimer && !turnTimerRemote.creatureTimer && !turnTimerRemote.baseTimer)
|
||||
{
|
||||
for(int idx = 0; idx < variables["timerPresets"].Vector().size(); ++idx)
|
||||
{
|
||||
auto & tpreset = variables["timerPresets"].Vector()[idx];
|
||||
if(tpreset.Vector().at(1).Integer() == turnTimerRemote.turnTimer / 1000)
|
||||
{
|
||||
turnSlider->scrollTo(idx);
|
||||
if(auto w = widget<CLabel>("labelTurnDurationValue"))
|
||||
w->setText(CGI->generaltexth->turnDurations[turnSlider->getValue()]);
|
||||
w->setText(CGI->generaltexth->turnDurations[idx]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//chess timer
|
||||
auto timeToString = [](int time) -> std::string
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << time / 1000 / 60 << ":" << std::setw(2) << std::setfill('0') << time / 1000 % 60;
|
||||
return ss.str();
|
||||
};
|
||||
|
||||
if(auto ww = widget<CTextInput>("chessFieldBase"))
|
||||
ww->setText(timeToString(turnTimerRemote.baseTimer), false);
|
||||
if(auto ww = widget<CTextInput>("chessFieldTurn"))
|
||||
ww->setText(timeToString(turnTimerRemote.turnTimer), false);
|
||||
if(auto ww = widget<CTextInput>("chessFieldBattle"))
|
||||
ww->setText(timeToString(turnTimerRemote.battleTimer), false);
|
||||
if(auto ww = widget<CTextInput>("chessFieldCreature"))
|
||||
ww->setText(timeToString(turnTimerRemote.creatureTimer), false);
|
||||
|
||||
if(auto w = widget<ComboBox>("timerModeSwitch"))
|
||||
{
|
||||
if(turnTimerRemote.battleTimer || turnTimerRemote.creatureTimer || turnTimerRemote.baseTimer)
|
||||
{
|
||||
if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
|
||||
if(turnSlider->isActive())
|
||||
w->setItem(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "../gui/MouseButton.h"
|
||||
#include "../gui/WindowHandler.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/ComboBox.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
#include "../widgets/ObjectLists.h"
|
||||
@ -102,11 +103,6 @@ RandomMapTab::RandomMapTab():
|
||||
});
|
||||
|
||||
//new callbacks available only from mod
|
||||
addCallback("templateSelection", [&](int)
|
||||
{
|
||||
GH.windows().createAndPushWindow<TemplatesDropBox>(*this, int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()});
|
||||
});
|
||||
|
||||
addCallback("teamAlignments", [&](int)
|
||||
{
|
||||
GH.windows().createAndPushWindow<TeamAlignmentsWidget>(*this);
|
||||
@ -125,6 +121,35 @@ RandomMapTab::RandomMapTab():
|
||||
const JsonNode config(ResourceID("config/widgets/randomMapTab.json"));
|
||||
build(config);
|
||||
|
||||
//set combo box callbacks
|
||||
if(auto w = widget<ComboBox>("templateList"))
|
||||
{
|
||||
w->onConstructItems = [](std::vector<const void *> & curItems){
|
||||
auto templates = VLC->tplh->getTemplates();
|
||||
|
||||
boost::range::sort(templates, [](const CRmgTemplate * a, const CRmgTemplate * b){
|
||||
return a->getName() < b->getName();
|
||||
});
|
||||
|
||||
curItems.push_back(nullptr); //default template
|
||||
|
||||
for(auto & t : templates)
|
||||
curItems.push_back(t);
|
||||
};
|
||||
|
||||
w->onSetItem = [&](const void * item){
|
||||
this->setTemplate(reinterpret_cast<const CRmgTemplate *>(item));
|
||||
};
|
||||
|
||||
w->getItemText = [this](int idx, const void * item){
|
||||
if(item)
|
||||
return reinterpret_cast<const CRmgTemplate *>(item)->getName();
|
||||
if(idx == 0)
|
||||
return readText(variables["randomTemplate"]);
|
||||
return std::string("");
|
||||
};
|
||||
}
|
||||
|
||||
updateMapInfoByHost();
|
||||
}
|
||||
|
||||
@ -360,163 +385,6 @@ std::vector<int> RandomMapTab::getPossibleMapSizes()
|
||||
return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
|
||||
}
|
||||
|
||||
TemplatesDropBox::ListItem::ListItem(const JsonNode & config, TemplatesDropBox & _dropBox, Point position)
|
||||
: InterfaceObjectConfigurable(LCLICK | HOVER, position),
|
||||
dropBox(_dropBox)
|
||||
{
|
||||
OBJ_CONSTRUCTION;
|
||||
|
||||
build(config);
|
||||
|
||||
if(auto w = widget<CPicture>("hoverImage"))
|
||||
{
|
||||
pos.w = w->pos.w;
|
||||
pos.h = w->pos.h;
|
||||
}
|
||||
setRedrawParent(true);
|
||||
}
|
||||
|
||||
void TemplatesDropBox::ListItem::updateItem(int idx, const CRmgTemplate * _item)
|
||||
{
|
||||
if(auto w = widget<CLabel>("labelName"))
|
||||
{
|
||||
item = _item;
|
||||
if(item)
|
||||
{
|
||||
w->setText(item->getName());
|
||||
}
|
||||
else
|
||||
{
|
||||
if(idx)
|
||||
w->setText("");
|
||||
else
|
||||
w->setText(readText(dropBox.variables["randomTemplate"]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TemplatesDropBox::ListItem::hover(bool on)
|
||||
{
|
||||
auto h = widget<CPicture>("hoverImage");
|
||||
auto w = widget<CLabel>("labelName");
|
||||
if(h && w)
|
||||
{
|
||||
if(w->getText().empty())
|
||||
h->visible = false;
|
||||
else
|
||||
h->visible = on;
|
||||
}
|
||||
redraw();
|
||||
}
|
||||
|
||||
void TemplatesDropBox::ListItem::clickPressed(const Point & cursorPosition)
|
||||
{
|
||||
if(isHovered())
|
||||
dropBox.setTemplate(item);
|
||||
}
|
||||
|
||||
void TemplatesDropBox::ListItem::clickReleased(const Point & cursorPosition)
|
||||
{
|
||||
dropBox.clickPressed(cursorPosition);
|
||||
dropBox.clickReleased(cursorPosition);
|
||||
}
|
||||
|
||||
TemplatesDropBox::TemplatesDropBox(RandomMapTab & randomMapTab, int3 size):
|
||||
InterfaceObjectConfigurable(LCLICK | HOVER),
|
||||
randomMapTab(randomMapTab)
|
||||
{
|
||||
REGISTER_BUILDER("templateListItem", &TemplatesDropBox::buildListItem);
|
||||
|
||||
curItems = VLC->tplh->getTemplates();
|
||||
|
||||
boost::range::sort(curItems, [](const CRmgTemplate * a, const CRmgTemplate * b){
|
||||
return a->getName() < b->getName();
|
||||
});
|
||||
|
||||
curItems.insert(curItems.begin(), nullptr); //default template
|
||||
|
||||
const JsonNode config(ResourceID("config/widgets/randomMapTemplateWidget.json"));
|
||||
|
||||
addCallback("sliderMove", std::bind(&TemplatesDropBox::sliderMove, this, std::placeholders::_1));
|
||||
|
||||
OBJ_CONSTRUCTION;
|
||||
pos = randomMapTab.pos;
|
||||
|
||||
build(config);
|
||||
|
||||
if(auto w = widget<CSlider>("slider"))
|
||||
{
|
||||
w->setAmount(curItems.size());
|
||||
}
|
||||
|
||||
//FIXME: this should be done by InterfaceObjectConfigurable, but might have side-effects
|
||||
pos = children.front()->pos;
|
||||
for (auto const & child : children)
|
||||
pos = pos.include(child->pos);
|
||||
|
||||
updateListItems();
|
||||
}
|
||||
|
||||
std::shared_ptr<CIntObject> TemplatesDropBox::buildListItem(const JsonNode & config)
|
||||
{
|
||||
auto position = readPosition(config["position"]);
|
||||
listItems.push_back(std::make_shared<ListItem>(config, *this, position));
|
||||
return listItems.back();
|
||||
}
|
||||
|
||||
void TemplatesDropBox::sliderMove(int slidPos)
|
||||
{
|
||||
auto w = widget<CSlider>("slider");
|
||||
if(!w)
|
||||
return; // ignore spurious call when slider is being created
|
||||
updateListItems();
|
||||
redraw();
|
||||
}
|
||||
|
||||
bool TemplatesDropBox::receiveEvent(const Point & position, int eventType) const
|
||||
{
|
||||
if (eventType == LCLICK)
|
||||
return true; // we want drop box to close when clicking outside drop box borders
|
||||
|
||||
return CIntObject::receiveEvent(position, eventType);
|
||||
}
|
||||
|
||||
void TemplatesDropBox::clickPressed(const Point & cursorPosition)
|
||||
{
|
||||
if (!pos.isInside(cursorPosition))
|
||||
{
|
||||
assert(GH.windows().isTopWindow(this));
|
||||
GH.windows().popWindows(1);
|
||||
}
|
||||
}
|
||||
|
||||
void TemplatesDropBox::updateListItems()
|
||||
{
|
||||
if(auto w = widget<CSlider>("slider"))
|
||||
{
|
||||
int elemIdx = w->getValue();
|
||||
for(auto item : listItems)
|
||||
{
|
||||
if(elemIdx < curItems.size())
|
||||
{
|
||||
item->updateItem(elemIdx, curItems[elemIdx]);
|
||||
elemIdx++;
|
||||
}
|
||||
else
|
||||
{
|
||||
item->updateItem(elemIdx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TemplatesDropBox::setTemplate(const CRmgTemplate * tmpl)
|
||||
{
|
||||
randomMapTab.setTemplate(tmpl);
|
||||
assert(GH.windows().isTopWindow(this));
|
||||
GH.windows().popWindows(1);
|
||||
}
|
||||
|
||||
TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
|
||||
InterfaceObjectConfigurable()
|
||||
{
|
||||
|
@ -51,43 +51,6 @@ private:
|
||||
std::set<int> playerCountAllowed, playerTeamsAllowed, compCountAllowed, compTeamsAllowed;
|
||||
};
|
||||
|
||||
class TemplatesDropBox : public InterfaceObjectConfigurable
|
||||
{
|
||||
struct ListItem : public InterfaceObjectConfigurable
|
||||
{
|
||||
TemplatesDropBox & dropBox;
|
||||
const CRmgTemplate * item = nullptr;
|
||||
|
||||
ListItem(const JsonNode &, TemplatesDropBox &, Point position);
|
||||
void updateItem(int index, const CRmgTemplate * item = nullptr);
|
||||
|
||||
void hover(bool on) override;
|
||||
void clickPressed(const Point & cursorPosition) override;
|
||||
void clickReleased(const Point & cursorPosition) override;
|
||||
};
|
||||
|
||||
friend struct ListItem;
|
||||
|
||||
public:
|
||||
TemplatesDropBox(RandomMapTab & randomMapTab, int3 size);
|
||||
|
||||
bool receiveEvent(const Point & position, int eventType) const override;
|
||||
void clickPressed(const Point & cursorPosition) override;
|
||||
void setTemplate(const CRmgTemplate *);
|
||||
|
||||
private:
|
||||
std::shared_ptr<CIntObject> buildListItem(const JsonNode & config);
|
||||
|
||||
void sliderMove(int slidPos);
|
||||
void updateListItems();
|
||||
|
||||
RandomMapTab & randomMapTab;
|
||||
std::vector<std::shared_ptr<ListItem>> listItems;
|
||||
|
||||
std::vector<const CRmgTemplate *> curItems;
|
||||
|
||||
};
|
||||
|
||||
class TeamAlignmentsWidget: public InterfaceObjectConfigurable
|
||||
{
|
||||
public:
|
||||
|
@ -35,7 +35,7 @@ public:
|
||||
BLOCKED=2,
|
||||
HIGHLIGHTED=3
|
||||
};
|
||||
private:
|
||||
protected:
|
||||
std::vector<std::string> imageNames;//store list of images that can be used by this button
|
||||
size_t currentImage;
|
||||
|
||||
|
181
client/widgets/ComboBox.cpp
Normal file
181
client/widgets/ComboBox.cpp
Normal file
@ -0,0 +1,181 @@
|
||||
/*
|
||||
* ComboBox.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "ComboBox.h"
|
||||
|
||||
#include "Slider.h"
|
||||
#include "Images.h"
|
||||
#include "TextControls.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/WindowHandler.h"
|
||||
|
||||
ComboBox::DropDown::Item::Item(const JsonNode & config, ComboBox::DropDown & _dropDown, Point position)
|
||||
: InterfaceObjectConfigurable(LCLICK | HOVER, position),
|
||||
dropDown(_dropDown)
|
||||
{
|
||||
build(config);
|
||||
|
||||
if(auto w = widget<CPicture>("hoverImage"))
|
||||
{
|
||||
pos.w = w->pos.w;
|
||||
pos.h = w->pos.h;
|
||||
}
|
||||
setRedrawParent(true);
|
||||
}
|
||||
|
||||
void ComboBox::DropDown::Item::updateItem(int idx, const void * _item)
|
||||
{
|
||||
if(auto w = widget<CLabel>("labelName"))
|
||||
{
|
||||
item = _item;
|
||||
if(dropDown.comboBox.getItemText)
|
||||
w->setText(dropDown.comboBox.getItemText(idx, item));
|
||||
}
|
||||
}
|
||||
|
||||
void ComboBox::DropDown::Item::hover(bool on)
|
||||
{
|
||||
auto h = widget<CPicture>("hoverImage");
|
||||
auto w = widget<CLabel>("labelName");
|
||||
if(h && w)
|
||||
{
|
||||
if(w->getText().empty())
|
||||
h->visible = false;
|
||||
else
|
||||
h->visible = on;
|
||||
}
|
||||
redraw();
|
||||
}
|
||||
|
||||
void ComboBox::DropDown::Item::clickPressed(const Point & cursorPosition)
|
||||
{
|
||||
if(isHovered())
|
||||
dropDown.setItem(item);
|
||||
}
|
||||
|
||||
void ComboBox::DropDown::Item::clickReleased(const Point & cursorPosition)
|
||||
{
|
||||
dropDown.clickPressed(cursorPosition);
|
||||
dropDown.clickReleased(cursorPosition);
|
||||
}
|
||||
|
||||
ComboBox::DropDown::DropDown(const JsonNode & config, ComboBox & _comboBox):
|
||||
InterfaceObjectConfigurable(LCLICK | HOVER),
|
||||
comboBox(_comboBox)
|
||||
{
|
||||
REGISTER_BUILDER("item", &ComboBox::DropDown::buildItem);
|
||||
|
||||
if(comboBox.onConstructItems)
|
||||
comboBox.onConstructItems(curItems);
|
||||
|
||||
addCallback("sliderMove", std::bind(&ComboBox::DropDown::sliderMove, this, std::placeholders::_1));
|
||||
|
||||
pos = comboBox.pos;
|
||||
|
||||
build(config);
|
||||
|
||||
if(auto w = widget<CSlider>("slider"))
|
||||
{
|
||||
w->setAmount(curItems.size());
|
||||
}
|
||||
|
||||
//FIXME: this should be done by InterfaceObjectConfigurable, but might have side-effects
|
||||
pos = children.front()->pos;
|
||||
for (auto const & child : children)
|
||||
pos = pos.include(child->pos);
|
||||
|
||||
updateListItems();
|
||||
}
|
||||
|
||||
std::shared_ptr<ComboBox::DropDown::Item> ComboBox::DropDown::buildItem(const JsonNode & config)
|
||||
{
|
||||
auto position = readPosition(config["position"]);
|
||||
items.push_back(std::make_shared<Item>(config, *this, position));
|
||||
return items.back();
|
||||
}
|
||||
|
||||
void ComboBox::DropDown::sliderMove(int slidPos)
|
||||
{
|
||||
auto w = widget<CSlider>("slider");
|
||||
if(!w)
|
||||
return; // ignore spurious call when slider is being created
|
||||
updateListItems();
|
||||
redraw();
|
||||
}
|
||||
|
||||
bool ComboBox::DropDown::receiveEvent(const Point & position, int eventType) const
|
||||
{
|
||||
if (eventType == LCLICK)
|
||||
return true; // we want drop box to close when clicking outside drop box borders
|
||||
|
||||
return CIntObject::receiveEvent(position, eventType);
|
||||
}
|
||||
|
||||
void ComboBox::DropDown::clickPressed(const Point & cursorPosition)
|
||||
{
|
||||
if (!pos.isInside(cursorPosition))
|
||||
{
|
||||
assert(GH.windows().isTopWindow(this));
|
||||
GH.windows().popWindows(1);
|
||||
}
|
||||
}
|
||||
|
||||
void ComboBox::DropDown::updateListItems()
|
||||
{
|
||||
if(auto w = widget<CSlider>("slider"))
|
||||
{
|
||||
int elemIdx = w->getValue();
|
||||
for(auto item : items)
|
||||
{
|
||||
if(elemIdx < curItems.size())
|
||||
{
|
||||
item->updateItem(elemIdx, curItems[elemIdx]);
|
||||
elemIdx++;
|
||||
}
|
||||
else
|
||||
{
|
||||
item->updateItem(elemIdx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ComboBox::DropDown::setItem(const void * item)
|
||||
{
|
||||
comboBox.setItem(item);
|
||||
|
||||
assert(GH.windows().isTopWindow(this));
|
||||
GH.windows().popWindows(1);
|
||||
}
|
||||
|
||||
ComboBox::ComboBox(Point position, const std::string & defName, const std::pair<std::string, std::string> & help, const JsonNode & dropDownDescriptor, EShortcut key, bool playerColoredButton):
|
||||
CButton(position, defName, help, 0, key, playerColoredButton)
|
||||
{
|
||||
addCallback([&, dropDownDescriptor]()
|
||||
{
|
||||
GH.windows().createAndPushWindow<ComboBox::DropDown>(dropDownDescriptor, *this);
|
||||
});
|
||||
}
|
||||
|
||||
void ComboBox::setItem(const void * item)
|
||||
{
|
||||
if(auto w = std::dynamic_pointer_cast<CLabel>(overlay); getItemText)
|
||||
addTextOverlay(getItemText(0, item), w->font, w->color);
|
||||
|
||||
if(onSetItem)
|
||||
onSetItem(item);
|
||||
}
|
||||
|
||||
void ComboBox::setItem(int id)
|
||||
{
|
||||
std::vector<const void *> tempItems;
|
||||
onConstructItems(tempItems);
|
||||
setItem(tempItems.at(id));
|
||||
}
|
69
client/widgets/ComboBox.h
Normal file
69
client/widgets/ComboBox.h
Normal file
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* ComboBox.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../gui/InterfaceObjectConfigurable.h"
|
||||
#include "Buttons.h"
|
||||
|
||||
class ComboBox : public CButton
|
||||
{
|
||||
class DropDown : public InterfaceObjectConfigurable
|
||||
{
|
||||
struct Item : public InterfaceObjectConfigurable
|
||||
{
|
||||
DropDown & dropDown;
|
||||
const void * item = nullptr;
|
||||
|
||||
Item(const JsonNode &, ComboBox::DropDown &, Point position);
|
||||
void updateItem(int index, const void * item = nullptr);
|
||||
|
||||
void hover(bool on) override;
|
||||
void clickPressed(const Point & cursorPosition) override;
|
||||
void clickReleased(const Point & cursorPosition) override;
|
||||
};
|
||||
|
||||
friend struct Item;
|
||||
|
||||
public:
|
||||
DropDown(const JsonNode &, ComboBox &);
|
||||
|
||||
bool receiveEvent(const Point & position, int eventType) const override;
|
||||
void clickPressed(const Point & cursorPosition) override;
|
||||
void setItem(const void *);
|
||||
|
||||
private:
|
||||
std::shared_ptr<DropDown::Item> buildItem(const JsonNode & config);
|
||||
|
||||
void sliderMove(int slidPos);
|
||||
void updateListItems();
|
||||
|
||||
ComboBox & comboBox;
|
||||
std::vector<std::shared_ptr<Item>> items;
|
||||
std::vector<const void *> curItems;
|
||||
};
|
||||
|
||||
friend class DropDown;
|
||||
|
||||
void setItem(const void *);
|
||||
|
||||
public:
|
||||
ComboBox(Point position, const std::string & defName, const std::pair<std::string, std::string> & help, const JsonNode & dropDownDescriptor, EShortcut key = {}, bool playerColoredButton = false);
|
||||
|
||||
//define this callback to fill input vector with data for the combo box
|
||||
std::function<void(std::vector<const void *> &)> onConstructItems;
|
||||
|
||||
//callback is called when item is selected and its value can be used
|
||||
std::function<void(const void *)> onSetItem;
|
||||
|
||||
//return text value from item data
|
||||
std::function<std::string(int, const void *)> getItemText;
|
||||
|
||||
void setItem(int id);
|
||||
};
|
@ -17,6 +17,7 @@
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../windows/CMessage.h"
|
||||
#include "../windows/InfoWindows.h"
|
||||
#include "../adventureMap/CInGameConsole.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
#include "../render/Canvas.h"
|
||||
@ -495,7 +496,7 @@ CTextInput::CTextInput(const Rect & Pos, EFonts font, const CFunctionList<void(c
|
||||
pos.h = Pos.h;
|
||||
pos.w = Pos.w;
|
||||
background.reset();
|
||||
addUsedEvents(LCLICK | KEYBOARD | TEXTINPUT);
|
||||
addUsedEvents(LCLICK | SHOW_POPUP | KEYBOARD | TEXTINPUT);
|
||||
|
||||
#if !defined(VCMI_MOBILE)
|
||||
giveFocus();
|
||||
@ -511,7 +512,7 @@ CTextInput::CTextInput(const Rect & Pos, const Point & bgOffset, const std::stri
|
||||
|
||||
OBJ_CONSTRUCTION;
|
||||
background = std::make_shared<CPicture>(bgName, bgOffset.x, bgOffset.y);
|
||||
addUsedEvents(LCLICK | KEYBOARD | TEXTINPUT);
|
||||
addUsedEvents(LCLICK | SHOW_POPUP | KEYBOARD | TEXTINPUT);
|
||||
|
||||
#if !defined(VCMI_MOBILE)
|
||||
giveFocus();
|
||||
@ -604,6 +605,13 @@ void CTextInput::keyPressed(EShortcut key)
|
||||
}
|
||||
}
|
||||
|
||||
void CTextInput::showPopupWindow(const Point & cursorPosition)
|
||||
{
|
||||
if(!helpBox.empty()) //there is no point to show window with nothing inside...
|
||||
CRClickPopup::createAndPush(helpBox);
|
||||
}
|
||||
|
||||
|
||||
void CTextInput::setText(const std::string & nText)
|
||||
{
|
||||
setText(nText, false);
|
||||
@ -616,6 +624,11 @@ void CTextInput::setText(const std::string & nText, bool callCb)
|
||||
cb(text);
|
||||
}
|
||||
|
||||
void CTextInput::setHelpText(const std::string & text)
|
||||
{
|
||||
helpBox = text;
|
||||
}
|
||||
|
||||
void CTextInput::textInputed(const std::string & enteredText)
|
||||
{
|
||||
if(!focus)
|
||||
|
@ -209,14 +209,18 @@ public:
|
||||
class CTextInput : public CLabel, public CFocusable
|
||||
{
|
||||
std::string newText;
|
||||
std::string helpBox; //for right-click help
|
||||
|
||||
protected:
|
||||
std::string visibleText() override;
|
||||
|
||||
public:
|
||||
|
||||
CFunctionList<void(const std::string &)> cb;
|
||||
CFunctionList<void(std::string &, const std::string &)> filters;
|
||||
void setText(const std::string & nText) override;
|
||||
void setText(const std::string & nText, bool callCb);
|
||||
void setHelpText(const std::string &);
|
||||
|
||||
CTextInput(const Rect & Pos, EFonts font, const CFunctionList<void(const std::string &)> & CB);
|
||||
CTextInput(const Rect & Pos, const Point & bgOffset, const std::string & bgName, const CFunctionList<void(const std::string &)> & CB);
|
||||
@ -224,6 +228,7 @@ public:
|
||||
|
||||
void clickPressed(const Point & cursorPosition) override;
|
||||
void keyPressed(EShortcut key) override;
|
||||
void showPopupWindow(const Point & cursorPosition) override;
|
||||
|
||||
//bool captureThisKey(EShortcut key) override;
|
||||
|
||||
|
@ -478,7 +478,7 @@
|
||||
},
|
||||
"defaultRepositoryURL" : {
|
||||
"type" : "string",
|
||||
"default" : "https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.3.json",
|
||||
"default" : "https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.4.json",
|
||||
},
|
||||
"extraRepositoryEnabled" : {
|
||||
"type" : "boolean",
|
||||
|
@ -75,7 +75,6 @@
|
||||
|
||||
// timer
|
||||
{
|
||||
"name": "labelPlayerTurnDuration",
|
||||
"type": "label",
|
||||
"font": "small",
|
||||
"alignment": "center",
|
||||
@ -100,7 +99,7 @@
|
||||
"orientation": "horizontal",
|
||||
"position": {"x": 55, "y": 557},
|
||||
"size": 194,
|
||||
"callback": "setTurnLength",
|
||||
"callback": "setTimerPreset",
|
||||
"itemsVisible": 1,
|
||||
"itemsTotal": 11,
|
||||
"selected": 11,
|
||||
@ -108,5 +107,23 @@
|
||||
"scrollBounds": {"x": -3, "y": -25, "w": 337, "h": 43},
|
||||
"panningStep": 20
|
||||
},
|
||||
],
|
||||
|
||||
"variables":
|
||||
{
|
||||
"timerPresets" :
|
||||
[
|
||||
[0, 60, 0, 0],
|
||||
[0, 120, 0, 0],
|
||||
[0, 240, 0, 0],
|
||||
[0, 360, 0, 0],
|
||||
[0, 480, 0, 0],
|
||||
[0, 600, 0, 0],
|
||||
[0, 900, 0, 0],
|
||||
[0, 1200, 0, 0],
|
||||
[0, 1500, 0, 0],
|
||||
[0, 1800, 0, 0],
|
||||
[0, 0, 0, 0],
|
||||
]
|
||||
}
|
||||
}
|
||||
|
@ -52,8 +52,6 @@ namespace GameConstants
|
||||
constexpr ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
|
||||
|
||||
constexpr int HERO_PORTRAIT_SHIFT = 9;// 2 special frames + 7 extra portraits
|
||||
|
||||
constexpr std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -604,7 +604,7 @@ void CGameHandler::setPortalDwelling(const CGTownInstance * town, bool forced=fa
|
||||
void CGameHandler::onPlayerTurnStarted(PlayerColor which)
|
||||
{
|
||||
events::PlayerGotTurn::defaultExecute(serverEventBus.get(), which);
|
||||
turnTimerHandler.onPlayerGetTurn(gs->players[which]);
|
||||
turnTimerHandler.onPlayerGetTurn(which);
|
||||
}
|
||||
|
||||
void CGameHandler::onPlayerTurnEnded(PlayerColor which)
|
||||
@ -991,7 +991,7 @@ void CGameHandler::run(bool resume)
|
||||
onNewTurn();
|
||||
events::TurnStarted::defaultExecute(serverEventBus.get());
|
||||
for(auto & player : gs->players)
|
||||
turnTimerHandler.onGameplayStart(player.second);
|
||||
turnTimerHandler.onGameplayStart(player.first);
|
||||
}
|
||||
else
|
||||
events::GameResumed::defaultExecute(serverEventBus.get());
|
||||
@ -1003,9 +1003,9 @@ void CGameHandler::run(bool resume)
|
||||
{
|
||||
const int waitTime = 100; //ms
|
||||
|
||||
for(auto & player : gs->players)
|
||||
if (gs->isPlayerMakingTurn(player.first))
|
||||
turnTimerHandler.onPlayerMakingTurn(player.second, waitTime);
|
||||
for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
|
||||
if(gs->isPlayerMakingTurn(player))
|
||||
turnTimerHandler.onPlayerMakingTurn(player, waitTime);
|
||||
|
||||
if(gs->curB)
|
||||
turnTimerHandler.onBattleLoop(waitTime);
|
||||
@ -1183,7 +1183,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
|
||||
{
|
||||
moveQuery = std::dynamic_pointer_cast<CHeroMovementQuery>(topQuery);
|
||||
if(moveQuery
|
||||
&& (!transit || result == TryMoveHero::FAILED || moveQuery->tmh.stopMovement()))
|
||||
&& (!transit || result != TryMoveHero::SUCCESS))
|
||||
queries->popIfTop(moveQuery);
|
||||
else
|
||||
break;
|
||||
|
@ -26,63 +26,65 @@ TurnTimerHandler::TurnTimerHandler(CGameHandler & gh):
|
||||
|
||||
}
|
||||
|
||||
void TurnTimerHandler::onGameplayStart(PlayerState & state)
|
||||
void TurnTimerHandler::onGameplayStart(PlayerColor player)
|
||||
{
|
||||
if(const auto * si = gameHandler.getStartInfo())
|
||||
{
|
||||
if(si->turnTimerInfo.isEnabled())
|
||||
{
|
||||
state.turnTimer = si->turnTimerInfo;
|
||||
state.turnTimer.turnTimer = 0;
|
||||
timers[player] = si->turnTimerInfo;
|
||||
timers[player].turnTimer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TurnTimerHandler::onPlayerGetTurn(PlayerState & state)
|
||||
void TurnTimerHandler::onPlayerGetTurn(PlayerColor player)
|
||||
{
|
||||
if(const auto * si = gameHandler.getStartInfo())
|
||||
{
|
||||
if(si->turnTimerInfo.isEnabled())
|
||||
{
|
||||
state.turnTimer.baseTimer += state.turnTimer.turnTimer;
|
||||
state.turnTimer.turnTimer = si->turnTimerInfo.turnTimer;
|
||||
timers[player].baseTimer += timers[player].turnTimer;
|
||||
timers[player].turnTimer = si->turnTimerInfo.turnTimer;
|
||||
|
||||
TurnTimeUpdate ttu;
|
||||
ttu.player = state.color;
|
||||
ttu.turnTimer = state.turnTimer;
|
||||
ttu.player = player;
|
||||
ttu.turnTimer = timers[player];
|
||||
gameHandler.sendAndApply(&ttu);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TurnTimerHandler::onPlayerMakingTurn(PlayerState & state, int waitTime)
|
||||
void TurnTimerHandler::onPlayerMakingTurn(PlayerColor player, int waitTime)
|
||||
{
|
||||
const auto * gs = gameHandler.gameState();
|
||||
const auto * si = gameHandler.getStartInfo();
|
||||
if(!si || !gs)
|
||||
return;
|
||||
|
||||
auto & state = gs->players.at(player);
|
||||
|
||||
if(state.human && si->turnTimerInfo.isEnabled() && !gs->curB)
|
||||
{
|
||||
if(state.turnTimer.turnTimer > 0)
|
||||
if(timers[player].turnTimer > 0)
|
||||
{
|
||||
state.turnTimer.turnTimer -= waitTime;
|
||||
int frequency = (state.turnTimer.creatureTimer > turnTimePropagateThreshold ? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit);
|
||||
timers[player].turnTimer -= waitTime;
|
||||
int frequency = (timers[player].turnTimer > turnTimePropagateThreshold ? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit);
|
||||
|
||||
if(state.status == EPlayerStatus::INGAME //do not send message if player is not active already
|
||||
&& state.turnTimer.turnTimer % frequency == 0)
|
||||
&& timers[player].turnTimer % frequency == 0)
|
||||
{
|
||||
TurnTimeUpdate ttu;
|
||||
ttu.player = state.color;
|
||||
ttu.turnTimer = state.turnTimer;
|
||||
ttu.turnTimer = timers[player];
|
||||
gameHandler.sendAndApply(&ttu);
|
||||
}
|
||||
}
|
||||
else if(state.turnTimer.baseTimer > 0)
|
||||
else if(timers[player].baseTimer > 0)
|
||||
{
|
||||
state.turnTimer.turnTimer = state.turnTimer.baseTimer;
|
||||
state.turnTimer.baseTimer = 0;
|
||||
onPlayerMakingTurn(state, waitTime);
|
||||
timers[player].turnTimer = timers[player].baseTimer;
|
||||
timers[player].baseTimer = 0;
|
||||
onPlayerMakingTurn(player, 0);
|
||||
}
|
||||
else if(!gameHandler.queries->topQuery(state.color)) //wait for replies to avoid pending queries
|
||||
gameHandler.turnOrder->onPlayerEndsTurn(state.color);
|
||||
@ -103,12 +105,12 @@ void TurnTimerHandler::onBattleStart()
|
||||
{
|
||||
if(i.isValidPlayer())
|
||||
{
|
||||
const auto & state = gs->players.at(i);
|
||||
timers[i].battleTimer = si->turnTimerInfo.battleTimer;
|
||||
timers[i].creatureTimer = si->turnTimerInfo.creatureTimer;
|
||||
|
||||
TurnTimeUpdate ttu;
|
||||
ttu.player = state.color;
|
||||
ttu.turnTimer = state.turnTimer;
|
||||
ttu.turnTimer.battleTimer = si->turnTimerInfo.battleTimer;
|
||||
ttu.turnTimer.creatureTimer = si->turnTimerInfo.creatureTimer;
|
||||
ttu.player = i;
|
||||
ttu.turnTimer = timers[i];
|
||||
gameHandler.sendAndApply(&ttu);
|
||||
}
|
||||
}
|
||||
@ -118,25 +120,23 @@ void TurnTimerHandler::onBattleNextStack(const CStack & stack)
|
||||
{
|
||||
const auto * gs = gameHandler.gameState();
|
||||
const auto * si = gameHandler.getStartInfo();
|
||||
if(!si || !gs || !gs->curB)
|
||||
if(!si || !gs || !gs->curB || !si->turnTimerInfo.isBattleEnabled())
|
||||
return;
|
||||
|
||||
if(!stack.getOwner().isValidPlayer())
|
||||
auto player = stack.getOwner();
|
||||
|
||||
if(!player.isValidPlayer())
|
||||
return;
|
||||
|
||||
const auto & state = gs->players.at(stack.getOwner());
|
||||
if(timers[player].battleTimer < si->turnTimerInfo.battleTimer)
|
||||
timers[player].battleTimer = timers[player].creatureTimer;
|
||||
timers[player].creatureTimer = si->turnTimerInfo.creatureTimer;
|
||||
|
||||
if(si->turnTimerInfo.isBattleEnabled())
|
||||
{
|
||||
TurnTimeUpdate ttu;
|
||||
ttu.player = state.color;
|
||||
ttu.turnTimer = state.turnTimer;
|
||||
if(state.turnTimer.battleTimer < si->turnTimerInfo.battleTimer)
|
||||
ttu.turnTimer.battleTimer = ttu.turnTimer.creatureTimer;
|
||||
ttu.turnTimer.creatureTimer = si->turnTimerInfo.creatureTimer;
|
||||
ttu.player = player;
|
||||
ttu.turnTimer = timers[player];
|
||||
gameHandler.sendAndApply(&ttu);
|
||||
}
|
||||
}
|
||||
|
||||
void TurnTimerHandler::onBattleLoop(int waitTime)
|
||||
{
|
||||
@ -151,20 +151,21 @@ void TurnTimerHandler::onBattleLoop(int waitTime)
|
||||
|
||||
auto & state = gs->players.at(gs->curB->getSidePlayer(stack->unitSide()));
|
||||
|
||||
auto turnTimerUpdateApplier = [&](const TurnTimerInfo & tTimer)
|
||||
auto turnTimerUpdateApplier = [&](TurnTimerInfo & tTimer, int waitTime)
|
||||
{
|
||||
TurnTimerInfo turnTimerUpdate = tTimer;
|
||||
if(tTimer.creatureTimer > 0)
|
||||
{
|
||||
turnTimerUpdate.creatureTimer -= waitTime;
|
||||
int frequency = (turnTimerUpdate.creatureTimer > turnTimePropagateThreshold ? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit);
|
||||
tTimer.creatureTimer -= waitTime;
|
||||
int frequency = (tTimer.creatureTimer > turnTimePropagateThreshold
|
||||
&& si->turnTimerInfo.creatureTimer - tTimer.creatureTimer > turnTimePropagateThreshold)
|
||||
? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit;
|
||||
|
||||
if(state.status == EPlayerStatus::INGAME //do not send message if player is not active already
|
||||
&& turnTimerUpdate.creatureTimer % frequency == 0)
|
||||
&& tTimer.creatureTimer % frequency == 0)
|
||||
{
|
||||
TurnTimeUpdate ttu;
|
||||
ttu.player = state.color;
|
||||
ttu.turnTimer = turnTimerUpdate;
|
||||
ttu.turnTimer = tTimer;
|
||||
gameHandler.sendAndApply(&ttu);
|
||||
}
|
||||
return true;
|
||||
@ -174,14 +175,13 @@ void TurnTimerHandler::onBattleLoop(int waitTime)
|
||||
|
||||
if(state.human && si->turnTimerInfo.isBattleEnabled())
|
||||
{
|
||||
TurnTimerInfo turnTimer = state.turnTimer;
|
||||
if(!turnTimerUpdateApplier(turnTimer))
|
||||
if(!turnTimerUpdateApplier(timers[state.color], waitTime))
|
||||
{
|
||||
if(turnTimer.battleTimer > 0)
|
||||
if(timers[state.color].battleTimer > 0)
|
||||
{
|
||||
turnTimer.creatureTimer = turnTimer.battleTimer;
|
||||
turnTimer.battleTimer = 0;
|
||||
turnTimerUpdateApplier(turnTimer);
|
||||
timers[state.color].creatureTimer = timers[state.color].battleTimer;
|
||||
timers[state.color].battleTimer = 0;
|
||||
turnTimerUpdateApplier(timers[state.color], 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -14,7 +14,7 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CStack;
|
||||
class PlayerColor;
|
||||
struct PlayerState;
|
||||
struct TurnTimerInfo;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
@ -26,13 +26,14 @@ class TurnTimerHandler
|
||||
const int turnTimePropagateFrequency = 5000;
|
||||
const int turnTimePropagateFrequencyCrit = 1000;
|
||||
const int turnTimePropagateThreshold = 3000;
|
||||
std::map<PlayerColor, TurnTimerInfo> timers;
|
||||
|
||||
public:
|
||||
TurnTimerHandler(CGameHandler &);
|
||||
|
||||
void onGameplayStart(PlayerState & state);
|
||||
void onPlayerGetTurn(PlayerState & state);
|
||||
void onPlayerMakingTurn(PlayerState & state, int waitTime);
|
||||
void onGameplayStart(PlayerColor player);
|
||||
void onPlayerGetTurn(PlayerColor player);
|
||||
void onPlayerMakingTurn(PlayerColor player, int waitTime);
|
||||
void onBattleStart();
|
||||
void onBattleNextStack(const CStack & stack);
|
||||
void onBattleLoop(int waitTime);
|
||||
|
Loading…
Reference in New Issue
Block a user