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MoraleLuckBox: handle BLOCK_LUCK bonus. Fix issue 2130
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@ -380,7 +380,16 @@ void MoraleLuckBox::set(const IBonusBearer *node)
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if (morale && node && (node->hasBonusOfType(Bonus::UNDEAD)
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if (morale && node && (node->hasBonusOfType(Bonus::UNDEAD)
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|| node->hasBonusOfType(Bonus::BLOCK_MORALE)
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|| node->hasBonusOfType(Bonus::BLOCK_MORALE)
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|| node->hasBonusOfType(Bonus::NON_LIVING)))
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|| node->hasBonusOfType(Bonus::NON_LIVING)))
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{
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text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
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text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
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bonusValue = 0;
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}
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else if(!morale && node && node->hasBonusOfType(Bonus::BLOCK_LUCK))
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{
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// TODO: there is no text like "Unaffected by luck" so probably we need own text
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text += CGI->generaltexth->arraytxt[noneTxtId];
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bonusValue = 0;
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}
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else if(modifierList->empty())
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else if(modifierList->empty())
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text += CGI->generaltexth->arraytxt[noneTxtId];//no modifiers
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text += CGI->generaltexth->arraytxt[noneTxtId];//no modifiers
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else
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else
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