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Remove no longer needed support for gamestate vectors serialization

This commit is contained in:
Ivan Savenko
2025-03-30 21:00:13 +03:00
parent f03cc06176
commit 8ec3e5210a
7 changed files with 1 additions and 199 deletions

View File

@@ -123,7 +123,6 @@ void CConnection::enterLobbyConnectionMode()
{
deserializer->loadedPointers.clear();
serializer->savedPointers.clear();
disableSmartVectorMemberSerialization();
}
void CConnection::setCallback(IGameCallback * cb)
@@ -134,19 +133,6 @@ void CConnection::setCallback(IGameCallback * cb)
void CConnection::enterGameplayConnectionMode(CGameState * gs)
{
setCallback(gs->callback);
enableSmartVectorMemberSerializatoin(gs);
}
void CConnection::disableSmartVectorMemberSerialization()
{
packReader->smartVectorMembersSerialization = false;
packWriter->smartVectorMembersSerialization = false;
}
void CConnection::enableSmartVectorMemberSerializatoin(CGameState * gs)
{
packWriter->addStdVecItems(gs);
packReader->addStdVecItems(gs);
}
void CConnection::setSerializationVersion(ESerializationVersion version)