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basic handicap support

This commit is contained in:
Laserlicht
2024-07-16 00:40:39 +02:00
parent dbcd7677ac
commit 8edf77afcc
15 changed files with 78 additions and 5 deletions

View File

@@ -387,10 +387,14 @@ void CGameState::initDifficulty()
const JsonNode & difficultyAI(config["ai"][GameConstants::DIFFICULTY_NAMES[scenarioOps->difficulty]]);
const JsonNode & difficultyHuman(config["human"][GameConstants::DIFFICULTY_NAMES[scenarioOps->difficulty]]);
auto setDifficulty = [](PlayerState & state, const JsonNode & json)
auto setDifficulty = [this](PlayerState & state, const JsonNode & json)
{
//set starting resources
state.resources = TResources(json["resources"]);
//handicap
const PlayerSettings &ps = scenarioOps->getIthPlayersSettings(state.color);
state.resources += ps.handicap;
//set global bonuses
for(auto & jsonBonus : json["globalBonuses"].Vector())