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vcmi: use MODAL by default

Convert only some objects to AUTO, need futher testing
than no non-adventure objects will not use AUTO or INFO
This commit is contained in:
Konstantin
2023-03-07 04:09:19 +03:00
parent a6cb7fd192
commit 8edba4fb06
6 changed files with 21 additions and 2 deletions

View File

@@ -6046,6 +6046,7 @@ bool CGameHandler::dig(const CGHeroInstance *h)
sendAndApply(&smp);
InfoWindow iw;
iw.type = EInfoWindowMode::AUTO;
iw.player = h->tempOwner;
if (gs->map->grailPos == h->visitablePos())
{