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https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access - added drawBorder method to Canvas to replace CSDL_Ext method - added drawColor method to Canvas to replace CSDL_Ext method - minor changes to Tavern and Trade windows to adapt to new API
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@@ -23,7 +23,7 @@
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#include "../gui/Shortcut.h"
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#include "../windows/InfoWindows.h"
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#include "../render/CAnimation.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../render/Canvas.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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@@ -285,13 +285,13 @@ void CButton::setPlayerColor(PlayerColor player)
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image->playerColored(player);
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}
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void CButton::showAll(SDL_Surface * to)
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void CButton::showAll(Canvas & to)
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{
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CIntObject::showAll(to);
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auto borderColor = stateToBorderColor[getState()];
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if (borderColor)
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CSDL_Ext::drawBorder(to, pos.x-1, pos.y-1, pos.w+2, pos.h+2, *borderColor);
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to.drawBorder(Rect::createAround(pos, 1), *borderColor);
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}
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std::pair<std::string, std::string> CButton::tooltip()
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@@ -783,9 +783,9 @@ void CSlider::setAmount( int to )
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vstd::amax(positions, 0);
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}
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void CSlider::showAll(SDL_Surface * to)
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void CSlider::showAll(Canvas & to)
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{
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CSDL_Ext::fillRect(to, pos, Colors::BLACK);
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to.drawColor(pos, Colors::BLACK);
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CIntObject::showAll(to);
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}
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