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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

replace hardcoded

This commit is contained in:
Laserlicht
2025-09-16 10:34:38 +02:00
parent 9502c2c201
commit 8ef97abc7d
8 changed files with 11 additions and 12 deletions

View File

@@ -23,6 +23,7 @@
#include "../../lib/entities/artifact/CArtHandler.h"
#include "../../lib/entities/building/CBuilding.h"
#include "../../lib/entities/hero/CHeroHandler.h"
#include "../../lib/entities/ResourceTypeHandler.h"
#include "../../lib/gameState/CGameState.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
@@ -593,7 +594,7 @@ void PlayerMessageProcessor::cheatResources(PlayerColor player, std::vector<std:
TResources resources;
resources[EGameResID::GOLD] = baseResourceAmount * 1000;
for (GameResID i = EGameResID::WOOD; i < EGameResID::GOLD; ++i)
for (auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
resources[i] = baseResourceAmount;
gameHandler->giveResources(player, resources);