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#3691 - boat attached to hero should not block tiles on its own
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@ -642,7 +642,6 @@ void CGameState::initHeroes()
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boat->id = ObjectInstanceID(static_cast<si32>(gs->map->objects.size()));
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map->objects.emplace_back(boat);
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map->addBlockVisTiles(boat);
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hero->attachToBoat(boat);
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}
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