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Implemented configurable blacksmith. Deprecated ballistaYard type
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@@ -208,6 +208,11 @@ public:
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FactionID getFaction() const override;
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TerrainId getNativeTerrain() const override;
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/// Returns ID of war machine that is produced by specified building or NONE if this is not built or if building does not produce war machines
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ArtifactID getWarMachineInBuilding(BuildingID) const;
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/// Returns true if provided war machine is available in any of built buildings of this town
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bool isWarMachineAvailable(ArtifactID) const;
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CGTownInstance(IGameCallback *cb);
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virtual ~CGTownInstance();
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