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vcmi: use MODAL by default
Convert only some objects to AUTO, need futher testing than no non-adventure objects will not use AUTO or INFO
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@@ -6046,6 +6046,7 @@ bool CGameHandler::dig(const CGHeroInstance *h)
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sendAndApply(&smp);
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InfoWindow iw;
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iw.type = EInfoWindowMode::AUTO;
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iw.player = h->tempOwner;
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if (gs->map->grailPos == h->visitablePos())
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{
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