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synced 2025-11-23 22:37:55 +02:00
Move account login details from settings to persistent storage, with
separate entries depending on server hostname for more convenient testing
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@@ -122,8 +122,8 @@ void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetwor
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JsonNode toSend;
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toSend["type"].String() = "serverLogin";
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toSend["gameRoomID"].String() = owner.uuid;
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toSend["accountID"] = settings["lobby"]["accountID"];
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toSend["accountCookie"] = settings["lobby"]["accountCookie"];
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toSend["accountID"].String() = getHostAccountID();
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toSend["accountCookie"].String() = getHostAccountCookie();
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toSend["version"].String() = VCMI_VERSION_STRING;
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sendMessage(connection, toSend);
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@@ -140,7 +140,7 @@ void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetwor
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toSend["type"].String() = "serverProxyLogin";
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toSend["gameRoomID"].String() = owner.uuid;
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toSend["guestAccountID"].String() = guestAccountID;
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toSend["accountCookie"] = settings["lobby"]["accountCookie"];
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toSend["accountCookie"].String() = getHostAccountCookie();
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sendMessage(connection, toSend);
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@@ -170,3 +170,24 @@ void GlobalLobbyProcessor::sendMessage(const NetworkConnectionPtr & targetConnec
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assert(JsonUtils::validate(toSend, "vcmi:lobbyProtocol/" + toSend["type"].String(), toSend["type"].String() + " pack"));
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targetConnection->sendPacket(toSend.toBytes());
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}
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//FIXME: consider whether these methods should be replaced with some other way to define our account ID / account cookie
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static const std::string & getServerHost()
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{
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return settings["lobby"]["hostname"].String();
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}
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const std::string & GlobalLobbyProcessor::getHostAccountID() const
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{
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return persistentStorage["lobby"][getServerHost()]["accountID"].String();
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}
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const std::string & GlobalLobbyProcessor::getHostAccountCookie() const
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{
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return persistentStorage["lobby"][getServerHost()]["accountCookie"].String();
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}
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const std::string & GlobalLobbyProcessor::getHostAccountDisplayName() const
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{
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return persistentStorage["lobby"][getServerHost()]["displayName"].String();
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}
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